Every person has their own needs when it comes to headsets. Audio quality is essential for gamers while others are more focused on a snug fit or sweat resistance. Compatibility with audio/video group applications like Microsoft Teams and voice recognition software is also important.
Software for EQ that provides visuals can aid users in understanding how changes to frequencies impact the quality of the headset's sound. This is particularly helpful for users who are just beginning to use headsets.
Noise-canceling microphones are an important feature for headsets used in noisy settings, such as classrooms and office spaces. These microphones are designed to block out ambient sound, allowing users to focus on their work or listen to music with no distraction. They also eliminate background noise during calls. They are available in various sizes to fit a variety of head types and are compatible with most phones that have 3.5 millimeter connections.
A popular design for noise-canceling headphones is the dual microphone design which utilizes two directional microphones to block out all noise. The primary microphone is situated close to the source of sound like the user's voice or music. The second microphone is placed to record ambient sounds such as air traffic or other voices. When the two signals are subtracted from one other, much of the ambient noise is eliminated and only left is the desired audio signal.
Another type of headset that includes noise-canceling technology uses hybrid technology. This system uses a digital processor to analyse the soundscapes and determine which frequencies should be removed from the audio. The headset then filters out the particular frequency. This is a more sophisticated technology than simple frequency response testing and requires additional hardware, such as a dedicated ANC processor.
In spite of the latest technology headset manufacturers must make sure that their products deliver clear audio and speech. To ensure this they must carefully test the ANC capabilities of their headsets and their performance in real-world outside noise conditions and determine how well their chat-through function works. This is where the HQS-ANC Headset test suite from HEAD Acoustics is available.
This test suite allows manufacturers to precisely assess the ANC performance of headphones and headsets and headphones, including their active noise cancellation. Additionally, this test suite offers a wide range of tests to give the most thorough assessment possible for each headset and the intended use for it. This includes tests for distortion at high frequencies, acoustic isolation, active and passive loss of insertion, as well as the effectiveness of a headset's talk-through function.
The right headsets will help students feel more comfortable during state-wide standardized exams and English tests such as M-STEP and TELPAS. They can block out distractions, which can help them focus on the test and clearly communicate their answers. Comfortable headsets will also help them focus for longer durations, which will increase their scores.
The ideal headsets come with an adjustable headband that is both flexible and strong. The ear cushions must be made from high-quality materials and have a comfortable fit on the head, and avoid any discomfort or pressure points. They should be light enough to comfortably wear for long periods. If you're a fan of gaming make sure that the headphones or headsets have microphone settings that can adjust mic sensitivity and noise cancellation to ensure optimal performance in various situations.
The headset should include a noise cancellation feature which optimizes the audio output to meet your requirements. For example, if you alter your hairstyle or remove your glasses. It is possible to use the NC Optimizer function when you're on an aircraft to match the acoustic load of your cabin.
In addition to noise cancellation, a good headset should have a crystal clear sound profile that isn't distorted and a balanced frequency response. The headset must also have an excellent signal-to-noise ratio as well as ensure that there is no leakage of sound. It is recommended to use it with a range of devices such as tablets and smartphones.
A extensive test suite is crucial to assess the quality of ANC headsets. PULSE software offers a complete set of acoustic measurements, such as frequency response, distortion and signal-to-noise ratio. It also comes with an authentic noise simulation that can replicate real noises in a lab setting. This feature is particularly beneficial for testing ANC headsets since it mimics the real acoustic loading and environment of the human ear. This allows headset manufacturers to test their products with the most realistic experience.
When you're using a headset in audio/video conferencing applications, you need to ensure that the audio quality is high. Whether you're participating in an online event or a hybrid, audio is the most important element of your interaction. It should be crisp and clear, without distortion.
Testing based on performance can help narrow your choices. There are a variety of subjective elements that contribute to high-quality sound. You can test a headset's sound performance by listening to music and then assessing its clarity and tone, as well as dynamics. It's also worth considering the headset's noise-isolation capabilities. This can be done by wearing the headset in noisy areas to test how well it blocks out external sounds.
When choosing a headset, make sure you select a model that has an adjustable headband that can accommodate various heads sizes. The earcups need to be strong and secure enough to remain in place during long periods of time. The headband must be adjustable and comfortable to ensure that it doesn't place pressure on your head.
Another feature you should look at is the possibility to switch between different audio sources, such as voice, music or even movies. You can adjust your headset based on the type of music you're listening to. This flexibility is especially crucial if you're using the headset for simultaneous interpreting events.
Depending on the occasion depending on the event, you may need to adjust the volume of audio to make it easier to hear. Some headsets feature a talk-through function that allows you to listen to your environment without taking off the headphones. This is particularly useful for hybrid and online events where participants can be situated anywhere in the world.
The best headsets for interpreting events are those with excellent talk-through capabilities. This means that the microphone is able to detect your voice and give priority over background noise when you're speaking. This way, your listeners will be able to understand your words even in the most crowded environments.
Many interpreter events make use of headsets that are able to cancel out sound with adaptive technology. They are the most favored option for online and hybrid conferences. This is a fantastic option for interpreting events because it eliminates the background noise that can distract participants and prevent them from remaining focused on the task at hand. However, the ANC performance of these headsets may vary greatly. The best ANC headsets have clear and crisp sound with no distortion or floor leaks. You should use a realistic environment and an artificial ear to test the ANC performance. This will let you compare headsets that have different ANC modes to find the one that best meets your requirements. Be sure to check out the school headphones and headsets at Encore Data Products.
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Schools require headphones that are reliable and of high quality when it comes to online testing. This is why ScholarBuys offers a wide range of educational headphone options in large quantities for school use.
Headsets are mini-speakers with microphones and are worn on the head. Instead of speakers that broadcast sound for everyone to hear, headsets also record voice.
