When headsets are concerned every user has their own needs. The quality of the sound is essential to gamers while others are more focused on comfort or sweat resistance. The compatibility with audio/video group applications like Microsoft Teams and voice recognition software is also vital.
The EQ software, with its visuals, can aid users in understanding how changes in frequency affect the quality of sound from the headset. This is especially useful for those who are new to headsets.
Noise-canceling microphones are an essential feature for headsets used in noisy environments like classrooms and office spaces. These microphones are designed to filter out ambient sound and allow users to concentrate on their work or music without distraction. They also help eliminate background noise and echo during calls. They come in a range of sizes that work with most head shapes and are compatible with devices that have 3.5mm connections.
One of the most sought-after technologies for noise cancelling headphones is a dual microphone design that employs two microphones that are directional to cancel out surrounding sounds. The primary microphone is positioned close to the source of sound like the user's voice or music. The second microphone is set to capture ambient sound, such as air traffic or other voices. When the two signals are subtracted from one other, the majority of ambient noise is cancelled out, leaving only the audio signal that you want to hear.
Another type of headset with noise cancellation technology is hybrid technology. The system utilizes a digital processor to analyze soundscapes and determine which frequencies should be eliminated from the audio. The headset then filters out these specific frequencies. This is a more complicated technology than simple frequency response testing and requires additional hardware, like a dedicated ANC processor.
In spite of the latest technology headset makers must ensure that their products are able to deliver clear audio and speech. To ensure this, they need to test the ANC functionality of headsets and their performance under realistic noise environments. Additionally, they must test how well the talk-through feature works. The HQS ANC Headset Test Suite from HEAD Acoustics is the ideal solution for this.
This test suite allows manufacturers to precisely assess the ANC performance of headsets and headphones, including their active noise cancellation. The test suite includes various other tests that allow for a comprehensive assessment of each headset as well as its intended usage. Tests include distortion at high frequencies, acoustic isolation active and passive loss of insertion, and the effectiveness of a headset's talk-through function.
The right headsets can make students feel more confident when taking state-wide exams and English language assessments such as M-STEP or TELPAS. They can block out distracting sounds, allowing students to focus on the test. In addition comfortable headsets can aid in focusing for longer durations, increasing their scores.
The ideal headsets come with an adjustable headband that is both flexible and sturdy. The ear cushions need to be made from high-quality materials and should sit comfortably on the head, avoiding any pressure points. They should be light enough for you to comfortably wear for long periods. If you're a fan of gaming, see whether your headphones or headsets include microphone settings that adjust the mic's sensitivity as well as noise cancellation features to ensure optimal performance.
The headset should come with a noise cancellation feature which optimizes the audio output based on your preferences. For instance, when you change your hairstyle, or take off your glasses. It is possible to use the NC Optimizer function when you're on an plane to match the acoustic demands of the cabin environment.
In addition to noise cancellation, a high-quality headset should have a crystal clear sound profile that is not dispersed and has a balanced response. The headset must also have a high signal-to-noise ratio and ensure that there is no leakage of sound. It is recommended to use it with a variety of devices including tablets and smartphones.
A comprehensive test suite is essential for assessing the quality of ANC headsets. PULSE software provides a comprehensive range of acoustic tests including frequency response distortion, signal-to noise ratio. It also offers realistic background noise simulation to replicate actual noises in a laboratory setting. This feature is especially beneficial for testing ANC headsets, as it can mimic the real sound and acoustic environment of the human ear. This allows headset manufacturers test their products in a real-world manner.
It is essential to use a high-quality headset whenever using audio/video conferencing software. Audio is an integral part of any interaction, no matter if you're attending an online event or a hybrid. It must be clear and crystal clear and free of distortion or floor leaks.
Although there are many subjective elements that contribute to the quality of sound testing based on performance can help you narrow your choices. You can test a headset's sound performance by listening to music and assessing its clarity and dynamics as well as its tone. It's also worth taking into consideration the ability of a headset to block out noise. This can be done by wearing the headset in noisy areas to test how well it blocks external sounds.
When selecting a headset, choose one with an adjustable headband. Also, make sure that the earcups can be adjusted to suit different head sizes. The earcups should be strong and secure enough to remain in place when worn for extended periods of time. The headband should be adjustable and comfortable to ensure that it does not press against your head.
Another feature you'll want to consider is the ability to switch between various audio sources, including music, voice, or movies. This lets you personalize your headset to accommodate the kind of content you're listening to. This flexibility is important particularly if you are using the headset to interpret simultaneous events.
Based on the circumstances depending on the situation, you may have to adjust the volume of your audio to enable you to hear. Some headsets feature a talk-through mode that lets you listen to your surroundings without having to remove the headphones. This is particularly useful for hybrid events and online events, where participants could be anywhere in the globe.
The best headsets to interpret events have good talk-through performance. The microphone will detect your voice, and give it priority over background noise. This way, your audience are able to clearly hear your voice even in the most noisy environments.
Many interpreter events utilize headsets that are able to cancel out sound with adaptive technology. They are the most popular choice for hybrid and online conferences. This is a great option for interpreting events because it eliminates ambient sounds that can distract learners and prevent them from staying focused on the task at focus. However, the ANC performance of these headsets can differ greatly. A headset that has the highest ANC performance has clear and crisp sound, without any floor leaks or distorted sounds. It is recommended to use a real environment and an artificial ear to test the ANC performance. This will allow you to test various ANC modes and find the one that suits your needs the best. Be sure to check out the school headphones and headsets at Encore Data Products.
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When it comes to student online testing, schools require high-quality reliable headphones. That's why ScholarBuys offers a variety of educational headphone options in bulk for use at school.
Headsets are tiny speakers with microphones which are worn on the forehead. They record audio and voice unlike speakers that broadcast audio to everyone.
Noise-cancelling microphones block out background distractions to make listening to music and audiobooks more immersive. This feature is particularly important in classrooms, where students learn in a noisy setting, far from the teacher. This feature can also be useful to cut down on the impact of coworkers' voices, airplane engines or any other ambient noises that can interfere with classroom concentration. Some headsets are equipped with noise-cancelling microphones. Others have a separate microphone for use with external devices.
