SealWyf_'s Archive

SealWyf is a museum database programmer, who has been active in online communities since before the Internet, and in console gaming since the PS1. In games, she prefers the beautiful and quirky, and anything with a strong storyline. She is obsessed with creating new aesthetic experiences in PlayStation Home.

Living in a Savage Manor

Posted November 25th, 2012 in News and Articles, Reviews
By | 3 comments

nDreams’ Savage Manor isn’t a conventional personal estate; it’s an unfolding game, and a surprisingly dark experience for Home. Did this help or hinder its commercial performance?

The Nautilus Adventure Pack: a Q&A with Juggernaut

Posted November 20th, 2012 in Interviews
By | 3 comments

Sometimes it takes 21st-century technology to do justice to 19th-century adventures. Juggernaut’s new Nautilus Adventure Pack lets you become Captain Nemo in Home, or move any apartment underwater. Is it time to redecorate your neglected Neptune Suite?

The Three Apartments of Paradise Springs

Posted November 8th, 2012 in News and Articles
By | 3 comments

A Home space can tell you a lot about a developer’s universe surrounding that space, and the enjoyment that the developers themselves have had bringing that universe to the community. So what do Digital Leisure’s three complementary spaces tell us about their Paradise Springs Casino universe?

Seal Builds a City

Posted November 1st, 2012 in News and Articles
By | 12 comments

There’s quite a lot to enjoy with Home Tycoon, if you choose to get creative with it.

Seal Makes a Million

Posted October 29th, 2012 in News and Articles
By | 3 comments

This is not a review of Digital Leisure’s Penthouse. This is the story of a determined gambler who decided to win it all in one night — opening night.

Farewell to Folding

Posted October 23rd, 2012 in News and Articles
By | 19 comments

With Sony hæmorrhaging money, Folding@home is regrettably about to come to an end on the PS3. And the impact of this can be felt even within the PlayStation Home community.

Flow

Posted October 18th, 2012 in News and Articles
By | 6 comments

It is only now that developers are truly beginning to play with the physics of virtual reality in Home, allowing users the freedom to experience this world not only in a new way — but in, perhaps, a much more naturally intuitive way.

Craps comes to Paradise Springs

Posted October 15th, 2012 in Reviews
By | 1 comment

Craps is back in Home! So how do you play this complex game, and how well did Digital Leisure do in translating it into the virtual world?

The Playing Field

Posted October 13th, 2012 in Wishlists
By | 7 comments

With the recent theorizing in HSM about what would be worth fifty dollars on Home, one concept has yet to be fully broached — the concept of an optional Home subscription. What would such a concept look like, and how could it be implemented so that the inevitable hand-wringing and wailing can be kept to a minimum?

Lockwood Thinks Pink!

Posted October 3rd, 2012 in Developer PR, News and Articles
By | 5 comments

Lockwood goes pink for breast cancer awareness!

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