As we approach the end of 2013, let’s continue to look back on some of Home’s greatest product releases over the course of the year.
As we approach the end of 2013, let’s continue to look back on some of Home’s greatest product releases over the course of the year.
Lockwood has the experience to make Avakin the spiritual cousin (or even successor) to Home, leaving us to ask: would Avakin succeed on PlayStation 4?
Avakin Life has made the fledgling service look and feel more like Home than ever before. Users concerned with Home’s future prospects might very well want to explore this nascent, Unity-based community being developed by one of Home’s largest third-party studios.
Had Scott McKenzie ever explored virtual worlds, he might very well have come up with the lyrics to “If You’re Going to PlayStation Home” just from visiting Granzella’s City By the Bay Loft.
Castle Durrant: an entire estate awarded as a free reward for undertaking the new Home Challenges. Yes, it’s free, but is free sufficient justification for how much of a let-down it feels like?
Seeing a new, completely free quest-based system in place is very admirable, and it helps two important aspects of Home β socialization and introducing spaces to users both new and old.
Lockwood’s Nightmare Yacht: make sure to add this to your Halloween celebrations!
Lockwood’s Prehistoric Valley.
Cue all the pop-culture nods and the John Williams music. We’re going in.
Some Home users clamor for major gaming IPs to have Home tie-ins; this does a disservice to the wonderfully bespoke IPs developed specifically for the Home universe. Let’s look at Granzella’s latest public space.
BioShock Infinite. Let’s revisit this amazing game.