Let’s take a look at Child of Light.
Let’s take a look at Child of Light.
Home, conceived as a social network for gamers, was originally developed at a time when social media really didn’t exist. Let’s look at these social meta-games we play.
It is perhaps the gaming industry’s most notorious urban legend: a pile of “E.T.” Atari 2600 cartridges buried in the desert.
And it’s true.
How important is it that the people who make our games or sell our games are gamers themselves?
HomeStation’s on the loose at PAX East! A report from the show floor.
If you want to enjoy Lightning Returns, go to YouTube, watch the cutscenes and skip the game.
Lockwood’s latest masterpiece, the Dream DMV, might just be Home’s most immersive virtual experience yet.
(Editor’s note: this was part of HSM’s 2014 April Fools Day special.)
So much talk of immersion, presence, being deep inside virtual worlds. But the lure of Home is its ability to so easily transition from one universe to another. It is a unique magic that no other application has duplicated.
Assuming it was technologically feasible, would trophies in Home be a good idea? And, if so, what sort of activities should be rewarded?
Swimming is one of Home’s most enjoyable activities. How far could it be taken?