Doesn’t it seem odd that Home should offer so many exciting new features and loyalty programs on what is almost certainly the tail-end of its lifespan as an application?
Doesn’t it seem odd that Home should offer so many exciting new features and loyalty programs on what is almost certainly the tail-end of its lifespan as an application?
One of Home’s great competitors now is Final Fantasy XIV, particularly as it’s available on the PS4. And, like other long-running MMO experiences such as EVE Online, it is the fun with virtual economics which helps drive user engagement.
When it comes to virtual kitchens, VEEMEE has more or less cornered the Home marketplace. Let’s examine their latest.
Cheating in online games isn’t anything new. And now Final Fantasy XIV is dealing with it, too.
Game Mechanics’ original SeaClyff Retreat was notable for three reasons: it incorporated user-generated content, was jampacked with features, and commanded a premium price point.
Now it’s back — in a nighttime variation. And with even more features.
Challenges. Trophies. A News Reader. A new Home Square. Two-player interactions. Just when it seemed like Home had stalled, a rapid series of features are deployed.
But it all comes down to consumer confidence, doesn’t it. Do you want Sony to keep Home alive or not?
It’s not easy to create a truly superlative estate in today’s crowded marketplace. But Lockwood pulled it off. Again.
JAM Games is making quite a name for itself in the Home marketplace. Let’s look closer.
If 2012 was the Year of the Game, and 2013 was the Year of the LMO…then what will 2014 be?
Without core updates introducing new market segments for developers to exploit, how much incentive is there to reinvest in the platform?
As we progress into 2014, there are three new competing MMO experiences vying for the Home consumer’s attention: GTA Online, Avakin, and Final Fantasy XIV.
Let’s dive deeper into what makes FF XIV so attractive.