Noise-cancelling microphones block background noise to allow listening to music or audiobooks a more engrossing experience. This feature is essential in classes where students are learning in a noisy setting away from the teacher. It is also helpful in reducing the sound of coworkers talking or the sound of airplane engines or other noises that distract students from their studies. Some headsets come with built-in noise-cancelling microphones. Other headsets include a microphone that can be removed to use with other devices.
There are a variety of noise-cancelling headphones to choose from, so selecting the right one depends on your needs. For instance, earbuds such as the Jabra Evolve2 Buds provide active noise cancellation that block out any external sound while allowing you to hear your favorite tunes. Some headsets feature a separate control button to adjust the amount of noise that's blocked, so you can control the external world if you want to do so.
In addition to noise cancelling features, look for headsets with a range of other options. Some headsets have Bluetooth connectivity which gives wireless freedom with clear audio. Some models also have an adjustable lavalier mic that attaches onto clothing, while some have conference microphones for larger classroom environments.
Comfort is another aspect to be considered. Look for headsets that have adjustable headbands and padded ear cups to avoid discomfort after prolonged wear. Select a style that is robust and able to withstand the constant use by children.
Wireless technology is convenient and mobile for a variety of teachers. While some teachers prefer the sound quality of wired headsets, others prefer the convenience. Californiaone's range of headphones that come with microphones offer two options to find the perfect pair for your classroom.
We also have a selection of other products that will aid your school in meeting its audio needs. These include portable PA systems as well as voice amplifiers. Visit our Education Store to learn more about our entire product line. And don't forget to join our email newsletter, where you can receive exclusive promotions, special deals and more.
Earbuds are a great choice for students because they offer the convenience of hands-free listening which is useful in the classroom. They are also comfortable to wear for long periods of time. You should choose the pair with soft, snug earbuds which conform to the shape of your ears, and the earcups are cushioned and feel comfortable on your skin.
A flat audio cable designed for children's headphones is also crucial. The flat design is less prone to tangle which is great for kids who tend to be reckless with headphones. Look for a headband which is comfortable on your head and the ear. It should be durable enough to stand up to the demands of daily use such as drops and bumps.
When you pick a pair of earbuds for school, make sure they offer crisp and clear audio without distracting ambient noise. This is especially important when taking online classes, watching movies or listening music. It's not an ideal idea to use the V-shaped sound signature which emphasizes bass and treble for children as this could make it difficult for them to comprehend their voices or music.
For a more immersive audio experience, over-ear headphones are a better option. They typically have cups with a circular shape that are made of many different materials such as vinyl, foam and rubber. They also offer a more effective noise reduction than earbuds.
You can also purchase headphones with a volume limiter. This is great for children as it stops children from accidentally raising the volume too high, and damaging their ears. This is important for students who listen to music or listen to videos in noisy environments.
RedSkyPower Earbuds are a fantastic pair of earbuds to use for school and learning. These earbuds have been designed to last and are offered in a bulk pack that makes it easy to distribute them to your students. They feature a 3.5mm L-shaped connector, which makes them compatible with the majority of devices including iPads and Chromebooks.
Over-the-ear headphones are among the most effective headsets for school testing. They block out noise from outside and keep students focused and engaged. They are also more comfortable to wear for long periods of time than earbuds as they fit comfortably on your ear. This is crucial, particularly for students in the younger age group who may become restless and hyperactive if they feel uncomfortable.
Another advantage of these headphones is their open design, which allows students to be able to hear their surroundings. This lets them communicate with teachers and classmates during lessons and gives them the chance to ask questions if they need. This feature is also beneficial to students who have hearing impairments because it allows them to hear the teacher's voice clearly.
While headphones over-the-ear can be an excellent option for the classroom, they aren't as portable as earbuds. They also aren't as comfortable to wear for long periods of time. This is due to the fact that they fit more comfortably around the ears. This could be uncomfortable for students. For these reasons, it is best to pick headphones that have a comfortable fit and are easily adjustable to the individual's preference.
This pair of headphones from AILIHEN is a great choice for classrooms. They are specifically made for children. They have a pliable headband that can be adjusted to fit different head sizes and are cushioned for comfort. They are also made from an extremely durable and recyclable material, making them an excellent choice for schools. They also come with a braided cable to keep them from breaking like other plastic headphones.
The headphones are fitted with a premium audio chip that delivers clear and clear sound. They can be used with up to two devices simultaneously and come with a track controller and volume control that is easy to use for children. The battery's life span is up to 24 hours, which makes them ideal for use in the classroom.
These NUBWO headphones are not only excellent for gaming, but also do well in the classroom. They're a comfortable fit and have the most effective noise cancellation features available. The headphones come with an app that comes with three-band graphic equalizers, presets and immersive audio.
Creating a quiet environment is among the most beneficial things that you can do to help your students learn. This will not only allow them to focus on one thing, but it can help them remember information and comprehend new concepts. This is because focusing only on one thing at a time permits more of your brain's power to go towards understanding and learning about the subject.
Students with special needs or who are easily distracted can benefit from a quiet space. It helps students concentrate on their work, and also avoid overstimulating their sensory system. This is particularly crucial for students with autism. Studies have revealed that students with autism perform at least 20% worse when they're not in a class that is well-designed with acoustic quality and comfortable furniture.
Quiet environments can be beneficial for students who have to take standardized tests as they can reduce anxiety and enhance performance. To create an ideal test environment, make sure that your students have everything they require including calculators and papers. You should also encourage your students to choose the location that is free from distractions and noise, like the library or a quiet class.
You should not only provide a quiet atmosphere but also ensure that your school is a welcoming and safe school for students of all backgrounds and identities. This means making sure that the classrooms and hallways are free of materials that encourage stereotypes or are offensive to certain groups of people. This includes the promotion of diversity in class projects and inviting guest speakers to talk to your students.
