In PlayStation Home, problems can’t be fixed overnight. But what happens when they drag on for months, or even years — with virtually no communication to indicate whether or not it’s even being looked at?
In PlayStation Home, problems can’t be fixed overnight. But what happens when they drag on for months, or even years — with virtually no communication to indicate whether or not it’s even being looked at?
There are so many virtual items in Home now that it seems like you can have everything but the kitchen sink.
So VEEMEE built a kitchen sink.
PlayStation Home personal estates are a saturated market. Yet there is one group of people who continue to drive sales of them: interior decorators.
If Home is a social network for gamers, then interior design is one of Home’s oldest meta-games. And the results can be incredible.
What happens when you introduce the world of PlayStation to a forgotten demographic with loads of time and disposable income — namely, retired people?
The real attraction of Home isn’t the gaming. It’s the social scene. The wacky, crazy things that people say. That’s where the fun is.
Friend lists and clubs. The limits many users bump into on an all-too-frequent basis. Might we, one day, finally see a core client update that addresses this?
Home has evolved considerably from its original purpose and concept, yet it can be easily contended that this evolution has turned it into something far more valuable — both socially as well as commercially.
“Oh, there’s nothing to DO in Home,” goes the common complaint.
Smack these people. Smack them very, very hard.
x7. Is it really so much about the club itself, or the roped-off entrance which promotes social friction?
Should personal estates come with baked-in furniture, or should they be bare? And does everything work as it’s advertised to?