Who would’ve ever thought the day would come when you could go trophy hunting in PlayStation Home?
Who would’ve ever thought the day would come when you could go trophy hunting in PlayStation Home?
2014 seems to be the year that Home is truly embracing its identity as a social MMO. And there are some great spots to experience this in.
VEEMEE, in case you haven’t noticed, is one of Home’s top fashion houses.
Updating a popular title is occasionally a gamble. Being able to feed off a game’s following to extend its life is sound if implemented properly, but you risk alienating long-term fans if handled incorrectly. When Capcom announced Street Fighter IV’s Ultra update, it faced another backlash from fans of the series — and of fighting games in general. Was that backlash warranted?
Lockwood is known for its myriad fashion lines. Figment. Drey. And now Foal.
Home’s first round of trophies includes no platinum. How important is that?
When it comes to Home fashion machinima, Twilight Touch is the top of the tree. Let’s see their latest!
Two-player animations are going to be the hot new market segment for Home 2014, just as locomotions dominated Home 2013. Deride them if you wish for being socially-immersive rather than gaming oriented, but the fact remains: they’re going to make a ton of money.
For one user, Home’s trophies are doing exactly what they were designed to do: increase re-engagement with the platform.
One of Home’s great weaknesses is that a proper consumer loyalty program was never thought out and implemented during the early days of open beta. As a result, user actions rarely felt like they were part of a larger context.
Leave it to Lockwood to, as they always do, take Home and make it a bit more dynamic.