FME Feature Functions

One other item in the menu of both text and arithmetic editors is FME Feature Functions:

These are functions that reach into the very heart of FME's core functionality. They are the building blocks that transformers are built upon; basic functionality that can return values to the editor.

For example, the @Area() function returns the area of the current feature (assuming it is a polygon). @Timestamp() returns the current time.

Some functions return strings, others return numeric values; therefore the available functions vary depending on whether the text or arithmetic editor is being used. In the screenshot above, the text editor functions are on the left and the arithmetic editor functions on the right.

FME Feature Functions are useful because they allow you to build processing directly into attribute creation, instead of using a separate transformer.

Professor Lynn Guistic says…
You might also be wondering why there are math functions inside the text editor and how you can use them.

Well, sometimes you need to calculate a numeric value as part of a string. If so, you can use the FME function @Evaluate() inside a text editor to carry out a mathematical calculation. This function understands all numerical operations, which is why they are included in the text editor dialog.

Replacing Other Transformers

Integrated text and arithmetic editors provide a great benefit for workspace creation. They allow attribute-creating functions to be carried out directly in a single transformer.

For example, the AttributeManager text editor can be used as a direct replacement for the StringConcatenator and ExpressionEvaluator transformers.

The AttributeManager could also replace the StringPadder and AttributeTrimmer transformers, albeit with a little less user-friendliness. If FME Feature Functions are used inside the editor, this transformer could also technically replace transformers such as the AreaCalculator, LengthCalculator, CoordinateCounter, TimeStamper, and many more.

This is usually a good thing. Workspaces will be more compact and well-defined when as many peripheral operations as possible are directly integrated into a single transformer. However, because it's possible for an AttributeManager to be carrying out one of many, many operations, it is also more important to use Best Practice and ensure it has proper annotation.

If an AttributeManager is not properly annotated, it isn't possible to determine from looking at the Workbench canvas what action it is carrying out!

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