DCUO: Interview with SmileB4DEATH

by Jin Lovelace, HSM team writer & filmmaker

To be honest, I didn’t know how to approach this article, given my feelings towards the current state of DCUO. I still have love for the game, no doubt; my issues revolve around the community itself.

Yes, I’ve spoken about this in my past articles here at HSM and I feel that in spite of the vitriol and nonsense that’s running amok within the community, I have nothing but hope for some form of proper moderation to come to this game. However, this is one of those times where I wish to highlight one of the better players in the community that have contributed to showcase some positive strides in the right direction: SmileB4DEATH.

I’ve often watched his well-produced and articulated video pieces about the community and the game itself. He’s noted for helping low-level players in the game, among other activities. His videos have always been informative and of much help to even noob players such as myself — and, love him or hate him, it’s a treat to actually have a sit-down and put him on the spotlight regarding the current events of DCUO, his thoughts on the community, and his skill-point count.

Jin Lovelace: So, can I call you Matt or “Smiles”?

 SmileB4DEATH: Smiles is fine.

JL: Lets start with that gamertag. How was that conceived, and what made you stick with it?

Smiles: My PSN name was inspired through life experiences, such as when my sister passed away; I was sad for a long time, but had no choice but to get up and get on with life — which offers good times also — so that’s how the name “SmileB4DEATH” came to be.

JL: Aside from your renown in DC Universe Online, are there any other games you’re playing? Any MMOs that catch your interests?

Smiles: Destiny is another game that has caught my attention. The beta was a blast and a lot of fun. Time seems to have been forgotten while playing it. But other than that, I am looking forward to Grand Theft Auto V for PS4, The Evil Within and so much more that’s coming late this year.

JL: As we both know, the DCUO community is pretty large (more than what anybody expected) and rapidly grew to astounding numbers for online users. Describe to us your thoughts on SOE’s move to making the MMO free-to-play and implementing micro-transactions.

Smiles: From a business perspective SOE had to do what they did, which was to go F2P, but in the long run it worked out. I like the idea it’s free to play, though, and doesn’t tie you down. You can simply download, play, and if you become addicted to the game that’s when you can start paying money for subscriptions for DLC, etc.

JL: Diving deeper into the social spectrum here: do you believe there are some strengths and weaknesses in the community? Elaborate on what you think are the problems and how we, as a community, can evolve to better shape the strata.

Smiles: The community itself is not a pleasant one, I have to be honest. It’s to be expected, though, when the game is for children of a young age which haven’t developed to maturity — but the strength of the community is the fact we all love heroes/villains, and that brings us together. We all share the same passion for the game.

JL: The episodic DLC content for this game is pretty intense. DCUO came a long way from being just a simplistic MMO to the behemoth that it is. Are there any features that you desire for SOE to implement in future DLCs that could benefit the community?

 Smiles: DLC is fun, enjoyable and exciting, but after a few weeks it goes back to that “what to do now” for us serious players — which can get boring and annoying. I believe DCUO could move forward with unexpected events such as world bosses, involving heroes and villains more to give the world that chaotic, “save the world” feeling. A lot could be implemented into the game such as PvE scrimmages, Hero/Villain Team-up content, et cetera.

JL: How long have you been playing DCUO? What motivated you to start recording your games?

Smiles: I pretty much started playing DCUO a few months after release, and to be honest, I was not impressed by the gameplay or trailers for the game. So I didn’t buy it immediately. But there came a point where I had nothing to play, so I thought, “What the heck?” — and played the game. Ever since, I’ve been drawn to it.

Entertaining and seeking success within the YouTuber business is what motivates me to do what I do. Also, not to forget: I have a family to provide for, and I hope I can give them all they need in time to come from hard work. Most of all, my subscribers inspire me to keep doing YouTube videos; they love the content and they are interested in me. For me to get a reaction of happiness is an awesome feeling.

JL: So what’s up with your League? Tell us about you guys and what your goals as a League are in DCUO.

Smiles: My league, “The JokerZ” — we are just a few friends who are really close and just want to play. We’re not a serious league, but we are looking for like-minded people, though.

DCUO - Smiles Pic

JL: How many characters do you have? What’s your Skill Point (SP) count? Moreover, any advice you could give to players out there who desire to reach to the top?

Smiles: I use one character all the time, and he currently has 156SP, 107CR PvE and 90CR PvP. My advice to new players would be to enjoy the game, PvP and PvE content, and gradually build your character’s stats and profile.

JLJust be honest with me here: how do you feel about the current state of the DCUO community? What do you believe we all should do to contribute to helping make DCUO a better social spectrum for everyone and anyone that’s starting out?

Smiles: The current state of the community is not the best. I would like to see strict rules implemented. I would like to see players themselves nominated or apply for the role of “GM” volunteer of course to help keep the bad chats to a minimum.

JL: Any last words for the audience?

Smiles: No mercy to villains. And many thanks to Reign and Casstiel for being true mates. Special thanks to my audience for being like a second family. 

August 31st, 2014 by | 2 comments
Jin Lovelace is a machinimist and team writer for HomeStation Magazine, as well as the founder of Twilight Touch Inc. -- http://twilighttouchinc.com and http://youtube.com/twilighttouchinc. When not found in PlayStation Home, Jin studies graphic design and illustration (character design and fashion), gaming, and the culinary arts.

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2 Responses to “DCUO: Interview with SmileB4DEATH”

  1. Jodes says:

    You should have interviewed Balkan or Starrysky.

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