Turtle Beach Stealth Pro headsets are great for students. They have active noise cancellation as well as a clear mic for professional or videoconferencing calls. It has a comfortable and adjustable fit, and an integrated battery system that can be quickly replaced which makes it a great option for long hours. It is also designed to look more professionally than most gaming headsets therefore you can use it at work without compromising on its effectiveness. Additionally, it comes with transparency modes that let you listen to your surroundings when you need to be aware of the surroundings. Be sure to check out the school headphones and headsets at Encore Data Products.
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Students require secure and safe storage for their Chromebooks, headsets and earbuds. Teachers can easily find a solution that meets their needs with the variety of options available.
These solutions include time-saving baskets to distribute devices and simple cable systems that cut the time of setup and deployment by half, enable teachers to concentrate on learning for students, not technology management.
Many people are faced with the headphones vs. headphone debate, whether they are audiophiles who care about high-quality sound or engage in virtual meetings, or multiplayer gaming sessions. While headphones are merely able to deliver audio but headsets go an extra step to capture it using a microphone. If you are looking to coordinate strategies with your team during an online game or hold virtual meetings back-to-back headsets are the best solution.
The best headsets will not only improve the user experience, but also reduce the amount of noise that students are exposed to during testing and other audio-related school activities. Some of the most sought-after headsets for schools include those that have built-in noise-canceling technology and are compatible with desktop computers, tablets, and mobile devices alike.
For teachers to use headsets that are durable enough to handle frequent use by a variety of students while still offering the most comfortable fit is vital. In addition, they must be compatible with the classroom devices they are being used with. A charging cart for schools is a great option, since it allows you to charge and store multiple devices at the same time without causing clutter or power loss.
As technology continues to improve and become more commonplace in education, educated educators must be up-to-date with the most recent storage solutions to keep Chromebooks laptops, laptops and other school technology equipment secured, safe and fully charged between uses. A good headset storage system like Looking Glass XR Family vr headset systems for classrooms or campuses, can make a big difference.
The VS200BLU vr storage system is a high-quality headset system that is fully compatible with a range of school technology. It is a great option for any teacher. It offers secure, convenient storage for headsets and other audio-related classroom tech while ensuring that each item is fully charged and ready for use. This allows teachers to manage many pieces of school technology and creates a better-organized and safer classroom. The VS-200-BLU can also be easily transportable between classrooms and other campus locations thanks to the robust handle.
Charging carts, which are able to store, charge and transport Chromebooks and other tech devices are a key component of the digital learning environment. They're a must for teachers, as they provide an array of mobility and adaptability that allows them to take their Chromebook or any other device, anywhere without worrying about connectivity or battery life.
When choosing a cart for your school, look for models that will meet your capacity needs. For example certain carts or cabinets are rated to hold 10 laptop computers or 20 laptops, while others are able to accommodate a variety of size devices, including netbooks and tablet computers. In addition to the capacity capacities you should also consider the features to ensure it will meet your needs.
For instance, you can look for models that have cable organization systems to minimize tripping and the possibility of tangling, as well as locks to prevent theft. Pick a cart with robust handles and wheels which are designed to last. They must also be able to easily move over floors or between classes.
Pick carts with central power sources in order to minimize the need to run individual cords between each storage area. Choose the cart that comes with an electronic timer that can regulate electricity usage and prevent overcharging which is the most common reason for battery loss over time in rechargeable batteries.
Choose a cart that has UL approval to ensure that the electrical components have passed stringent safety tests and will not be vulnerable to fire or shock. Make sure you train the staff and students of your school on how to handle the carts, clean them and properly handle cables to ensure they are in good shape over time.
With their built-in intelligence and scalability, charging carts assist schools in improving their device management and create more efficient and connected educational environment. They're the most important link between the school's technology and their classrooms, making sure that students have access to working devices at all times while teaching vital digital skills. With their user-friendly capabilities and intelligent features, they are the perfect solution for smooth transition to a new academic year.
Storage and charging solutions are crucial to streamline the management of classroom technologies. These tools for supporting school technology, whether in cabinets or carts, let teachers to focus on teaching and clearing classrooms. These tools also allow students to have access to their devices from an accessible location whenever they require it. They also help to promote student involvement in one-toone device programs by promoting a centralized device deployment system.
With the increasing use of 1:1 technology, schools are now tasked with finding ways to keep, charge and transport their increasing number of Chromebooks. In the process, there is a rising demand for high-quality, flexible school charging carts. They are designed to maximize capacity and offer safe device storage These adaptable solutions can be configured to take any number of tablets, laptops and Chromebooks and can be easily upgraded to meet future demands.
JAR Systems' Quick Sense charging solutions, in contrast to other charging carts that depend on timers to monitor power levels, use innovative firmware to sense the charging requirements of each device and optimize output to ensure consistent and reliable access to full battery power. The result is a faster fast, quicker, and more efficient charging process that is less susceptible to the mess caused by cables, device heat and overcharging.
Carts that have integrated baskets provide a convenient means to quickly distribute and collect devices in the classroom. They are able to safely and effectively contain devices and keep them safe and organized in the cart until required by students. They also provide a space to store your peripherals, and aid in maneuvering through narrow hallways.
The same ease of use and security of carts with baskets can be found in cabinets which are a kind of storage container which can be set on the ground, on the top of counters or tables or mounted to the wall. They can be securely stored and charge up to 15+ devices at once and are usually fitted with lock features for added security.
Towers like the FUYL Tower by LocknCharge can keep up to 15 devices fully charged and safe in bays that are locked. This enables a flexible deployment model which can be used to design the check in/check out process for students, or for securing ready-to-go loaner phones for substitutes.
