If Home were to be reinvented on the PS4, how might lessons learned from its tenure on the PS3 be applied to make it a more successful application? In this wishlist article, a few ideas are covered.
If Home were to be reinvented on the PS4, how might lessons learned from its tenure on the PS3 be applied to make it a more successful application? In this wishlist article, a few ideas are covered.
When 2012 dawned, it was easy to see what Home’s direction was going to be. 2013, however, is a bit more opaque.
Hopefully, Home 2013 will be the Year of the Community. But that starts with personal resolution.
As 2013 is set to begin, some interesting questions emerge: how much time does Home have left, and now that it’s solidified as a gaming platform…what happens next?
It’s the issue that just won’t go away: people clamoring for the return of Central Plaza, even though Sony has stated point-blank that it’s dead and gone.
But if we recall popular opinion of the Plaza back when it was around, are we collectively guilty of romanticizing the past?
Chances are, you’ve played TankTop 1.0. But what if Lockwood came out with a two-player co-op version as TankTop 2.0? And it was made portable, so you could play it in any estate you owned? Would you invest in that?
(Yes, we know that Lockwood has announced that there are no further development plans for the Sodium universe at present. This is a wishlist article.)
Home 2012 may be remembered as the Year of the Game, but it can also just as easily be remembered as the year when a shocking number of community wishlist items came true.
So the question becomes: now what?
Home can replicate items and things. But what about the joy of shared experiences? Shopping in the Mall could be one such example.
The secret to making Home itself a game is to turn reward collection into the game, rather than just the prize.