Let’s examine the ethnochoreology of Home’s dance culture — with particular emphasis on the new group dances available from Lockwood — and its impact upon this virtual culture.
Let’s examine the ethnochoreology of Home’s dance culture — with particular emphasis on the new group dances available from Lockwood — and its impact upon this virtual culture.
It is often said that you have to be slightly damaged in some way to fully “get” Home — and, in return, it can be a source of therapy. But that starts with us, as its citizens, and how we interact with each other.
Let’s revisit a unique offering from Granzella.
Decades of video gaming. But why do we play?
Home is perhaps best summed up as a mirror held up to us — and what we choose to do with that reflection.
Anonymity is a double-edged sword. On the one hand, it allows us to engage in playful banter and behavior we’d otherwise be too shy to attempt. On the other hand, sometimes even good users go bad – and bad users remain the same or worse.
Anime is a cornucopia of possibilities for a Home wishlist. The genre has an expansive list of franchises to attempt to gain the licensing rights to, and there is no shortage of examples in sight. Let’s see a few in this wishlist.
This publication has stated many times that you have to be slightly damaged in some way to truly understand the appeal of Home. This may make it “uncool” to the gaming world at large, but conversely it is a godsend to those who use it as a sanctuary.
Let’s now hear from a user who copes with chronic depression and Asperger’s.
The second set of challenge rewards hit Home recently, with another personal space as the top prize. Do the Fates see good tidings for the Temple of Fratos, or will it be cast to Hades?
It’s always important to retain an attitude of gratitude. And if you look at Home — how it has touched our lives, and continues to affect us — there is much to be thankful for.