There are many different types of noise-cancelling headphones available to choose from, so selecting the right one depends on your needs. Jabra Evolve2 headphones are a good example. They offer active noise cancellation, which blocks out outside sounds but lets you listen to your favorite music. Certain headsets come with a control button to alter the amount of noise cancelled, so you can control the external world if you need to do so.
In addition to noise-cancelling features make sure you choose a headset with a variety of other options. Some headsets have Bluetooth connectivity that allows wireless freedom with crisp audio. Some models also have a detachable lavalier microphone that can clip onto clothing, while some include conference microphones for larger classrooms.
Another factor to consider is comfort. consider. Select a headset with an adjustable headband and padded ear cups to reduce discomfort after long wear. Choose the most durable design that can stand up to frequent use by children.
While some educators prefer the tried-and-true wired headphones for their superior audio quality, a lot of teachers prefer the convenience and mobility of wireless technology. The range of headphones from Califone with microphones offers two options to find the right pair for your classroom.
We also carry a range of other products to help your school meet its audio requirements, such as portable audio systems and voice amplifiers. To learn more about our complete product portfolio, visit our Education Store today. Sign up for our newsletter to get exclusive offers promo codes, special offers and more.
Earbuds are a great choice for students because they offer the convenience of hands-free audio, which is helpful in the classroom. They're also comfortable enough to wear for long durations of time. It is recommended to choose the pair with soft, snug earbuds that fit the shape of your ears, and padded earcups that feel comfortable on your skin.
A flat audio cable is an important feature for kids' headphones. This type of cable doesn't get caught easily and is ideal for kids who tend to get distracted with their headphones. It is also important to choose an accessory that is comfortable on your head and ears. It should be durable enough to withstand the wear and tear of regular use, including bumps and drops.
When choosing earbuds for use at school, be sure that they can provide clear and clear audio without causing distraction to ambient sounds. This is crucial when you are taking online classes, watching movies or listening music. It's not an ideal idea to use an asymmetrical sound signature that emphasizes bass and treble for children, since this can make it difficult to understand their voices or the music.
To provide a more immersive audio experience, over-ear headphones are a better choice. These headphones are typically round and cupped in style. They can be constructed from a variety of materials including vinyl, foam, or even rubber. They also offer better outdoor noise reduction than headphones.
You can also purchase headphones with a volume limiter. This is beneficial for children because it prevents them from raising the volume too much, which can damage their ears. This is crucial for students who listen to music or listen to videos in noisy environments.
RedSkyPower Earbuds are a great pair of earbuds for school and learning. These earbuds are designed to be durable and long-lasting They are also available in a bulk pack that is easy to distribute to your students. The 3.5mm L shape plug allows them to be used with all devices, including iPads, Chromebooks, and laptops.
Over-the-ear headphones make excellent headsets for testing in schools as they block out outside noise and ensure that students remain focused and engaged when they take tests. They also sit comfortably on the ear which makes them more comfortable for longer listening times than earbuds. This is important, especially for younger students who can be hyperactive and restless if they feel uncomfortable.
Over-ear headphones are also beneficial because they let students be aware of the surroundings around them. This lets them interact with classmates and teachers in class and provides them with the opportunity to ask questions when needed. This feature can be beneficial for students who have hearing impairments as it allows them to hear clearly the voice of the teacher.
While headphones over-the-ear can be an excellent option for the classroom however, they're not as movable as earbuds. They are also not more comfortable to wear for long periods. This is due to the fact that they fit more comfortably around the ears. This could make it uncomfortable for students. Because of this, it's best to choose headphones that offer a comfortable fit and can be easily adjustable to the individual's preference.
The pair of headphones made by AILIHEN is a great option for classrooms. They are specifically designed with children in mind. The headphones come with a flexible band that can be adjusted to different head sizes. They are padded to provide comfort. They are made of an extremely durable and recyclable material which makes them an ideal option for schools. They also feature a braided wire to prevent them from breaking like other plastic headphones.
The headphones are fitted with a high-quality audio chip, which delivers clear and clear sound. They can be used with two devices at once and feature a track control and volume switch that is easy to use for children. They also have up to 24 hours of battery life, which makes them perfect for classroom use.
It's unusual to find headphones that are built to be used for gaming and can be used in the classroom However, these NUBWO headphones can do just that. They are comfortable and feature one of the top noise cancellation features. The headphones come with an app which includes three-band graphic equalizers with presets, as well as immersive audio.
The creation of a calm environment is one of the best actions you can take to aid your students in learning. This will not only aid them to concentrate, but will also aid in retaining information and make sense of concepts. This is because focusing on just one thing at a time allows more of your brain's energy to go towards understanding and learning about the subject.
A quiet space is particularly beneficial for students with special needs or those who are susceptible to distractions. It can help students focus on their work, and also avoid overstimulating their sensory system. This is especially important for those with autism. In fact, research has revealed that students with autism perform 20 percent less when they are not in a class that is well-designed with acoustic quality and comfortable furniture.
Quiet environments can reduce anxiety and boost performance of students taking standardized tests. To create an ideal testing environment, you should make sure that your students have everything they require including calculators and papers. You can also help students to select a test place that is free of distractions and noise, like the library or a quiet classroom.
It is not enough to just create a peaceful atmosphere but also ensure that your school is a safe and welcoming environment for students from all backgrounds and identities. It is crucial to ensure that your halls and classrooms don't contain materials that promote stereotypes or are offensive towards certain groups. It also involves the promotion of diversity in class projects and inviting guest speakers to speak to your students.
Turtle Beach Stealth Pro headsets are great for students. They offer active noise cancellation and clear microphones for professional video calls or videoconferencing. It also has a comfortable and adjustable fit, as well as a battery swapping system that is hot-swap, which makes it a great choice for long working hours. It is also designed to look more professionally than most gaming headsets so you can use it in the office without sacrificing its effectiveness. Additionally, it comes with transparency modes that allow you to hear your surroundings when you need to be aware of the surroundings. Be sure to check out the school headphones and headsets at Encore Data Products.
