kozfear's Archive

koz is a writer, photographer, and wayward college professor from the San Francisco Bay Area. A certified bookaholic, she nurtures intense passions for literature, philosophy, history, poetry, linguistics, and reference books. Among her other obsessions are felines, cephalopods, typewriters, scrabble, skeeball, cinema, music, minutia, irony, metaphor, curiosity, idiosyncrasy, artisans, Italia, communication, and conversation. She also plays video games.

Keep Your Asterisks to Yourself: Why Communication in the Digital Age Still Matters, Dammit

Posted November 29th, 2011 in News and Articles
By | 12 comments

We’ve all seen it: the growing degradation of the English language, denuded by a culture of texting, character limits and abbreviated phrases. And, worse, those who attempt to communicate correctly with the written word are often pilloried in ways that harken dangerously close to something Harrison Bergeron might see. Just how important is it to communicate properly any more?

(NorseNote: please welcome back Kozfear to the front page of HSM!)

Virtual Interaction: As Real As “Reality”

Posted April 27th, 2011 in News and Articles
By | 19 comments

What an odd contradiction is virtual reality! We go there to escape from real life, and yet we then try to emulate real life.

Trophies: The Unquenchable Work of Play

Posted March 3rd, 2011 in News and Articles
By | 10 comments

A Home “trophy room” — when reasoned out — is a silly notion.

But what about trophies themselves? Is there a middle ground on this subject?

Arbitrary Experience: Where’s the “Earn” in “Learn”?

Posted February 21st, 2011 in News and Articles
By | 4 comments

Ever been frustrated that the way you *want* to build your character in a video game isn’t always the best model for *surviving* said game? After more than three decades of games, why are we still stuck with this?

The Finish Line: How LBP Helped Overcome One of My Many Childhood Traumas

Posted February 17th, 2011 in News and Articles
By | 10 comments

Which is more fun: *beating* the game, or *experiencing* the game? Is the great joy of Home the fact that it’s a game that never ends?

Home Avatars: A Virtual Extension of the Holographic Self

Posted February 11th, 2011 in News and Articles
By | 22 comments

If we can reassociate our entire lives based on a wardrobe change, where is the *you?*

(Editor’s note: this article poses a fascinating question — do we spend all this time choosing what aspects of our lives to display, and what to look like as an avatar, to explain in cultural shorthand to others whom we are? Or is it to convince ourselves?)