SealWyf_'s Archive

SealWyf is a museum database programmer, who has been active in online communities since before the Internet, and in console gaming since the PS1. In games, she prefers the beautiful and quirky, and anything with a strong storyline. She is obsessed with creating new aesthetic experiences in PlayStation Home.

Loveliest of Trees

Posted April 30th, 2013 in News and Articles
By | 3 comments

The days of our years are threescore years and ten;
and if by reason of strength they be fourscore years,
yet is their strength labor and sorrow;
for it is soon cut off, and we fly away.

Drawing on Home

Posted April 22nd, 2013 in News and Articles
By | 1 comment

Open expression and creativity is part of the very foundation of Home’s community. Lockwood’s Lock-a-doodle is just the most recent incarnation. Where will it evolve?

Home and the Seven Deadly Sins

Posted April 16th, 2013 in News and Articles
By | 6 comments

Home can be considered a mirror held up to reflect our real-world society, and it can be as pure (or evil) as the person who looks into that mirror.

More Pay, More Play

Posted April 9th, 2013 in News and Articles
By | 4 comments

Expanding the level cap of Home games, like Digital Leisure’s Casino and nDreams’ Aurora, deepens the experience each offers. And it may very well be necessary.

The Legend of the Lone Tonto

Posted March 31st, 2013 in News and Articles
By | 6 comments

An esoteric farewell.

(Note: this article was a part of our 2013 April Fools’ Joke)

Who’s Coming — and Why it Matters

Posted March 27th, 2013 in Developer PR, News and Articles
By | 4 comments

Earlier this week, HSM editors got a chance to take a sneak peek at the TARDIS, among many other Whovian items that will be released by LOOT this Wednesday. The importance of this content and the effect it could have on Home cannot be overemphasized enough. Will the success of this and other big-name IPs determine Home’s fate into the next product cycle?

Who?

Posted March 21st, 2013 in Developer PR
By | 11 comments

At their live stream today in recognition of AlphaZone4’s annual expo, LOOT hinted that something Whovian this way comes. With the bumper crop Home saw last year in big third party productions, how can developers possibly top it this year? They bring in big name IPs.

Harry Potter Comes to Home

Posted March 19th, 2013 in News and Articles
By | 2 comments

Brush up on your runes and start honing your Quidditch skills – Home is about to get the Harry Potter treatment. Will it be the shot in the arm Home needs in terms of optimism?

Dreams of the Cosmic Corner

Posted March 15th, 2013 in Reviews
By | 2 comments

The thinking behind nDreams’ two new personal spaces is certainly clever, especially at a time where Home’s personal spaces are getting bigger and more feature-packed. Perhaps it derives its inspiration from its developer’s name?

Down on the Farm with Seal

Posted March 12th, 2013 in News and Articles
By | 4 comments

Bramblenook Farm from Juggernaut is the current toast of the town for Home games and personal spaces.

Yet like so many before it, it runs the risk of being over before its full potential can be realized. What are some ways to deepen the experience and keep the fans coming back for more?

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