A proper headphone storage solution for students can mean more than just a convenient and clean place to store their headphones. It can also ensure that they are easily accessible for use in learning environments in the classroom. A properly stored headphone can prevent problems with hygiene, such as infections and overheating. They can also increase classroom efficiency by removing cords that are strung up.
Schools that want to simplify the management of devices and increase student engagement with technology for learning, charging carts can help teachers keep their Chromebooks and headphones organized and in good condition even when they're not being used. Teachers can choose from a broad range of carts available with separate compartments and cord organizers that reduce tangling. Some carts are equipped with intelligent charging systems that protect devices from overheating and heat stress circuits.
If you're thinking of purchasing an electric trolley for your school, get in touch with an IT solution provider who specializes in education-focused products. These companies are committed to understanding their customers specific needs and provide solutions that satisfy those needs. They will ask questions that will help them identify the most suitable solution for your needs and provide further recommendations to maximize your investment.
Label headsets to minimize the chance of them getting lost or mixed up. It's as easy as placing a sticker with the student's school number and name on each headset. This will make it easier for students take headphones to listen to music or use a virtual reality headset during class.
You can also organize your earbuds by hanging them from the top a whiteboard, or filing cabinets. Use magnetic hooks big enough to accommodate earbuds or even light earphones. This will allow students to quickly and easily access their equipment and also eliminate the need to look in cabinets or shelves.
Consider buying a wall-mounted set of headphone hangers. They are easily adjustable and will fit all kinds of earbuds and headsets. They will help conserve floor space and be hung on the wall when required throughout the year. Be sure to check out the school headphones and headsets at Encore Data Products.
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School hygiene is an important aspect of learning, as the cleanliness of the environment helps students to concentrate on their studies and academic performance. It also helps instill lifelong hygiene habits and a sense of responsibility that students carry after graduation.
However educational institutions can be sources of diseases and germs. This is why cleaning and disinfecting hallways, classrooms and common areas is essential to ensure a healthy learning environment.
As we enter the fall and the cold and flu season, it is essential that schools boost their cleaning, sanitation, and disinfection to protect students from catching germs. This applies to all the equipment that is used in the classroom, including earbuds and headphones.
Maintaining clean headphones for school and sanitary between uses does not need to be a lengthy or difficult task thanks to the availability of easy cleaning tools. Disinfecting wipes in bulk are designed for electronics and are effective in killing bacteria and viruses. These wipes can be found in a dispenser and are made of high-quality materials that are safe for delicate surfaces. They are also free of benzyl-alcohol, citrus, bleach and penol making them an excellent option for use in classrooms.
A headphone cleaning spray is another great tool to get rid of hard-to-clean dirt and wax that builds up on earbuds or hard plastic parts of a headset. Simply spray the cleaner onto a soft cloth and gently rub the affected area to break up the dirt clumps. Then, wring out the cloth and wipe off any soap residue. These cleaning sprays are safe for electronic devices such as headphones, audio ports, or cords for headphones.
Another excellent way to maintain the cleanliness of your headphones at school is to select a headset with leatherette or rubber earpads. These kinds of earpads will be easily cleaned by teachers following each student's use. In fact, a lot of teachers find that utilizing earpads made from these materials prolongs the life of the headset or pair headphones.
It is also essential to examine the headphones of your school regularly to identify signs of wear. This could result in a safety hazard. It is recommended that the child or teacher check the headphones before they are given to the next student. This will ensure that the ear cup isn't damaged, cracked, or broken. Repair kits that include common replacement parts and tools are a great way to quickly and easily fix headphones if they need be repaired.
Earbuds are a great instrument for students at school. They can help them block out distractions and be capable of listening to their teacher. This can be particularly helpful for students who suffer from attention-deficit disorder or other issues with sensory processing or any other condition that hinders their ability to remain focused in a loud classroom environment. It's important to choose headphones that are not likely to distract the teacher or other students. Distractions in a classroom can be anything from background chatter, laughter and papers rustling to background chatter.
It's important to keep the ears and earpads in headphone free of earwax to prevent the buildup which can reduce the sound and become a breeding ground for bacteria and fungus. There are many affordable cleaning tools that can be used to clean the earbuds. Some premium models of in-ear earbuds even come with a cleaning tool included as part of the initial purchase.
Cleanse the headphones to extend their life and ensure they function correctly. It's recommended to clean the earpads and the charging port of the headphone with the aid of a clean cloth or wipe to get rid of any dust, lint, or other debris. The charging port can become damaged if it's left open.
If your earbuds or headphones are made with leatherette or rubber earpads, they can be easily cleaned between use with any cleaning product that is available and won't accumulate as many earwax particles or dirt as foam earpads. You might also look into purchasing a pair of headphone covers. These sanitary, disposable, cloth covers are placed over the headset's earpieces and protect them from buildup of skin cells, earwax and oils in between uses.
If you're a teacher, giving students clean headphones or earbuds after every use will help create a sense of responsibility and promote cleanliness. This will ensure that the headsets remain in good order and ready to be put away at the end of the class.
In a classroom setting students typically share the identical headset or headphones throughout the school year. These devices are exposed plenty of dirt, oil and skin cells that are a result of the use of each student. It's important that each set is kept clean and tidy during use. To avoid the accumulation of these materials, headphones with leatherette or rubber earpads can be a good option. These kinds of earpads are able to be easily cleaned and scrubbed down using standard cleaning products such as a non-toxic spray. Hamilton Buhl makes a headphone cleaner that is free of harsh alcohol, ammonia, chemicals and other harmful substances. It leaves headphones streak-free and free of scratches. Utilizing this spray in between uses is an excellent way to keep headphones and headsets looking fresh, and also helps teachers refresh their sets before the next school year starts.
