SealWyf_'s Archive

SealWyf is a museum database programmer, who has been active in online communities since before the Internet, and in console gaming since the PS1. In games, she prefers the beautiful and quirky, and anything with a strong storyline. She is obsessed with creating new aesthetic experiences in PlayStation Home.

The Imitation of Life

Posted January 22nd, 2013 in News and Articles
By | 9 comments

In Home, we have a remarkable ability to be anything we want, except when it comes to duplicating with exact precision what we look like in real life. The question is, do we want to, and what would the social implications be if we could?

World-Building and the Lockwood Horses

Posted January 16th, 2013 in Developer PR, News and Articles
By | 1 comment

Lockwood has not only given us horses (and unicorns!) to ride, but a tailor-made public space you can only fully explore by horseback. The possibilities to expand upon this idea are endless – will Lockwood take advantage of them?

Xi: Continuum’s Darkening Moral Universe

Posted January 7th, 2013 in News and Articles
By | 6 comments

As Xi: Continuum deepens, players have been placed face-to-face with a moral conundrum. In a moment where the virtual reflects the real, how do we reconcile this with our personal morals?

(Warning: this article may contain spoilers for those currently playing Xi.)

The Mysterious Wheelbarrow

Posted January 2nd, 2013 in News and Articles
By | 4 comments

Lockwood has proven that when it comes to marketing in Home, they really are the top of the tree. We know that horse mounts are coming — but what else has been layered into these teaser images?

Finding Your Own Way Home

Posted January 2nd, 2013 in News and Articles
By | 4 comments

Home’s open beta is more than four years old. So, as 2013 begins, we must ask: what has truly kept us here? And why do so many gamers not “get it” when it comes to Home?

Unexpectedly Fond of FUBAR

Posted December 26th, 2012 in News and Articles, Reviews
By | 5 comments

FUBAR is probably the most successful attempt at a Facebook-style game that Home’s ever received. What can we learn about Home gamers from the formula nDreams is using to prolong gameplay? And what makes the game itself so addictive?

Xi: Continuum — the First Week

Posted December 19th, 2012 in Reviews
By | 5 comments

A less than reverent look at Xi: Continuum from one of HSM’s editors, who is afraid all the good stuff will happen over Christmas.

Xi Continuum: the Glory of Second Chances

Posted December 13th, 2012 in News and Articles
By | 5 comments

In many ways, Xi Continuum will prove to be a superior experience to the original. But how do you compete with something that has been elevated to the status of myth?

Bingo!

Posted December 5th, 2012 in Developer PR
By | 1 comment

It’s time to grab your good luck trolls, lucky rabbits foot and ink daubers – Digital Leisure is bringing Bingo to Home.

Casino Under Construction

Posted November 28th, 2012 in News and Articles
By | 1 comment

What’s so exciting about a virtual sign and a few sheets of plastic? Plenty — when the same function could have been filled by a press release. How is Digital Leisure raising the bar for the virtually real?

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