DLC, when done badly, feels like a jagged postscript or incongruous add-on. When done well, it’s amazing how much it can add to a cherished experience.
Naughty Dog’s latest offering falls into the latter group.
DLC, when done badly, feels like a jagged postscript or incongruous add-on. When done well, it’s amazing how much it can add to a cherished experience.
Naughty Dog’s latest offering falls into the latter group.
Was Project Copernicus the best MMO no one ever had a chance to play? What business lessons can be gleaned from the failure of 38 Studios?
Some things are timeless. Great rock music is one. Harbour Studio is another.
We measure time in moments, not minutes.
We often search for something when we have no idea what it might be. An item, experience, or concept that we aren’t sure about, but know we’ll like it when we find it. We know it when we see it. How much of this thirst has Home slaked for you?
All good things must come to an end. With Sony Online Entertainment’s recent announcement of four MMO titles closing their doors in the near future, a slew of players seeking new experiences to replace what they’re losing will be out there.
PlayStation Now could very well be remembered as the true tipping point for console manufacturers into an all-digital age.
Video games have incorporated numerous violent features into their framework, even making it the way you interact with the world. When does it become too much? Is empathy possible in a digital landscape where your interactions are limited to how fast you can kill?
Satire is all well and good — until it backfires.
As 2013 enters its holiday season and draws to a close, let’s look back at some of the year’s high points for PlayStation Home.
Half the fun of launch day for a hotly-anticipated new console are the stories that emerge from those who braved the elements, the lines and more to be one of the first to step into the next generation. Share your story.