It is vital that children are able to concentrate on their lessons with headphones that are comfortable. If the headphones are uncomfortable for the child, they will not benefit from their lessons. Earphones that are adjustable are ideal for students from kindergarten to 12th grade. Certain headphones block out noise to help students focus on their work.
If a child doesn't clean the headset after each use, germs can get on the cord and earpieces. To combat this, a few educators and classrooms have implemented an easy, but effective solution: headphone covers. These disposable sanitary covers are placed over the earpieces on headphones and shield them from dirt and contaminants. These disposable sanitary cloths are simple to clean between uses and can prolong the life of earpieces that can't be cleaned.
It's easy to keep classroom headphones clean between classes. Disinfectant wipes in bulk that are made for electronics and free of benzyl-alcohol bleach, citrus, and penol kill bacteria and viruses in seconds making it easy for teachers to quickly and efficiently sanitize classroom headsets between each student's use. Teachers can buy these wipes in bulk to keep in the wall-mounted dispenser. This makes it easier for them access to the wipes whenever they need them.
Many schools utilize a UV-C sanitizing box for a more effective cleaning solution. These boxes are safe and cordless and can be brought to the classroom easily to speed up and effective sanitization of headsets and other equipment. They use high-intensity UV-C light to kill bacteria in just 15 seconds. Therefore, they are a reliable and secure option for keeping school headphones and other classroom materials neat and clean during students' use.
Earwax can also accumulate on classroom headphones. This isn't a health issue, but it could cause discomfort to children and even cause ear infections. Over-the ear headphones that don't rest in the ear canal reduce this risk.
Some students choose to listen to music at the highest, which could distract or disrupt other students. This could also have a negative impact on learning, as the effect of music on students varies on their individual personalities and ability to concentrate.
To prevent this from happening teachers should encourage students to listen at a lower level to allow their peers to concentrate. Additionally they should remind students to keep their headphones off of their heads when they are not being used and to take them away safely when the lesson has finished. It is also an excellent idea to instruct students to wash their hands prior to handling any piece of equipment, including headphones, since this will decrease the spread of germs among children. Be sure to check out the school headphones and headsets at Encore Data Products.
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How Headsets Work Seamlessly with School Charging Carts and Storage Solutions
Students who participate in esports are able to develop critical thinking, problem-solving skills, and teamwork in a fun and engaging environment. They also improve their information processing skills by observing the environment, and making rapid decisions.
Additionally, balancing practice and tournaments can teach the art of time management and project management. It also fosters collaboration and communication, which are essential skills needed in the workplace.
Esports is the term used in electronic sports for organized video game competitions. They are gaining in popularity on campuses across the nation and are becoming a major presence in K-12 schools. While gaming has always been considered to be a form of entertainment and escapism, esports emphasize teamwork and strategic thinking.
They offer students a way to develop essential STEM skills in a fun, relevant context. They can also be a great way to engage the students of a greater variety than traditional sports, particularly those who like video games but aren't interested in team sports.
Involvement in extracurricular activities is an important factor in student achievement. Research shows that students who participate in school activities get better grades and are more likely attend classes regularly, and are more engaged in their education. They are also less likely to engage in risky behaviours including drug use and drinking under the age of 18.
Esports can be a fantastic method to engage students in school activities and create the sense of belonging that many of them would like. As opposed to traditional team sports Esports don't require physical exertion, and are accessible to students of all fitness levels. Students can also practice and compete without the cost of travel or other expenses.
Additionally, esports foster social interaction and teach teamwork and teamwork, both of which are important life skills. Students learn to respect their opponent and deal with failure even if they lose. They can then apply this knowledge to other aspects of their lives.
The esports industry has grown into a multi-billion-dollar global business, with skilled gamers participating in massive tournaments across the globe, winning prizes and scholarships. In the process, the popularity of the sport has risen to the point that a number of schools have integrated it into their curriculums.
Schools can create their own esports teams by working with an organization that supplies them with the appropriate equipment and training. They can begin by forming a single team or game, and expand the program as interest and momentum increases. To ensure that the program is a success schools should cooperate with other schools in the region which are already running a similar initiative and share their lessons learned.
Many schools add esports to their extracurricular activities in order to increase the excitement and interest of students in video games while giving them emotional and social benefits. These benefits are often ignored. These are the same as those of traditional sports, for example teamwork as well as leadership, communication and leadership.
Esports is also highly interactive. Players must examine their performance to improve their performance. This is a powerful STEM skill that can assist students in developing problem-solving data analysis and Internet technology abilities. Esports can also help teach strategic thinking and critical thinking, which are valuable in any career track.
Although most gamers are in a group It is not unusual for individuals to work independently as well. This requires a lot of self-management. This will aid students in learning how to manage their time and work under pressure. It also teaches students the importance of concentration, which is vital for balancing academics, practice and tournaments.
Students can learn to overcome setbacks and failures by joining an esports squad. Similar to traditional sports, joining an esports squad requires mental toughness. You must be able to keep playing even when you have given your best effort and come up short. This can also encourage students to try new things and take risks, which is important for fostering creativity.
Participation in esports allows students to develop healthy habits that will last for the rest of their lives. By incorporating esports into their school curriculum students can reduce the negative health effects of prolonged sitting, like carpal tunnel syndrome and obesity while improving their hand-eye coordination and agility.
Secondary schools and colleges with esports have reported increased participation in extracurricular activities. This includes attendance and school spirit. Students who are active in their education miss less school and graduate at higher rates and tend to be more likely to higher education.
It's important to remember that bringing an esports team at a varsity level to your school won't be easy. It requires a dedicated gaming space with high-end PCs and monitors to be successful. It is essential to have a clear commitment from your faculty, administrators and staff to establish an environment of success that is rooted in the fundamental values at your school.
