There are some fantastic value packs in Home which should not go overlooked; let’s take a look at one of Home’s classic estates with a fresh perspective, and rediscover what made it so awesome.
There are some fantastic value packs in Home which should not go overlooked; let’s take a look at one of Home’s classic estates with a fresh perspective, and rediscover what made it so awesome.
Generally speaking, a lot of games — once you know what genre you’re dealing with — start to blur together. Every so often, though, a unique title sneaks through. Something that defies a simple one-line description. And, more often than not, those are usually the most interesting games to play.
Welcome, then, to Flower.
The endless search for an actual woman to talk to. It’s a quest repeated every day and every night in Home, over and over. Yet there are ways in which to do so much more effectively. It involves treating a woman like a human being.
Remember those news reports of what a smash hit the Nintendo Wii was in retirement homes? How elderly people became more fit, mentally alert and emotionally happier after tournaments of Wii Bowling?
Could Sony achieve similar success by introducing Home to these people?
(Editor’s note: this is a brilliant article.)
For some, Home is simply a pleasant diversion. A game.
For others, Home is much more. Home affects *lives.*
(Editor’s note: this is an outstanding contest entry.)