2 #ifndef _YI_MATERIAL_FACTORY_H_ 3 #define _YI_MATERIAL_FACTORY_H_ 75 #endif // _YI_MATERIAL_FACTORY_H_ Definition: YiMaterialFactory.h:42
virtual std::shared_ptr< IYIGPUObject > CreateTexture(int32_t nWidth, int32_t nHeight, YI_TEXTURE_TYPE eType, YI_COLORSPACE eSpace)=0
Container class for Unicode strings. Conceptually, a CYIString object is a sequence of Unicode charac...
Definition: YiString.h:35
Definition: YiMaterialFactory.h:41
virtual ~IYIMaterialFactory()
Definition: YiMaterialFactory.h:50
A texture asset representing an image which will be loaded into the GPU.
Definition: YiAssetTexture.h:23
Definition: YiMaterialFactory.h:38
Definition: YiMaterialFactory.h:44
Material Factory interface for the generation of all things texture and shader related.
Definition: YiMaterialFactory.h:23
Definition: YiMaterialFactory.h:39
Definition: YiMaterialFactory.h:30
virtual std::shared_ptr< IYIGPUObject > CreateFramebuffer()=0
YI_COLORSPACE
Definition: YiMaterialFactory.h:36
YI_TEXTURE_TYPE
Definition: YiMaterialFactory.h:29
Definition: YiMaterialFactory.h:43
Definition: YiMaterialFactory.h:40
Wraps CYIAssetBuffers and their hardware counterparts, and an internally managed FBO.
Definition: YiAssetFramebuffer.h:21
Shader program asset. Contains a vector of CYIAssetShaderObject types.
Definition: YiAssetShaderProgram.h:22
virtual std::shared_ptr< IYIUniformBufferObject > CreateUniformBuffer()=0
virtual std::shared_ptr< IYIGPUObject > CreateScreenFramebuffer()=0