Parents are worried that their children will spend too much time playing video games and not enough time doing schoolwork if esports have been added to the curriculum. This is understandable, particularly since playing without purpose or in excess can cause problems in the development of social and cognitive skills. It's essential for children to learn to balance gaming with other healthy activities for example, physical fitness and a healthy diet.
Schools that have esports programs are finding, however, that the gaming experience can aid in developing skills that translate into academic achievement. They can learn to solve complex problems, work with other students, and perform under pressure. This is a great opportunity to build the skills that many employers look for in prospective employees. It's an excellent way to foster creativity and encourage students think outside the box.
Furthermore, esports can be used to reinforce STEM learning. Students can master the fundamentals of computer science, data science, or internet technology. They can also test the skills of video and sound editing graphics design broadcasting, event-planning and more.
As the popularity of esports continues to grow and it's not surprising that schools are increasingly creating their own programs. It's crucial that teachers know the esports phenomenon and how they can make use of it in the classroom. This includes being familiar with the game mechanics and the gameplay of popular esports games. It is also important for educators to understand that esports are not just video games. There is an entire industry surrounding the esports scene, including marketing, streaming and even content creation.
Although a lot of teachers and parents may be hesitant about implementing a program, schools with Esports have reported that it helps improve students' engagement, improve social skills, and increase motivation. Riot Games conducted a survey that found that players in esports were significantly more likely than other students to pursue STEM fields after high school.
Esports are more than just video games. They require teamwork and strategic thinking to succeed. It helps students understand how to collaborate with others in the professional world.
Esports can also help students understand how to manage their time and also develop good habits of study. For example an esports athlete who is successful will be able balance training and studying with tournaments and academic deadlines. Managing your time well is a crucial life skill that can be adapted to other aspects of your life from school to work and beyond.
Students can also get more information about the STEM-related careers available in esports. This can help them plan their future after graduation. Many gamers who play video games are interested in STEM fields, which include computer science, software development, engineering, and other related disciplines. Students can also be familiar with the field through esports tournaments, which provide an opportunity for gamers to showcase their skills and compete against other gamers from all over the world.
Esports can also promote healthy lifestyles as well as social growth in students. This is particularly relevant for esports that are team-based like Valorant or Rocket League. These games emphasize social interaction and teamwork. Esports also help students develop their communication skills as well as learn how to handle negative social interactions.
Overall, esports can provide students many advantages, and it's evident why schools are now beginning to integrate them into their curriculum. In the end, there is a rising need for high-end gaming headsets that are suitable for educational environments. To meet this need, manufacturers are creating headsets that have various features to meet a range of needs and preferences for learning.
Certain gaming headsets, for instance they are designed to be lightweight and comfortable for long gaming sessions. Other headsets come with microphones that allow gamers to communicate their teammates. These features allow students to engage in games while they concentrate on their studies. Other headsets are designed to increase sound quality and clarity which makes them suitable for use in loud classes or at tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headsets: Perfect for School Classrooms and Testing Environments
Built for Schools headsets feature a single audio plug that combines headphone and microphone connections into one. This lets teachers easily switch between students' headphones, and they are compatible with Chromebooks, iPads and other newer devices that use one 3.5 millimeter audio jack.
They also come with a 3-year warranty. Teachers can easily clean the headsets between use. They are also made of sturdy materials that will withstand daily classroom use.
A headset is a great tool to have in the classroom, whether it's used for online collaboration, audio-based activities or just for listening to music and podcasts. The headsets let students concentrate and learn at their own pace and level. Not all headphones are created equal. Some headphones sold by the consumer market are not specifically designed with the needs of young people in mind, and they can be uncomfortable and susceptible to breaking. When shopping for headphones or headsets, make sure you choose one specifically made for children from grades Pre-K through grade 3. It will ensure that the headphones or headsets are suitable for children's ears and heads, have an integrated microphone, and are durable and safe for chewing.
In the classroom, headphones are usually subjected to a lot more wear and tear than they are in other settings. They are often thrown, dropped, or pushed around, and used roughly. A headset could be shared by up to 150 students in an entire school year. They may also be exposed to lots of dirt and germs. It is important to select a pair of headphones that are durable and robust enough to last for a full school year. Look for a headband which can be bent and twisted without breaking and earpads that are easy-to-clean.
A headset that works with a variety of devices and platforms would be a wonderful addition. Teachers can easily change from online learning environments to other audio-based tasks when necessary. This flexibility ensures that students get the best learning experience possible, no matter which way or location they study.
Dependable headsets for classroom use can help transform the learning experience and prepare students for future success in the digital age. The initial cost of the headsets may be higher than those of other headphones or earbuds. However, they can save money in the end by reducing the quantity and frequency of repairs and replacements. Additionally, it's crucial to remember that buying a headset in bulk can offer an excellent value.
While some might say that headphones divert students from their teacher and create distractions, the truth is actually the opposite. Listening to music at work improves cognitive performance as well as concentration and focus. It also reduces stress and anxiety. Even those who don't normally like music may find it helps to keep them focused and entertained.
The effect of music on students is highly individual and is based on their individual personality. For example when a student is an extrovert they may feel that background music can improve their performance. If they are introverts, they could find it distracting. Therefore, it is essential to ensure that headsets in schools are robust and able to stand up to the everyday demands of the classroom. This means that they should be made of high-quality materials that can stand up to the occasional drop and are designed with comfort in mind so that students can wear them for long periods of time without feeling discomfort.
Another important aspect when selecting a headset suitable for school use is that it should be compatible with multiple devices, so that students can access it across multiple learning platforms and activities. This allows them to remain engaged and focused in the classroom, and allows them to be more flexible beyond the classroom to study or homework. It should also come with features such as a 3.5 millimeter audio jack that can be easily plugged into Chromebooks or iPads as well as other popular digital devices so that the headphones can be used all day long.
