John C. Ardussi's Archive

John C. Ardussi (deuce_for2) is a developer for PS Home and other platforms. He recently started a new company, Game Mechanics who is now making items and games. Be sure and tell him what you think of what he is doing. He truly listens and adjusts based on input from the community.

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Challenges When Programming for Home

Posted September 17th, 2013 in News and Articles
By | 8 comments

PlayStation Home is a remarkable platform to code for, and it’s important to find a balance between features and stability. Let’s hear from one Home developer on this subject.

A Fair Price To Pay

Posted July 8th, 2013 in News and Articles
By | 8 comments

How much is too much? One Home developer gives us his thoughts and findings on the subject of pricing items in Home.

The Island of Misfits

Posted July 5th, 2013 in News and Articles
By | 10 comments

In Home, it doesn’t matter if you don’t quite fit in. There are experiences to be discovered, provided of course that you yourself – as flawed as you are – are a positive experience.

Home on the PS4?: Just Another (Developer’s) Opinion

Posted June 18th, 2013 in News and Articles
By | 13 comments

Whenever a console’s successor is announced, rumors will arrive well before its physical introduction to the market. One of the most pertinent for PlayStation 4: Will Home make the transition? Here is a developer’s take on the issue.

From the President of Game Mechanics

Posted November 6th, 2012 in Developer PR, News and Articles
By | 6 comments

A new development house has arrived in PlayStation Home: Game Mechanics. And its founder, with years of experience in PlayStation Home design, would like to hear directly from *you.*

PlayStation Home 2.0

Posted August 27th, 2012 in News and Articles, Wishlists
By | 5 comments

How about a vision of what Home 2.0 could look like, from an actual Home developer?

Reviewing the Reviewers

Posted June 14th, 2012 in News and Articles, Reviews
By | 23 comments

In this internet era of dime-a-dozen gaming blogs and game-jock writers who aren’t used to any sort of editorial process, what sort of gaming review actually has an impact? A Home developer offers his advice.

Everybody’s Bored, Sometimes

Posted May 2nd, 2012 in News and Articles
By | 13 comments

Home is an entertainment buffet, whilst games are an entertainment fire hose. Thus, how best to engineer this format to intuitively appeal to gamers, who are used to drinking from said hose?

Spending Real Money In A Virtual World

Posted March 13th, 2012 in News and Articles
By | 10 comments

Why do people willingly spend considerable sums of money for virtual commodities? Is it, in fact, any different than spending the same money for concerts, sports events and the like? A Home developer offers his insights into the behavioral economics of social games.

(Editor’s note: this is a superlative article.)