Neotopia may be jockeying with other post-Home projects as the next go-to social MMO experience, but it faces some daunting (and unanswered) questions.
Neotopia may be jockeying with other post-Home projects as the next go-to social MMO experience, but it faces some daunting (and unanswered) questions.
Paesi che non ho mai
veduto e vissuto con te,
adesso sì li vivrò.
Con te partirò
su navi per mari
che, io lo so,
no, no, non esistono più
Every person’s Home journey is a unique story. If that story continues beyond Home, with friends and connections made because of Home, then Home did in fact serve its purpose.
The beating heart of Home was its social experience, and clubs formed the backbone of this. For some of Home’s larger clubs, the final sunset of this virtual world is especially bittersweet.
What was Home’s “peak oil” moment? When did it, from the consumer’s point of view, stop growing and begin shrinking?
Where we go from here is up to us, but a Home-free future is not a horrible future. Our stories needn’t end here.
Now comes the rush of post-Home announcements. Developers hinting at enticing new virtual worlds. Games. VR. And more. So the question becomes: where to go next?
For the HomeStation team, we have our answer.
It’s the impact we have on other people, the connections we make while we’re here, that matters. This is true in virtual worlds as it is in the real world. And it is perhaps the true lesson — and legacy — of Home.
PlayStation Home’s final shutdown date has been announced.
Let’s reflect on what’s past — and look towards the future.
Interior decorators in Home can create, with a bit of work, some remarkable Steampunk settings.