PlayStation Home is a remarkable platform to code for, and it’s important to find a balance between features and stability. Let’s hear from one Home developer on this subject.
PlayStation Home is a remarkable platform to code for, and it’s important to find a balance between features and stability. Let’s hear from one Home developer on this subject.
How much is too much? One Home developer gives us his thoughts and findings on the subject of pricing items in Home.
In Home, it doesn’t matter if you don’t quite fit in. There are experiences to be discovered, provided of course that you yourself – as flawed as you are – are a positive experience.
Whenever a console’s successor is announced, rumors will arrive well before its physical introduction to the market. One of the most pertinent for PlayStation 4: Will Home make the transition? Here is a developer’s take on the issue.
A new development house has arrived in PlayStation Home: Game Mechanics. And its founder, with years of experience in PlayStation Home design, would like to hear directly from *you.*
How about a vision of what Home 2.0 could look like, from an actual Home developer?
In this internet era of dime-a-dozen gaming blogs and game-jock writers who aren’t used to any sort of editorial process, what sort of gaming review actually has an impact? A Home developer offers his advice.
Home is an entertainment buffet, whilst games are an entertainment fire hose. Thus, how best to engineer this format to intuitively appeal to gamers, who are used to drinking from said hose?
Why do people willingly spend considerable sums of money for virtual commodities? Is it, in fact, any different than spending the same money for concerts, sports events and the like? A Home developer offers his insights into the behavioral economics of social games.
(Editor’s note: this is a superlative article.)