Headphones should also have durable, easy-to-sanitize components so students can rest assured that they are safe to wear. You can accomplish this by using specially designed cleaning wipes for electronic devices or by buying headsets with earbuds designed for single-use. These features of durability and sanitization ensure that all students are able to use headphones in a safe manner, regardless of their age or preference.
It is crucial that students have access audio equipment that is durable enough to be used in the classroom. This will ensure that students receive clear audio for remote lessons and listening tasks. Headsets that block out the outside noise are beneficial in keeping students focused during their lessons. They allow students to hear the teacher clearly and this is crucial to comprehending instructions.
A variety of headsets have been designed to be durable, making them an ideal choice for classrooms. Many headsets are made with high-quality materials that are able to withstand repeated drops and handling. They are designed to work with a wide range of devices. This makes them an ideal option for schools that employ various technologies.
Some headphones are not only robust, but they are they are also comfortable to wear over a long period of time. This is crucial because students could be required to wear headphones for as long as an hour during their lesson. Comfortable headphones that are easy to adjust will help reduce strain on the neck and ear. They can also be cleaned with special disinfecting wipes that are designed for use with electronic.
Basic earbuds-style headphones can be useful, but they don't have the sound insulation, microphone tuning, and wearing comfort required for remote teaching applications. Dedicated headsets provide the optimal performance for online classroom instruction, with a high level of clarity in communication, balanced with comfort while wearing and a wide range of connectivity.
The microphone of a headset is essential for the teacher to be heard above background noise. Headphones with built-in microphones have active noise cancellation features that filter out low-frequency background sounds like vehicle rumble and HVAC systems while preserving clarity of voice.
A headset's microphone is also crucial in ensuring that the student hears the voice of the teacher clearly. This is particularly important for students with hearing loss or are deaf. A headset with a flexible boom that maintains its position in front of the user's mouth is ideal, and some models have inline controls on the cord for quick changing the volume or muting.
Students utilize headphones in the classroom often, whether they are listening to audiobooks or using them to provide audible instructions during tests. That means they are exposed to a lot of wear and wear and tear. Having a strong pair of headphones for the classroom that are designed to withstand breaking and last for years to come is crucial for students and teachers.
Headphones have become a common element of modern-day education. They help students focus in class, take advantage of online collaboration, and access materials that are tailored for their needs. Classroom headphones are prone to damage due to their high usage and ubiquitous. Selecting a headset that is durable, easy to sanitize and that fit comfortably is the best method for schools to safeguard their investment over the long term.
In a high school today is not uncommon to find a student at the back of the class with AirPods in his ears and Snapchat open, hoping that no one will speak to him or ask him an inquiry. While some schools have strict rules regarding the use headsets in their classrooms. Most have a policy that allows students to bring in and use a personal pair of headphones to listen to educational content.
Even the most well-meaning headphones are susceptible to damage from the daily rigors of classroom use. Children are frequently known to bend and twist headphones, and break them due to excessive use. It is important for schools to choose headphones that are designed to last and resist breaking.
Schools can now pick from a variety of headsets that are built to last. One example is the Zone Learn headset by Gumdrop, which has a durable and flexible design. It is claimed to to withstand 2,700 cleanings that's five wipes per day for the duration of a school year. The Zone Learn also has a clear crisp, clear sound and an excellent microphone that can pick up spoken words easily and ensures it is optimized to make it clear and easy to understand. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headphones for schools are hugely beneficial in keeping students focused and on task. They can also reduce the distractions from other students trying to finish their homework or test.
Students can use headsets to listen to audio recordings or watching educational videos without causing disturbance to others. They can also access interactive simulations and online learning resources that are tailored to their preferences.
The noise created by students chatting and interacting in classes can be distracting. It can be beneficial for their social skills, but it can also hinder their learning. Headphones can help children focus on audio educational content by reducing ambient noise. This increases comprehension, attention and retention.
Limiting the volume is a crucial safety feature of headphones for children. It prevents them from soaring above safe decibel levels, which could cause harm to their developing ears. The controls for sound output can be adjusted to allow parents and teachers to set the headsets to their preferred listening levels, helping children develop healthy listening habits from a young age.
Students can use a headset that is easy for them to pair with their school devices because they don't have to manually connect and select with a different device each time they want to listen to music. A headset with a Bluetooth connection can be paired with any mobile device, and automatically connected as soon as it is within range. This feature allows schools to make the most use of their audio equipment to teach which reduces costs and eliminates the requirement for additional hardware investment.
Comfort and fit are crucial considerations for students when wearing headsets for extended durations during their learning sessions. A light-weight design and cushioned headbands help keep the headsets on longer, preventing them from becoming uncomfortable or sliding off the head. Adjustable earpads provide a customized comfortable fit. Wireless designs eliminate tangled cords and snags to make it easier for students to move and maximize productivity.
Students need to feel confident that the headphones they use at school are durable and will allow them to use them for a long time to be. A ruggedized headset that is built to withstand the rigors in a school setting can withstand multiple cleanings with chemicals and water which means fewer replacements. Zone Learn headphones can endure 2,700 cleanings or five wipedowns per day for three years. This makes them an ideal choice for schools looking for robust audio equipment.
Students taking online tests or collaborating with their peers across the country or around the globe, need headphones that provide the best sound quality to help them focus and concentrate. It is essential that they feel comfortable enough to wear headphones for extended periods of time. This will stop them from getting achy ears or headbands.
Some headphones for school feature superior noise-cancelling features to block out distracting sounds such as chatter, hums, or outside traffic to allow students to concentrate on their exams or groups projects. These headphones also make them feel as if they are in the same room with their instructors and fellow students, which drives greater engagement.