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Students require safe and secure storage for their Chromebooks headsets, earbuds, and headsets. Teachers can easily find a solution that meets their needs thanks to the multitude of options available.
From time-saving baskets that simplify the distribution of devices to simple, organized cabling that reduces the time for setup and deployment by half, these solutions help educators focus on student learning and not technology management.
Many people are faced with the headphones vs. headphone debate, whether they are audiophiles who value sound quality or those who are involved in virtual meetings or multiplayer gaming sessions. Headsets can record audio with a microphone, whereas headphones only provide it. If you're trying to manage team strategies during a video game or conduct back-toback virtual meetings, headsets are the perfect choice.
The right headsets will not only enhance the user experience, but will also cut down on the amount of noise that can distract students during tests and other audio-based school activities. The most popular school headsets are those that have built-in noise cancelling technology and are compatible with desktop computers as well as mobile and tablet devices.
For teachers choosing headsets robust enough to withstand frequent use by students, while still providing a comfortable fit is crucial. In addition, they must be compatible with the classroom devices they're being used with. A charging cart for school is a great option, because it lets you charge and store multiple devices simultaneously without causing any mess or power loss.
As technology continues to improve and become more commonplace in the classroom, knowledgeable educators must keep up-to-date with current storage solutions that ensure that Chromebooks, laptops and other school technology equipment safe, secure and charged between usage. A good headset storage system, such as Looking Glass XR Family vr headset systems for classrooms or campuses, can make a big difference.
As a premium headset system that is fully compatible with a wide range of school technologies, the VS-200BLU vr headset storage system is an ideal choice for any educator. It provides secure and easy storage of headsets and audio-related classroom equipment, while ensuring that each item is fully charged and ready to use. This makes it easier for teachers to manage multiple pieces of school tech and creates a more organized and safer environment. The VS-200-BLU is also easily moved between classrooms and other locations on campus thanks to a robust handle.
Charging carts, which can store, charge, and transport Chromebooks and other tech devices, are an important component of the digital learning environment. In actuality, they've evolved from being nice to have to essential, offering a blend of mobility and flexibility that allows teachers to carry their Chromebook or any other device to wherever they want without worrying about battery life or connectivity issues.
When choosing a cart for your school, make sure you choose models that will meet your requirements for capacity. Some cabinets or carts are designed for 10 laptops or 20 laptops. Others can accommodate a wide range of devices, including Netbooks and tablet computers. Be aware of the features that come with the cart in addition to its capacity to ensure that it will meet your needs.
For instance, you can look for models with cable organization systems that reduce tripping or tangling as well as locks to stop theft. Also, choose a cart with durable handles and wheels that are built to last and designed to smooth roll across floors or between classrooms.
Also, look for carts that provide a central power supply to eliminate the need for individual cords to reach each storage space. Select a cart with a timer that will allow you to regulate your power consumption, and avoid overcharging. Overcharging is the main reason for battery degrading over time.
Finally, look for carts that have been approved by UL to ensure that electrical components have passed rigorous safety tests and are not susceptible to shock or fire. Make sure you train your staff and students at your school on how to use the carts, clean them and handle cables properly to ensure they are in good shape over time.
Charging carts are adaptable and smart and allow schools to better manage devices and create a more connected and effective educational environment. They're the primary link between the classroom and a school's tech making sure that students have access to technology at all times while teaching digital skills. With their user-friendly features and intelligent features, they're the ideal solution for an easy transition into a new academic year.
The streamlined management of classroom technology requires efficient charging and storage solutions. In cabinets, carts or towers, these school technology tools can help declutter classrooms and enable teachers to concentrate on teaching. They also provide a central spot for students to access devices when they need them. They also encourage responsible behavior among students through a central device deployment system.
With the rise of 1:1 technology, schools are being tasked with finding ways to store, charge and transport their increasing number of Chromebooks. There is a growing demand for high-end and scalable charging carts for schools. These adaptable solutions are designed to maximize capacity, and provide secure device storage and can be configured to accommodate any number of Chromebooks, Chromebooks, Chromebooks or tablets.
Contrary to other charging carts that rely on timers from the past to monitor the power levels of a variety of devices, JAR Systems' Quick-Sense charging solutions employ a unique firmware to sense each device's individual charging needs and optimize output to ensure continuous and reliable access to the full power of the battery. The result is an efficient, speedier and more efficient process that reduces cable mess and heat generated by devices, as well as overcharging.
Carts with baskets are an efficient and speedy way to disperse and collect devices within the classroom. They are able to safely and effectively store devices and keep them organized and safe in the cart until required by students. They also offer a place to store peripherals, and aid in maneuvering through narrow hallways.
The same convenience and safety of carts with baskets can be found in cabinets, which are stationary storage pods which can be set on the ground, on the top of counters or tables or mounted to the wall. These spaces can securely store and charge up to 15+ devices at once and are usually fitted with lock features for added security.
Towers, like the FUYL Tower from LocknCharge that can keep up to 15 devices safe and charged in separate locked bays. This enables an incredibly flexible deployment model that can be used to design a check in/check out workflow for students, or for securing mobile phones that are ready to go for replacements.
For students, a good storage of their headphones can be more than just an organized and practical place to keep their headphones. It can also make sure that they're easily accessible in the classroom. A proper headphone storage system can help prevent hygiene issues, like infections and overheating. They can also enhance the efficiency of the classroom by eliminating cords that get caught in knots.
For schools looking to streamline their device management and enhance student engagement with educational technology, charging carts can help teachers keep their Chromebooks and headphones in order and in good working order when they aren't being used. Educators can find a wide assortment of carts with separate compartments and cord organizers that limit the chance of tangling. Some carts also have intelligent charging systems that protect devices from overloading or heat stress circuits.
If you're thinking of purchasing an electric trolley for your school, you can contact an IT solution provider that specializes in education-focused products. These providers are dedicated to understanding the unique needs of their clients and providing solutions that meet the needs of their clients. They will ask you questions that will help them determine the best product for your particular environment and can provide additional recommendations to maximize your investment.
