BONZO's Archive

BONZO is an editor and artist for HomeStation Magazine.

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Portable Camera?

Posted September 15th, 2012 in Wishlists
By | 2 comments

Home’s portable camera that every avatar starts out with may be more convenient to use now, but its functionality is the same; can this be improved upon?

A Home For Rent

Posted September 14th, 2012 in News and Articles
By | 3 comments

There’s been a lot in the gaming news lately about the changing economies of MMOs. What can Home learn from this, and could this be its future, should Home be on the PS4?

Home 1.7

Posted September 12th, 2012 in News and Articles
By | 4 comments

Here it is! Core update 1.7 for PlayStation Home. So what’s in it, and what does it all mean?

Analyzing the Dream

Posted September 10th, 2012 in Reviews
By | 1 comment

There is an old aphorism: It’s the little things that count. So what are the design elements contained within Lockwood’s Dream Island that make it *work*? It’s the little things, of course.

(Please join us in welcoming BONZO as our newest member of HSM’s Editorial team!)

Street Moves: Volume III

Posted September 8th, 2012 in Developer PR
By | 0 comments

nDreams has released its third volume of Street Moves outfits. Time to get your groove thing on!

UPROAR!

Posted September 6th, 2012 in Developer PR
By | 2 comments

Hot on the heels of Mercia, Lockwood has released a teaser of their upcoming game, Uproar. So will this be just another shooter?

Come on. This is Lockwood, people; what do you think?

My Fossil Museum

Posted September 5th, 2012 in Developer PR
By | 0 comments

Granzella’s Fossil Museum personal space is arriving in North America this week, and it’s more than just a space where players of the fossil digging game at the Southern Hideaway can display their gains. What memories from childhood do museums stir within you?

Lockwood Pride

Posted September 4th, 2012 in News and Articles
By | 1 comment

It takes a lot of polygons to render a realistic image, and hair is by far one of the hardest objects to render with any realism. In Home, this is doubly true, given both memory and production time restraints. So how does this rendering work, and how does Lockwood’s lions stack up? Bonzo explains how.

LOOT EOD Saves the Harbour Studio

Posted September 2nd, 2012 in Interviews
By | 6 comments

With LOOT’s portable EOD, users are rediscovering many of yesteryear’s estates that they bought, formerly enjoyed, and then simply abandoned. But perhaps it is Harbour Studio itself that benefits the most from the EOD.

Update the Male T-shirt

Posted September 1st, 2012 in Wishlists
By | 5 comments

Ah, the ubiquitous male t-shirt. Is there any greater staple of apparel to be seen anywhere in Home?

Isn’t it time for that design template to be changed a bit?

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