Common interface for shader uniform buffers.
#include <renderer/YiUniformBufferObject.h>

Public Types | |
| enum | YI_UNIFORM_TYPE { YI_UNIFORM_FLOAT, YI_UNIFORM_FVEC2, YI_UNIFORM_FVEC3, YI_UNIFORM_FVEC4, YI_UNIFORM_INT, YI_UNIFORM_IVEC2, YI_UNIFORM_IVEC3, YI_UNIFORM_IVEC4, YI_UNIFORM_MAT2, YI_UNIFORM_MAT3, YI_UNIFORM_MAT4 } |
Public Types inherited from IYIGPUObject | |
| enum | YI_GPU_OBJECT_STATUS { INVALID, UNLOADED, LOADED_FRESH, LOADED_STALE } |
Public Member Functions | |
| virtual void | Set (const CYIUniformBufferId &uniformBufferId, YI_UNIFORM_TYPE type, uint32_t uCount, char *pData)=0 |
| virtual void | Remove (const CYIUniformBufferId &uniformBufferId)=0 |
Public Member Functions inherited from IYIGPUObject | |
| IYIGPUObject () | |
| virtual | ~IYIGPUObject () |
| virtual void | Load (const std::shared_ptr< CYIAssetHardware > &pHWAsset)=0 |
| virtual void | Unload ()=0 |
| YI_GPU_OBJECT_STATUS | GetStatus () const |
| virtual void | Use () const =0 |
| virtual void | Generate ()=0 |
| virtual void | Free ()=0 |
| virtual void | InvalidateHandle ()=0 |
Additional Inherited Members | |
Protected Attributes inherited from IYIGPUObject | |
| YI_GPU_OBJECT_STATUS | m_status |
|
pure virtual |
An interface for removing data in a uniform buffer object.
|
pure virtual |
An interface for setting data in a uniform buffer object. The data will be associated with the name given, and subsequent calls to Use() will set the data appropriately.