Label headsets to minimize the chance of them being lost or confused. It is as simple as putting a sticker with the student's class number and name on each headphone. This will make it easier for students to avoid confusion when they grab headphones to listen to music or use virtual reality headsets in class.
You can also organize your earbuds hanging them from the top on a whiteboard or filing cabinet. Make use of magnetic hooks large enough to hold earbuds, or even earphones with a light weight. This will enable students to quickly and easily access their equipment, and avoid the need to look in cabinets or shelves.
For a more permanent solution, consider investing in a set of wall-mounted headphones hangers that are easily adjustable and can accommodate any kind of headphones and earbuds. These will save floor space and can be moved to the wall whenever required throughout the year. Be sure to check out the school headphones and headsets at Encore Data Products.
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School hygiene is an important aspect of learning because an environment that is clean encourages students to be focused on their studies and academic performance. It also helps develop lifelong hygiene habits and gives them the sense of responsibility students carry with them once they leave school.
However, educational institutions can be breeding grounds of diseases and germs. Cleaning and disinfecting classrooms as well as hallways is vital to ensure a positive learning atmosphere.
As we get ready for autumn and flu and cold season, it is essential that schools increase their sanitation, cleaning and disinfection to guard students from catching germs. That goes for everything used in the classroom, including earbuds and headphones.
Maintaining clean headphones for school and clean between uses doesn't require a long or a hassle thanks to the availability of convenient cleaning tools. One easy alternative is to make use of bulk disinfecting wipes designed for electronic devices that are efficient in eradicating viruses and bacteria. The wipes are sold in a dispenser and are made from high-quality materials which are safe for surfaces that are sensitive. They are free of bleach, citrus, benzyl-alcohol and penol. They are ideal for classroom use.
Sprays for cleaning the earphones are an ideal method to remove stubborn dirt and wax that has accumulated on the earbuds of headsets. Spray the cleaner onto a soft cloth, gently rub the dirty area to break up clumps of grime, then wring the cloth and wipe off any soap remnants. Another great benefit of these cleaning sprays is that they are safe for delicate electronic components like a headphone cable or audio port, and will not harm the headphones.
Another way to ensure the hygiene of school headphones is to select a headset with leatherette or rubber earpads. These types of earpads can be extremely easy to clean, making it simple for teachers to wipe them down after each use by students. In fact, many teachers have found that using earpads made of these materials prolongs the life of a headset or pair of headphones.
It is also important to always inspect school headphones regularly for signs of wear and tear, which could result in the risk of injury. It is recommended that a teacher or student inspect the headphones before they are passed to the next student to ensure the earcups aren't damaged, ripped, or damaged. Repair kits that contain common replacement components and tools are a great way to quickly and easily fix headphones if they need be repaired.
Earbuds are a fantastic tool for students at school, allowing them to tune out the distractions around them while able to listen to their teacher. This is especially beneficial for students who suffer from attention-deficit disorder or issues with sensory processing or any other medical condition that affects their ability to focus in a loud classroom environment. However, it is essential to use headphones so as to not distract other students or creating a distraction for the teacher. From background chatter and laughter to squealing papers, it's easy for distractions to get out of control in a classroom, and disrupt the learning process.
It is crucial to keep the ears and earpads on headphones clean to prevent earwax buildup that can impede sound and provide an ideal breeding ground for bacteria and fungus. There are a variety of affordable cleaning tools available to clean the earbuds. Some premium models of in-ear earbuds even come with the cleaning tool as part of the initial purchase.
Cleaning your headphones regularly can improve their longevity and ensure they're functioning effectively. In addition cleaning the earpads it's recommended to clean the charging port and battery compartment using either a clean cloth or a wipe to remove any buildup of dust, lint or other debris. The charging port may be damaged if it is left open.
If your headphones or earbuds are made of rubber or leather earpads they can be easily cleaned after each use using any type of cleaner that's available and will not accumulate as many earwax particles or dirt as foam earpads. You may also want to invest in a pair headphone covers. These sanitary, disposable cloth covers slide over headset's earpieces, and shield them from the accumulation of earwax, skin cells, and oils between uses.
If you're a teacher, assigning students clean earbuds or headphones after every use will help instill a sense of responsibility and encourage cleanliness. This will ensure that the headphones remain in good working order and are ready to be put away at the end of the class time.
In a classroom setting students are often sharing the identical headset or headphones for the entire school year. These devices are exposed to plenty of dirt, oil, and skin cells from every student's use. It is important that each set be kept clean and hygiene-conscious. To help prevent the buildup of these materials, headphones that have rubber or leather earpads is a good choice. These kinds of earpads are able to be easily cleaned and cleaned down with regular cleaners such as a non-toxic spray. Hamilton Buhl makes a headphone cleaner that is free of harsh chemicals, ammonia, alcohol and other harmful substances. It leaves headphones streak-free and scratch-free. Utilizing this spray in between uses is a great way to keep headsets and headphones looking fresh, and it helps teachers refresh their class sets before the school year begins.
Comfortable headphones in the classroom is also crucial for children to stay engaged with their lessons. If the headphones are uncomfortable, the child will disconnect and won't enjoy their lesson. Adjustable headphones such as ones with ear cushions that are removable, are ideal for students of all ages, from kindergarten to 12th grade. Some are even noise-blocking to block out background noises so students can focus on their work.
If a student forgets to clean their headset after each use, bacteria can build up quickly on the earpieces, as well as the cord. Some classrooms and teachers have found a simple but effective method of tackling this: headphones covers. These disposable sanitary cloth coverings are placed over a pair of headphones' earpieces, and shield the earpieces from getting dirty from sweat and other contaminants. They're also easy to clean off between uses and extend the life of earpieces that aren't washable.
Maintaining the headphones of students in the classroom clear between uses doesn't have to be a nightmare. These wipes, which are made for electronics and free of benzyl-alcohol, bleach, citrus, and penol kill viruses and bacteria within a matter of minutes making it easy for teachers to quickly and continuously clean the headsets in the classroom between the use of each student. Teachers can purchase these affordable wipes in bulk, and store them in a convenient wall-mounted dispenser so they are easily accessible when classroom headsets are being used.
