SealWyf_'s Archive

SealWyf is a museum database programmer, who has been active in online communities since before the Internet, and in console gaming since the PS1. In games, she prefers the beautiful and quirky, and anything with a strong storyline. She is obsessed with creating new aesthetic experiences in PlayStation Home.

Playing the Inventory Shuffle

Posted March 9th, 2013 in Wishlists
By | 12 comments

The storage bug introduced in the 1.75 update has been – especially for those with large inventories – a frustrating experience. As a result, the flaws in the current system have been exposed. Is there a better way to organize five years’ worth of Home items?

Chickens and Pigs and Lambs, Oh My!

Posted February 27th, 2013 in Developer PR
By | 8 comments

For a while now, there has been a general consensus around HSM that a game like Farmville – only *much* better – would be a boon to the developer who created it.

So Juggernaut did. Welcome to Bramblenook Farm.

Très Drey Noir

Posted February 26th, 2013 in Reviews
By | 3 comments

Step inside the world of Drey Noir, Lockwood’s latest collection. What story lies beneath their dark, muted surfaces, and where could it lead?

Digital Leisure Ups the Ante

Posted February 20th, 2013 in Reviews
By | 3 comments

The casino from Digital Leisure has expended. Come see how.

Q&A with Game Mechanics

Posted February 14th, 2013 in Developer PR, News and Articles
By | 0 comments

We interview Game Mechanics, one of the newest developers to make their mark upon Home, and talk about its past, present and future (and cars, too!)

Review of Lockwood’s Screen Siren

Posted February 13th, 2013 in Reviews
By | 10 comments

The Screen Siren costume by Lockwood evokes memories of an iconic animated figure. So what sets it apart, and is it worth your money?

Farewell to the PS2

Posted February 11th, 2013 in News and Articles
By | 13 comments

This year saw the PS2 come to the end of its product cycle. Which brings up an interesting question: with video games becoming as much a part of our social fabric as movies, what can we do now to preserve classic game titles for all time?

Fairytales: Q&A with Jennifer Whitbread

Posted February 7th, 2013 in Developer PR, Interviews
By | 3 comments

Our exclusive interview with the Home user whose artwork is the basis for Lockwood’s newest line – Fairytales! Will this start a trend of more user involvement in the development process?

Aftermath: the End of Xi2

Posted February 4th, 2013 in News and Articles, Reviews
By | 7 comments

Xi: Continuum, from nDreams, is now complete. The Home community enjoyed its second Alternate Reality Game in five years.

But how much was there, really, to enjoy?

Watersheds: 1.75 hits Home

Posted January 30th, 2013 in News and Articles
By | 14 comments

With all the hype and hyperbole surrounding the forthcoming 1.75 Home update – both for and against – how about some perspective from a rational voice?

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