"Interviews" Archive


Inside Axis Game Factory: an Interview With Heavy Water

Posted January 7th, 2013 in Interviews
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Ever wondered what it would be like to create your own video game, but don’t have the technical skills? You might want to check out the latest Kickstarter project from Heavy Water. HSM interviews them to see what the story is behind the Axis Game Factory.

Emo Ray: Interview With Heavy Water’s Stephen Grose

Posted December 1st, 2012 in Interviews
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Heavy Water unleashed a new game unto the masses in Home on November 28th, in the form of a battle against living stuffed animals. Burbie52 sits down with Stephen Grose to probe deeper into the teddy bear-infested world of Emo Ray.

Tier Topper

Posted November 21st, 2012 in Interviews
By | 9 comments

Digital Leisure found a way to give ‘bragging rights’ to those of us who will never amass enough earnings in one game to make it to the top of a leaderboard. For those of us who try it, we call it Tier Topping. It means maxing out *every* game in the Casino to the top tier. Keara conducts an interview with one such strategist.

The Nautilus Adventure Pack: a Q&A with Juggernaut

Posted November 20th, 2012 in Interviews
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Sometimes it takes 21st-century technology to do justice to 19th-century adventures. Juggernaut’s new Nautilus Adventure Pack lets you become Captain Nemo in Home, or move any apartment underwater. Is it time to redecorate your neglected Neptune Suite?

Heavy Water’s D2O District, and the Importance of Public Showcases

Posted November 6th, 2012 in Developer PR, Interviews, News and Articles
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Heavy Water is poised to become the latest Home developer to offer its own public showcase — but theirs comes with a twist on the normal formula. What are the potential advantages of spending the money and time to develop such a thing? We talk to D2O producer Stephen Grose about this, and also receive a letter from CCO Matt McDonald!

We Are the Champions

Posted November 4th, 2012 in Interviews
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Digital Leisure’s Casino champions: earnings in the millions. Bragging rights. Name recognition. And a reputation to maintain as top guns in one of the most competitive game venues in Home. Any player in the Casino could try for it. So why did these people try — and succeed?

The Lion’s Uproar: Interviewing Lockwood About Home’s Newest Game

Posted October 16th, 2012 in Interviews
By | 5 comments

Uproar – Lockwood’s newest gaming experience – is coming to Home. We catch up with Lockwood and find out more about this free-roaming, third-person shooter.

F.U.B.A.R. — An Interview With nDreams

Posted October 15th, 2012 in Interviews
By | 1 comment

FUBAR — the new tower-defense game from nDreams. What does it have to offer? How is it structured? Most importantly — has it been deliberately engineered to have more longevity than the typical Home game?

We talked to nDreams to find out.

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