For an even more effective cleaning method, many schools opt to use UV-C sanitizing equipment. These boxes are safe, cordless and portable which means they can be brought to the classroom quickly to ensure quick and efficient sanitization of headphones and other equipment. They work by using high-intensity UV-C light to kill germs in less than 15 seconds. Therefore, they are a reliable and safe option for keeping school headsets and other classroom supplies neat and clean during the use of each student.
Earwax may also build up on headphones used in classrooms. While this isn't a hygiene issue on its own however, it can cause discomfort to children and lead to an ear infection if not addressed. Over-the ear headphones that don't rest in the ear canal can reduce this risk.
Some students will choose to listen to music with the volume at the maximum, which may distract or disturb other students. This can also negatively impact learning, since the effect of music is contingent on the student's temperament and ability to focus.
To prevent this from happening teachers can help students to listen to music at a lower volume so that their classmates can concentrate. Additionally they should remind their students to keep headphones off from their heads when they are not being used, and to stow them away safely when the lesson is finished. It is also important to instruct students to wash their hands prior to handling any equipment including headphones. This can help to reduce the spread of germs. Be sure to check out the school headphones and headsets at Encore Data Products.
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Headsets: Perfect for School Classrooms and Testing Environments
Students who participate in esports develop critical thinking, problem-solving, and teamwork within the fun environment. They also improve their information processing abilities by monitoring the environment and making quick decisions.
Additionally, balancing practice and tournaments helps to develop time management and skills for managing projects. It also fosters communication and collaboration which are crucial skills for working.
Esports, which refers to electronic sports, are organized competitions of video games that are gaining in popularity across the country and are creating a significant presence on college campuses and schools for children and teens. While gaming was traditionally seen as a private form of entertainment and escapism, esports emphasize teamwork and strategic thinking.
They allow students to learn important STEM skills in a fun and relevant context. They can also engage a wider range of students than traditional sports, and especially those who are avid gamers but aren't interested in team sports.
The involvement in extracurricular activities plays an important role in the success of students. Research has proven that children who participate in school activities have better scores and are more likely be in class regularly and are more engaged in their studies. They are also less prone to risky behaviors like drinking or using drugs under the age of 18.
Esports can be a fantastic way for students to get more involved in their school and gain the sense of belonging they desire. Esports are a great alternative to traditional team sports because they do not require any physical effort and are suitable for students of all fitness levels. Students are able to practice and compete without the cost of travel and other associated expenses.
Esports also encourage the social aspect, and teamwork is a crucial life ability. Students learn to respect their opponents and deal with failure even if they lose. They are able to apply this lesson in other areas of their lives.
The esports industry has developed into a billion-dollar industry, with skilled gamers participating in massive tournaments across the world and earning scholarships and prize money. The sport has become so popular that a lot of schools have incorporated it into their curriculum.
Schools can create their own esports programs by collaborating with a service who provides the necessary equipment and training. They can then begin by creating a team or a single match and gradually expanding the program as it gains momentum and enthusiasm. To ensure the success of the program schools should partner with other schools already running similar initiatives and share their learnings.
Many schools add esports to their extracurricular activities to increase the enthusiasm and interest of students to play video games, while also offering them benefits of social and emotional development. These benefits are often overlooked. These are similar to the benefits of traditional sports, including teamwork as well as leadership, communication and leadership.
Esports are also highly interconnected and require players to evaluate their performance and make adjustments to improve their performance. This is a powerful STEM ability that can help students develop problem-solving, data analysis, and Internet technology skills. Esports also help develop strategic thinking and critical thinking which are essential in any career direction.
While most gamers play in a group setting It is not unusual for people to work on their own as well. This is a requirement in itself that requires a high level of self-management. This can aid students in learning how to manage their time and work under pressure. It also teaches the importance of concentration that is crucial to managing tournaments, practice and academics.
Being part of an esports group can teach students how to overcome setbacks and failure. Like traditional sports, being a member of an esports team demands the development of mental toughness that allows you to keep going after you've made the best effort and failed. This also teaches students to take risks and explore new ideas which is a crucial aspect of fostering creativity.
Furthermore, playing esports will help students develop long-term practices of healthy living and fitness. Students can stay away from negative health effects like carpal tunnel syndrome and obesity by practicing at school. They can also improve their hand-eye coordination.
Colleges and secondary schools with Esports have seen an increase in participation in extracurricular activities. This is reflected in attendance and school spirit. Students who are active in their education miss less school and graduate at higher rates and are more likely to aspire to higher education.
However, it's important to keep in mind that bringing an esports varsity program at your school isn't an easy task. You'll need an area for gaming that is dedicated to the sport with high-end equipment and monitors in order to be successful. You require a firm commitment by the faculty, administrators and your staff to create an environment of success that is rooted in the core values of your school.
Parents will tell you that when schools add esports to the curriculum, they are worried that their children spend too much time playing and not enough time doing schoolwork. It's understandable that parents are concerned about their children's spending too much time gaming and not enough time doing schoolwork. This is why it's crucial to teach kids to be mindful of their gaming and other healthy activities like physical fitness and a healthy diet.
However, schools with Esports programs are noticing that gaming can help students develop skills that can translate into academic performance. They can learn how to tackle complex issues, work in teams with peers, and perform under pressure. This is an excellent method to build the skills employers are looking for in potential employees. It's also a great method to boost creativity and encourage students to think outside the box.
Esports can be used to help reinforce STEM education. Students can learn the basics of computer programming and data science as well as internet technology. Students can also work on the skills of sound and video editing and graphic design, broadcasting and event planning.
As the popularity of esports increases it's no surprise that schools are increasingly beginning their own programs. It's crucial that teachers have a solid knowledge of what esports are and how best to use it in the classroom. This includes familiarity of the game mechanics as well as the gameplay of popular esports games. It is also crucial for teachers to know that esports isn't just about playing video games--there is a whole industry centered around the esports community, which includes marketing, streaming, and content creation.
