The Hub “reskinned” Home — but did it actually *change* Home? And what sort of message is the new face of Home attempting to communicate?
The Hub “reskinned” Home — but did it actually *change* Home? And what sort of message is the new face of Home attempting to communicate?
Having just taken a look at the Uncharted TGI event in Home, let’s now look at Uncharted 3 itself. Did the game live up to the hype? Find out from a self-confessed mega-fan of the series.
There *are* actually vampires in Home. HSM gets a unique look inside the customized emotes and subculture of these digital nosferatu.
(This was a fictitious article, as part of HSM’s Halloween Special event.)
Does “sexy” sell?
The release of the Weird Wear poured kerosene on an already raging debate: in Home’s quest to generate more revenue, is it becoming too overtly sexualized? Are certain articles of clothing beyond the boundaries of a reasonable-person standard of good taste, promoting fetish indulgence? Or is everyone just taking this issue too seriously? Indeed, are we even defining “fetish” correctly?
Continuing our series on the departure of Central Plaza, Gideon looks back on the history of Home and asks an interesting question: in Home’s quest to appeal to a broader user base, has Sony put too much emphasis on fixing what Home *isn’t* rather than on improving what it inherently *is* to its core audience?
(NorseNote: This editorial does not contain any information about the Hub beta that has not already been divulged by SCEA.)
Let’s examine the *business* of Home for a moment. As no one’s ever tried a console-based virtual society before, Home is creating templates which will have a lasting influence for perhaps decades to come. In the years Home has been available so far, what types of advertising and promotion have worked the best, and what might we yet see?
It is a common belief in the gaming industry that more technical whizbangery equals more sales volume. Pretty soon, however, Sony gamers will be (re)introduced to the wonders of Ico and Shadow of the Colossus — two gaming titles which bucked the trend and painted amazing, emotionally-engrossing worlds through minimalism and inference. Does Home, as a platform, lend itself to such gaming experiences on a smaller scale?
The Home community (and, indeed, the Sony gaming community at large) is watching with keen interest for any new developments pertaining to Home’s impending revamp. Gideon takes a look at some additional ways to potentially enhance Home’s broad-spectrum accessibility even further, without necessarily breaking the bank (or the software) in the process.
By now, unless you’ve been living in Uzbekistan, you’re aware of the exciting news of a major overhaul to PlayStation Home. Gideon takes a look at what’s been divulged so far, and what it might mean for the Home community.
Zombies are all the rage right now — and in Home in particular, the new Dead Island event is an absolute monster of a hit. Gideon ventures into the zombie-infested Home and declares it officially awesome.
Braaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaainz…