When it comes to Home’s closure, where are you on the Kübler-Ross DABDA model?
When it comes to Home’s closure, where are you on the Kübler-Ross DABDA model?
What makes Home so unique as an experience, and where does one derive happiness from it?
Neotopia may be jockeying with other post-Home projects as the next go-to social MMO experience, but it faces some daunting (and unanswered) questions.
Paesi che non ho mai
veduto e vissuto con te,
adesso sì li vivrò.
Con te partirò
su navi per mari
che, io lo so,
no, no, non esistono più
Every person’s Home journey is a unique story. If that story continues beyond Home, with friends and connections made because of Home, then Home did in fact serve its purpose.
The beating heart of Home was its social experience, and clubs formed the backbone of this. For some of Home’s larger clubs, the final sunset of this virtual world is especially bittersweet.
What was Home’s “peak oil” moment? When did it, from the consumer’s point of view, stop growing and begin shrinking?
Where we go from here is up to us, but a Home-free future is not a horrible future. Our stories needn’t end here.