Although some teachers and parents aren't convinced to adopt an esports curriculum, schools that have adopted it have reported that it has improved students' engagement, social skills and motivation. Riot Games conducted a survey that found that players in esports were significantly more likely than other students to pursue STEM fields after high school.
Esports are more than video games. They require teamwork and strategic thought to be successful. It helps students learn to work with others in an professional setting.
Esports can also assist students in learning how to manage their time and also develop excellent study habits. For example an esports athlete who is successful will be able balance training and studying alongside deadlines for academics and tournaments. It is important to organize your time efficiently. This skill can be applied to many aspects of your life, like school and work.
Students can also find out about STEM-related careers in esports which can help them plan their future post-graduation. Many gamers who play video games are interested in STEM areas, such as software development, computer science, engineering, and other related fields. Students can also get familiar with the field by participating in esports tournaments. These tournaments allow players to show off their skills and compete against other gamers from around the world.
Esports also promote healthy lifestyles and social development among students. This is particularly relevant for esports that are team-based, such as Valorant and Rocket League, which emphasize teamwork and social interaction. In addition, esports can help students improve their communication skills and learn how to handle negative social interactions.
Overall, esports offer many advantages to students, and it's easy to see why schools are starting to include them in their curriculum. This is why there is a growing demand for gaming headsets of high-end quality that can be used in educational settings. Manufacturers are developing headsets with diverse features to accommodate a wide range of preferences and needs for learning.
For instance, some gaming headsets are designed to be lightweight and comfortable for long gaming sessions while others include microphones that let gamers communicate with their teammates. These features allow gamers to enjoy their gaming experience and be able to focus on their studies. Other headsets have been designed to improve the clarity of sound and quality, making them ideal for use in noisy settings such as classrooms or tournaments. Be sure to check out the school headphones and headsets at Encore Data Products.
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Built for Schools: The Durability of Headsets for Daily Classroom Use
Built for Schools headsets feature one audio jack that combines microphone and headphone connections into one. Teachers can easily swap between students' headphones and the headsets are compatible with Chromebooks and iPads, in addition to other devices that have a single 3.5mm jack.
The headsets are also covered by a 3-year warranty. Teachers can easily sanitize the headsets after each use and they are constructed of durable materials that can be used in classrooms for a long time.
A headset is a powerful tool to have in your classroom, whether for audio-based collaboration, online collaboration or simply listening to podcasts and music. Headsets allow students to focus and learn at their own pace and level. There are many different types of headphones available. Many consumer headphones are not made with the needs of children in the forefront, and they can be uncomfortable and susceptible to break. When looking for headphones or headsets, make sure you choose one specifically designed for students in grades Pre-K-3. It will ensure that the headsets or headphones are suitable for children's ears and heads, feature an integrated microphone and are durable and chew-proof.
In the classroom, headphones often suffer more damage than any other setting. They are frequently thrown, dropped, or pushed around and used a lot. A headset can be used by up to 150 students over a school year. They can also be exposed to a lot of dirt and germs. This is why it's essential to choose a pair that is sturdy and durable enough to last through a school year. You should look for a earband that can be bent and twisted without breaking. Also, look for earpads that are easy to clean.
Additionally, a headset which can be compatible with different kinds of devices and platforms is also an advantage. Teachers can easily switch from online learning environments to other audio-based tasks when required. This flexibility ensures that the students have the most effective learning experience, no matter what or where they learn.
Reliable headsets used in classrooms can enhance the learning process and prepare students for success in the digital world. Although the initial cost may be a bit higher than other kinds of earbuds or headphones, it could save schools money over time, by cutting down on the need for replacements and repairs. It's also important to keep in mind that purchasing headsets in bulk can be a great value.
While some might say that headphones are distracting students from their teachers and distract them However, the reality is that they can have the opposite effect. Studies have shown that listening to music while working enhances cognitive performance, boosts focus and concentration as well as reducing anxiety and stress. In fact, even people who are not usually fans of music can find that it helps them stay focussed and engaged.
The impact of music on students is highly individual and depends on their personality. For instance when a student is an extrovert, they might find that background music improves their performance. On the other hand, if they are an introvert, they could find it distracting. It is crucial that schools have headsets that are durable and can withstand the everyday demands of a classroom. It is crucial that the headsets are made from top-quality materials that can stand up to the occasional drop. They must also be designed to be comfortable, so that students do not feel uncomfortable during long periods of time.
A headset that is suitable for school use should also be compatible with different devices, so that students have access to it on multiple platforms and activities. This will help them remain focused and engaged in the classroom, and also give students more flexibility when studying or working on homework outside of class. It should also come with features such as a 3.5 millimeter connector that can easily be connected to Chromebooks and iPads, as well as other well-known digital devices, so that the headphones are usable all day long.
Students must be able to wear headphones that are easy to sanitize and durable. This can be done by using specially designed wipes for electronic devices or by buying headsets with earbuds designed for single-use. These features of sanitization and durability will ensure that every student can use headphones safely, regardless of their age or preference.
It is essential that students have access to audio equipment that can be used in the classroom. This will ensure that they get clear audio, which is essential in remote classes and listening assignments. Headsets with noise cancellation are especially beneficial in keeping students focused on the lesson without distractions from outside noise. They also ensure that students hear clearly the voice of the teacher and clearly, which is essential for comprehension of instructions.
Many headsets are designed to be durable and rugged which makes them an excellent option for classrooms. A lot of headsets are made from high-quality materials that can stand up to repeated drops or rough handling. They are designed to work with a broad range of devices. This makes them an excellent option for schools that use various technologies.
Some headsets are not only durable, but they are also comfortable to wear for a long period of time. This is crucial since students may be required to wear headphones for more than an hour during a lesson. The most comfortable headphones that are adjustable can reduce strain on the neck and ears. You can also clean them using specially designed wipes for electronics.
While earbud-style earbuds may be a good choice, they don't have the acoustic isolation, microphone tuning and wearing comfort required for remote teaching applications. Specialized headsets provide the best performance for online classroom teaching, with a high level of clarity in communication and wearing comfort balanced with versatile connectivity.
