Reverb

Overview

The Reverb module will recreate the reverberant space learned from the Reference profile.

Module

The Reverb module includes the following controls:

Reverb Controls
Control Description
Power Button Bypasses the Reverb processing.
Wet Determines the amount of wet signal in dB (processed signal) that becomes mixed into the output.
Dry Determines the amount of dry signal in dB (unprocessed signal) that becomes mixed into the output.

Advanced View

The following advanced controls and views are available for the Reverb module:

Reverb parameters

Reverb parameters will appear in two different visual indicators that represent the early reflections and the reverb tail.

Early Reflections

The Early Reflections view displays vertical lines that allow you to visualize the echoes, or early reflections, of your signal.

Early Reflections Controls

Early Reflections Impulse Visualization

The Early Reflections visualization is a representation of your clip’s delay taps. This displays exactly half of delay taps that are spaced nicely for visualization.

Control Description
Early Reflections Legend Click on the Early Reflections legend to switch to the Early Reflections view. You can also change views by clicking on the Early Reflections display.
Shape Click and drag the Shape node up or down to adjust slope of the amplitude of the early reflections.
Level Click and drag the Level node up or down to adjust the gain of the early reflections in dB.
Time Click and drag the Time node left or right to shorten or lengthen the duration of time between reflections in milliseconds.

Reverb Tail

Displays a visual of the wash of sound that happens after the early reflections in a reverb. The Reverb Tail display includes the following controls:

Reverb Tail Controls
Control Description
Reverb Tail Legend Click on the Reverb Tail legend to switch to the Reverb Tail view. You can also change views by clicking on the Reverb Tail triangle display.
Predelay Click and drag the Predelay handle left or right to adjust the amount of time between direct sound and the arrival of reflections.
Attack/Level Click and drag the Attack/Level handle left or right to adjust how quickly the reverb tail reaches maximum amplitude in milliseconds. Click and drag the the Attack/Level handle up or down to adjust the gain of the reverb tail in dB.
Time Click and drag the Time node left or right to shorten or lengthen the decay time of the reverb tail in milliseconds.

Use Shift To Lock Attack/Level Node Movement

Click and hold the Shift key to lock the horizontal or vertical movement of the Attack/Level node.

HUD

By adjusting the HUD controls, you can fine tune your reverb. The available HUD controls are outlined in the image and table below.

Reverb HUD Controls
Control Description
Density Sets the amount of absorption within the space.
Reverb Type Menu Selects the type of diffusion within the reverb tail. You can choose from Chamber, Plate, or Hall. For more information on the available options, see Reverb Type Options below.
Output Filter Menu Selects the type of output filter. For more information on the available options, see Output Filter Options below.
Output Filter Node Sets the cutoff frequency of the selected Output Filter.

Reverb Type Options

You can choose from the following Reverb Type options:

Type Effect
Chamber Select to apply a smooth, uncolored sound.
Plate Select to apply a dense, diffuse sound.
Hall Select to apply a thick, full sound.

Output Filter Options

You can choose from the following Output Filter options:

Filter Effect
Lowpass/Highpass 6dB Select to apply a more gentle roll-off.
Lowpass/Highpass 12dB Select to apply a sharper roll-off.

Lowpass and Highpass filters Applied to Reverb Output

The Lowpass and Highpass filters have the same function as EQ filters, but these are applied to the output of the reverb.