Please join us in congratulating Lockwood’s new community manager: HSM’s Editor-in-Chief, Melissa Rumery!
Please join us in congratulating Lockwood’s new community manager: HSM’s Editor-in-Chief, Melissa Rumery!
Want to see Team LOOT frantically working on EOD fixes? Discussion about Hollywood Hills development? What Ben eats for lunch every day?
All of this, and more, in LOOTcast Episode #3!
Episode #2 of the LOOTcast! In this episode:
* What games do LOOT’s fearless leaders play in their spare time?
* What life lessons can they share from their years of experience?
* What were some PlayStation Home projects that were left on the cutting room floor?
All this, and more, in Episode #2!
At LOOT, there are three rules:
1. Work hard.
2. Play harder.
3. Never, EVER, waste a drop of Diet Coke.
Yes, it’s an exciting dawn of a new console generation. And, simultaneously, Home has a new feature implementation — challenges — which is worth exploring.
Forget traditional dev diaries — let’s see the LOOT team in their natural environment!
The LOOTcast is back, and this time LOOT’s Forsaken Planet is chikkinizing IndieCade!
For more than half a decade, PlayStation Home has evolved, grown and changed all around us. Now it’s time to meet the people behind the curtain: the Home Platform Group.
First up: Natalie Holkham, HPG artist.
Saturday, September 28th, 9PM Eastern: it’s time to party with the HomeStation!
What if Home had been conceptualized and developed by other prominent auteurs within the video games industry? What might the Home experience have been?