A headset's microphone is vital to ensure that the voice of the teacher can be heard over background noise. The headsets that have built-in microphones come with active noise cancellation features that block out low-frequency ambient sounds like the rumble of vehicles and HVAC systems while still preserving the clarity of voice.
A headset's microphone is important for ensuring that the student hears the voice of the teacher clearly. This is particularly crucial for students who have hearing loss or who are deaf. It is best to choose the headset that has flexible boom that remains in place when placed in front of the mouth. Certain models come with inline controls that allow you to quickly adjust the volume or block out the sound.
When they listen to audiobooks, listening to audible instructions during testing or following along during a video lecture students use headphones often in the classroom. This means they are subject to a lot of wear and tear. The importance of having a durable pair of headphones for classrooms that are built to withstand breakage and last year after year is essential for both students and teachers.
Headphones have become a standard element of modern-day education. They allow students to focus in class, take advantage of online collaboration and access resources that are specifically tailored to their specific needs. However, due to their ubiquitousness and high use headphones for classrooms are susceptible to damage caused by accidental falls and rough handling. The best way to protect your investment is to choose headsets that are durable easy to clean and fit comfortably.
In a high school today is not uncommon to find a student sitting in a quiet corner with AirPods in his ears and Snapchat open, hoping nobody will speak to him or ask him any questions. While certain schools have strict regulations regarding the use headsets in their classrooms, most have a policy that allows students to bring in and use a personal pair of headphones for their educational content.
Even the most well-meaning headsets are susceptible to damage from the everyday rigors of school use. It's not uncommon for children to twist and bend headphones and break the headbands due to excessive use. It is crucial for schools to select headphones that are designed to last and resist breakage.
Fortunately, headsets that are designed with durability in mind are available to schools. One example is the Zone Learn headset by Gumdrop with a sturdy and flexible design. It is recommended for 2,700 cleanings. This is five wipes a day every day, for the entire year of school. The Zone Learn also has a clear, crisp sound and an amazing microphone that picks up spoken words easily and ensures it is optimized for voice intelligibility. Be sure to check out the school headphones and headsets at Encore Data Products.
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School headphones are hugely beneficial in keeping students focused and on track. They also reduce distractions for other students trying to finish their tests or assignments.
Students can use headsets for listening to audio recordings or watching educational videos in a private setting without disturbing others. They can also access online learning resources and interactive simulations that are tailored to their preferences and capabilities.
Students interact and chat with each other during class which is beneficial for them and helps them develop social skills, but they also create noise that can distract from their learning. Headphones help kids focus on audio-based educational content by reducing background noise. This increases comprehension, attention and retention.
Volume limits are an important protection feature for headphones for children. It helps prevent them from soaring above safe decibel levels, which could harm their developing ears. Adjustable controls for sound output allow parents and teachers to set the headsets at the level they prefer that helps them develop healthy listening habits from the age of.
Students can use a headset that's easy for them to connect with their school devices since they don't need to manually select and connect with a different device each time they want to listen to music. A headset with a Bluetooth connection can be paired with any mobile device, and automatically connected as soon as it is within range. This feature allows schools to get the most out of their audio equipment by reducing costs and avoiding any additional hardware expenses.
When students wear headsets during long sessions of learning, comfort and fit are key considerations. The lightweight design and cushioned band enable students to keep the headsets on longer without discomfort or sliding off their heads. Adjustable earpads ensure that each student is provided with a custom comfortable fit. Wireless designs eliminate the tangled cables and snags increasing mobility and productivity.
Students should be able to trust that the headphones they are wearing at school are reliable, ensuring they can use them for years to be. A ruggedized headset designed to withstand the rigors in a school environment will be able to withstand multiple cleanings with chemicals and water, reducing replacements. Zone Learn headphones can withstand more than 2,700 cleanings or five wipedowns per day for three years. This makes them an ideal choice for schools in search of sturdy audio equipment.
Students taking online exams and collaborating with their classmates across the country or even around the globe require headphones that offer the best possible sound quality to help them focus and concentrate. They also need headphones that are comfortable to wear for extended periods of time, to avoid painful ears and headbands.
Many headphones designed for school are equipped with superior noise cancellation capabilities to block out distracting sounds such as chatter, hums and traffic so that students are able to concentrate on their studies or groups projects. These headphones also make students feel like they are in the same room with their peers and instructors which results in greater engagement.
Although some headphones boast impressive noise-canceling abilities but their performance is significantly affected by their price. This is especially true of student headphones that are designed for children in mind. These headphones can come with smaller head sizes, sensitive ears, and reinforced connectors and cables, as well as chew/kink-proofing technology. The best method to ensure the highest quality audio is to invest in school headphones designed specifically for young children.
These headphones are not only more comfortable and more comfortable, but they can also be cleaned and reused over time. Some headphones are designed to withstand 2,700 cleanings, which equates to five times a day of wipes throughout the school year which is equivalent to three years of use. This kind of durability ensures that these headphones can be used again and again, which is a critical aspect of a device that can be used by students for long durations of time.
Some headsets designed for schools employ an exclusive type of noise-canceling technology that is particularly effective for students with special needs, such as sensory processing disorders. These headsets have active and passive noise cancellation features to block out low-frequency noises like the hum of air conditioning units or other background sounds that could disrupt concentration and focus. This kind of noise-canceling may also be a great option for students who have sensory sensitivities, or for those who are unable to focus and pay attention to external stimuli like music or other distractions.
Headphones and headsets play an essential role in any learning environment. They allow students to focus on their studies even in noisy classrooms or in remote learning environments. The best headphones for school are designed to reduce background noise and provide students with comfort.
The best headphones for schools are Bluetooth-compatible, meaning they can connect wirelessly to any device with a Bluetooth receiver, such as tablets and smartphones. A lot of schools prefer to purchase headphones with built-in microphones that can be used to make calls and participate in video conference calls. These features are also beneficial in classrooms for special education where students may require assistive technology to communicate with their teachers and classmates.
