Jin Lovelace's Archive

Jin Lovelace is a machinimist and team writer for HomeStation Magazine, as well as the founder of Twilight Touch Inc. -- http://twilighttouchinc.com and http://youtube.com/twilighttouchinc. When not found in PlayStation Home, Jin studies graphic design and illustration (character design and fashion), gaming, and the culinary arts.

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A Documentary: The Grand Explorer, Part 2

Posted April 12th, 2014 in News and Articles
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Who would’ve ever thought the day would come when you could go trophy hunting in PlayStation Home?

Home’s Music Unlimited Club

Posted April 5th, 2014 in Reviews, Video
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2014 seems to be the year that Home is truly embracing its identity as a social MMO. And there are some great spots to experience this in.

Element and Street Style Fashions by VEEMEE

Posted April 2nd, 2014 in Fashion, News and Articles, Video
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VEEMEE, in case you haven’t noticed, is one of Home’s top fashion houses.

Capcom’s Ultra Announcement

Posted March 30th, 2014 in News and Articles
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Updating a popular title is occasionally a gamble. Being able to feed off a game’s following to extend its life is sound if implemented properly, but you risk alienating long-term fans if handled incorrectly. When Capcom announced Street Fighter IV’s Ultra update, it faced another backlash from fans of the series — and of fighting games in general. Was that backlash warranted?

Foal: Prints and Patterns by Lockwood

Posted March 25th, 2014 in Fashion, News and Articles, Video
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Lockwood is known for its myriad fashion lines. Figment. Drey. And now Foal.

Trophies — But No Platinum

Posted March 24th, 2014 in News and Articles
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Home’s first round of trophies includes no platinum. How important is that?

Fashion Dump, Volume Three

Posted March 23rd, 2014 in Fashion, News and Articles, Video
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When it comes to Home fashion machinima, Twilight Touch is the top of the tree. Let’s see their latest!

Two-Player Animations in Home

Posted March 22nd, 2014 in Announcements, Developer PR, News and Articles
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Two-player animations are going to be the hot new market segment for Home 2014, just as locomotions dominated Home 2013. Deride them if you wish for being socially-immersive rather than gaming oriented, but the fact remains: they’re going to make a ton of money.

A Documentary: The Grand Explorer, Part One

Posted March 21st, 2014 in News and Articles
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For one user, Home’s trophies are doing exactly what they were designed to do: increase re-engagement with the platform.

Living the LKWD Life

Posted March 18th, 2014 in Developer PR, News and Articles, Video
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One of Home’s great weaknesses is that a proper consumer loyalty program was never thought out and implemented during the early days of open beta. As a result, user actions rarely felt like they were part of a larger context.

Leave it to Lockwood to, as they always do, take Home and make it a bit more dynamic.

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