While some headphones are equipped with outstanding noise-cancelling capabilities, their performance can be significantly affected by their price. This is especially true for headphones for students that are designed specifically for younger users. This can include smaller heads with sensitive ears, abrasive cords and connectors with chew/kink protection, and many more. Investing in a pair of school headphones that are designed for young children is the best method to ensure high-quality sound and performance.
These headphones are not only more comfortable but also able to be cleaned and reused over time. Some headphones are rated to withstand up to 2,700 cleanings, which equates to five wipes a day throughout the school year, or three years of use. This robustness will ensure these headphones are able to be used repeatedly. This is a crucial aspect of a device that can be used for a long time by students.
Some headsets are designed to be used in schools. They use a special type of noise-canceling technology that is specifically efficient for students with special needs like sensory processing disorders. These headsets come with active and passive noise cancellation features that block out low-frequency sounds such as the hum from air conditioning units or other background noises that could interfere and distract. This type of noise cancellation can also be a great choice for students with sensory sensitivities, or who have trouble focusing and paying attention to external stimuli like music or other distractions.
Headphones and headsets are a crucial piece of equipment in any learning environment. They allow students to focus entirely on their studies in noisy classrooms as well as remote learning environments and other challenging learning situations. In addition, they reduce background noise, the top school headphones are designed with student security and comfort in mind.
The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. Many schools choose headsets with a built-in microphone that can be used to hold video conferences and for making calls. These features are also helpful in special education classes where students might require assistive technology to communicate with their instructors and fellow students.
Schools should also consider whether their headsets come with a USB or an 3.5mm connector. Each has its own benefits. USB connectors are more durable than 3.5mm connectors and are simpler to clean and are ideal for a school environment. Furthermore, USB connections are compatible with a variety of devices, whereas 3.5mm connectors can only be used with specific audio equipment.
You can connect an USB headset to a computer using an auxiliary audio cord or a standard USB connector. The headphones equipped with a microphone will then automatically pair with the computer. Once connected, audio can play from any app that is open on the PC, including web browsers and online content.
Despite the increasing popularity of headsets, a lot of users are still confused about the difference between headsets and headphones. Headphones do not have a microphone built in and are used for listening in private, such as watching videos or studying. However, headphones, on the other hand, do include an integrated microphone and are more suitable for communication, such as audio gaming, video conferencing and online learning.
Bluetooth is a wireless communication technology that utilizes the radio-frequency band used by baby monitors and garage door openers. It is important that Bluetooth devices have a secure connection and avoid accidental or unauthorized access to sensitive data. Bluetooth headsets with an audio device and that use the Service Discovery Protocol can be identified using their official services. These are given a short form UUID.
Kids need headphones that will enable them to concentrate on their work, whether they're watching videos or doing their homework. The best school headsets feature soft earpads with foam for a comfortable fit. They can stay comfortably in the ear providing that they are comfortable even when worn in a backpack while on a bus. Certain models come with earpads that are replaceable to increase the hygiene and convenience.
Students who are preparing for standardized tests can benefit from headphones with microphones to assist them with pronunciation and answer questions in a correct manner. The headphones from Califone come with a microphone that's covered in soft foam, making it easy for students to put it over their ears and speak. These headphones have a noise-canceling feature that blocks out background noise, so students can focus on their studies and avoid distractions.
School headphones can be designed to look attractive and vibrant to add a playful aspect to audio playback, or to be in keeping with the school's official colors. These Califone headphones come with an attractive red, blue, or yellow design that gives students confidence boosts for audio-based CCSS tests. This is especially helpful for children who often be intimidated by the test's standard appearance.
The use of headphones that have school logos also makes listening to music more enjoyable for students. These JLab Audio Zone Learn headphones, for instance are available in a range of bold hues that allow students to choose the color that best suits their personality and style. They come with a comfy headband and a tangle-free cord that is easy to clean. The headband can be adjusted to fit the child's needs for maximum comfort.
The Zone Learn headphones are designed to withstand the wear and wear and tear that a classroom environment can bring. They're constructed to be sanitized and drop-tested to withstand the desk heights of standard and include a child-friendly audio limiting feature. The limiter of 75 decibels limits the sound so that younger children can comfortably enjoy their favorite shows and educational programs.
These headphones by Onanoff offer the same benefits as the top-rated model, BuddyPhones School+ Wireless, but with a slightly different style and an option for Bluetooth connectivity. They come with soft cushioned ear pads that are comfortable for long periods of time. They also feature an adjustable, flexible headband that can accommodate a variety of heads. They also come with 3.5 millimeter plugs, as well as a three-year guarantee. Be sure to check out the school headphones and headsets at Encore Data Products.
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This article needs additional citations for verification. (April 2017) |

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.

In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]
Some wireless earphones include a charging case.
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Headphones use various types of transducer to convert electrical signals to sound.

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.


Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]
The transmitter is placed on an upright rod at his right and the receiver is held constantly at his ear by means of a steel band passed over the head which band serves also as the magnet of the telephone He is therefore always in readiness to receive an order without the necessity of a preliminary call or signal and both his hands are left free to fill the orders. [Also see Figure 180]
Upper right image: A New York City central office in the '80s, showing "beehive" as well as early desk type switchboards, and both young women and boy operators [Note image of telephone operator's with head-mounted telephone receivers]
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Figure 73
Figure 1
Referring to the illustrations on page 251, A is the switchboard, B is the inclined shelf usually employed in upright switchboards and C is the headphone.
For the first week she does nothing but attach her headphone to an experienced operator's position and listen. [pp. 401]
Listening in --. Keep the head phones on the head and at end of every sentence throw up listening key with fingers or thumb of right hand to assure yourself that the other party hears you clearly and answers you
My headphones are of the single pole type wound to the resistance of 3,000 ohms.
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Even the flimsiest, cheap headphones routinely boast extremely low bass-response performance—15 or 20Hz—but almost always sound lightweight and bright.
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