Schools should also think about whether their headsets are equipped with a USB or 3.5mm connector, as each has its own advantages. USB connectors are more durable than 3.5mm connectors, and are also easier to clean. This is perfect for schools. USB connections can be used with a wide variety of devices, whereas 3.5mm connectors can only be used with audio equipment.
A USB headset can be connected to a computer via either an extra sound cable or a standard USB port. The headphones with microphones will automatically pair with the computer. Once the headphones are paired, music can be played through any application currently open on the computer such as web browsers and online content.
Many users are still unsure of the difference between headphones and headsets, despite the growing popularity of headsets. Headphones do not have a microphone built-in and are primarily used for listening in private such as watching videos or for studying. The headphones, on the contrary on the other hand, do have an integrated microphone and are more suitable for communication, such as video conferencing, audio gaming and online learning.
Bluetooth is an electronic communication system that uses the radio-frequency band that is used by baby monitors and garage door openers. It is therefore essential that Bluetooth devices have a secure connection to prevent unintentional access or unauthorised access to sensitive information. Bluetooth headsets with a microphone and use the Service Discovery Protocol can be identified by their official services. These are identified with the short form UUID.
Kids need headphones that will enable them to concentrate on their tasks, whether watching videos or working on their homework. An ergonomic fit is essential for headphones for school, which is why the best options include earpads with soft foam. This lets them stay in place, ensuring an ideal fit even being carried in a backpack, or while riding on buses. Some models come with an earpad that can be replaced for comfort and hygiene.
Students preparing for standardized tests will benefit from a pair of headphones with microphones that can assist them with pronunciation and answer questions correctly. The microphone of the Califone headphones is a soft and bouncy microphone. Students can easily place it over their ears to speak. These headphones have a noise-canceling function that minimizes background noise so students can concentrate on their exams and stay clear of distractions.
Headphones for school can be designed to look attractive and vibrant to add a playful aspect to audio playback, or to match the school's official colors. These Califone headphones feature a blue, red, or yellow design that gives students a boost of confidence during audio-based CCSS assessments. This is especially helpful for children in the early years who feel intimidated by the standardized look of a test.
School-branded headphones make the experience of listening to music more enjoyable for students. These JLab Audio zone Learn headphones, for instance, come in a range of vibrant colors that allow students to pick the color that best suits their personality and style. They come with a comfortable headband and a tangle-proof cable that is easy to clean. The headband can be adjusted to fit the child's head to ensure maximum comfort.
The Zone Learn headphones are designed to withstand the wear and wear and tear of classroom environments. They're built to be sanitized, drop-tested to withstand standard desk heights and have an audio limiting feature that is child-friendly. The 75 decibel limit limits the sound to a safe volume, so that children can listen to their favorite shows or educational programs without fear of harm.
These headphones by Onanoff provide the same features as the most rated model, BuddyPhones School+ Wireless however they sport a different look and the option for Bluetooth connectivity. They feature soft cushioned pads that are comfortable for long periods of time and a pliable and expandable headband that can be adjusted to fit a variety of head sizes. The 3.5 millimeter plugs are also included as is a three-year warranty. Be sure to check out the school headphones and headsets at Encore Data Products.
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This article needs additional citations for verification. (April 2017) |

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to receive the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.

Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that they could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a headphone.[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones.[15][14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. The Siemens Brothers headpieces looked similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[16]

Headphones appeared in the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[17] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[18] The two head-mounted telephone receivers were called in the singular form head telephones.[17] By 1908 the headpiece began to be written simply as head phones,[19] and a year later the compound word headphones began to be used.[20]

One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[21] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[21] Another early manufacturer of headphones was Nathaniel Baldwin.[22] He was the first major supplier of headsets to the U.S. Navy.[23] In 1910, motivated by his inability to hear sermons during Sunday service, he invented a prototype telephone headset.[24] He offered it for testing to the navy, which promptly ordered 100 of them. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[25] These early headphones used moving iron drivers,[26] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedances of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[27][26]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to the radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable applications today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[28][29] Its popularity was reinforced by its use on the Walkman portable tape player in 1979.
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.

In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
As active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[30]
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[31] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[32]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[33][32][34]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[32]
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[35] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[36] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[37] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[38]
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Connection between the two earphones also being wireless may be referred to as true wireless stereo (TWS), offering longer battery life and complete transmission on left and right channels, avoiding possible source signal omission if only one is worn. [39]

Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.

Supra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[40][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[40][41] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[42])

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[43] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[44][45]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[40]
Some wireless earphones include a charging case.
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.

Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Headphones use various types of transducer to convert electrical signals to sound.

The moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.

Electrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.

The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[47] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[48]
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[49] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[50][51] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.


Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[52] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[53]

Using headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[54][55] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[56] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[57] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[58] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[59][60] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[61] A Finnish study[62] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[63][64] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[43]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[65][66] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[65] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[65]
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers , firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[67] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[68] firefighters,[69] and musicians and sound engineers.[70][71]
The transmitter is placed on an upright rod at his right and the receiver is held constantly at his ear by means of a steel band passed over the head which band serves also as the magnet of the telephone He is therefore always in readiness to receive an order without the necessity of a preliminary call or signal and both his hands are left free to fill the orders. [Also see Figure 180]
Upper right image: A New York City central office in the '80s, showing "beehive" as well as early desk type switchboards, and both young women and boy operators [Note image of telephone operator's with head-mounted telephone receivers]
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Figure 73
Figure 1
Referring to the illustrations on page 251, A is the switchboard, B is the inclined shelf usually employed in upright switchboards and C is the headphone.
For the first week she does nothing but attach her headphone to an experienced operator's position and listen. [pp. 401]
Listening in --. Keep the head phones on the head and at end of every sentence throw up listening key with fingers or thumb of right hand to assure yourself that the other party hears you clearly and answers you
My headphones are of the single pole type wound to the resistance of 3,000 ohms.
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Even the flimsiest, cheap headphones routinely boast extremely low bass-response performance—15 or 20Hz—but almost always sound lightweight and bright.
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