What makes a game your favorite? In terms how frequently you play a game, sometimes it depends less on how challenging it is and more on the feeling it leaves you with.
What makes a game your favorite? In terms how frequently you play a game, sometimes it depends less on how challenging it is and more on the feeling it leaves you with.
One of the aspects of friendship is the law of reciprocity. How we conduct ourselves and our relationships in Home are a perfect model for this.
With the advances made to Home spaces, it’s a wonder why some of the older ones aren’t revisited to add more features. is it better then, to create a whole new but similar space?
How does the war that’s brewing with the next console generation look to be shaping up from the perspective of a user? Let’s find out.
It really doesn’t matter what an outsider’s view of Home is. If you enjoy it and your enjoyment doesn’t hamper anyone else’s, that’s all that matters.
In Home, the number one source of entertainment – be it good, bad or ugly – may be in the people who are all around you.
We have seen Home estates grow from pretty boxes to be decorated to fully interactive and immersive experiences, proving that competition can be a fantastic thing.
Avatar mannequins.
Sounds crazy, right? Let’s take a closer look.
Games are notoriously difficult to monetize in PlayStation Home. And thus, many games sit empty and abandoned, with no new development for them.
But how can you hope to monetize a game if it wasn’t properly designed to do so in the first place?
The concept of multiplayer gaming has come a long way, from people elbowing each other on the sofa to talking smack on a mic to a complete stranger online. But is the latter experience really “better” than its predecessor? Or are we just being nostalgic for the “old days”?