What’s the Big Deal with Bigyama
by Terra_Cide, HSM Managing Editor
Starting out as a new developer in Home can be a tough process.
First, there’s the whole process of signing the life of your firstborn away to the legal department at Sony. Then there’s the capital needed not only just to obtain a developer kit, but to cover all the expenses incurred from starting any business, especially if you intend on hiring people so that you don’t end up doing everything yourself.
And by everything, I truly mean everything: from brainstorming, designing, coding and testing the products you wish to bring to the market, to being the person in charge of contacting Home Community Management, as well as any community projects dedicated to promoting the goings-on in Home. This may even include maintaining the supply of caffeinated beverages and sugary foods required to maintain productivity and creativity.
Besides, when you’re the sole go-to guy (or gal) in any organization, you end up with absolutely no life, no sleep, and you end up talking to yourself. A lot. Creative endeavors are more fun when you have someone other than just yourself to share ideas with.
Even should you have all your ducks in a row, no brand new business endeavor goes off without a hitch, and if they say otherwise, they’re lying.
Then once you have everything – for the most part – in place, come the big questions: what can we provide that hasn’t already been provided, and what can we produce that will quickly turn a profit and get our name as visible as possible? What niche is there that we can fill? What will give us lasting sustainability in the Home market? How can we stand out?
Looking at these questions in a broader sense, we can see that these are questions every new business asks of themselves. In the US alone, approximately 600,000 businesses are started each year, of which eight out of ten will fail in the first three years. It’s a tough market out there, global recession or no, but that doesn’t stop people from trying again and again.
Fortunately for aspiring game developers, Sony does have a fairly solid “farm team” process to cultivate talented independent developers (as mentioned in Gideon’s outstanding January article on indie games); it wouldn’t be surprising if they have a similar program in place for developers who wish to cater to Home. And if they don’t, they ought to.
So now then – let’s talk about Home’s newest developer, UK-based Bigyama.
By now, you probably have seen the PlayStation Blog’s teaser pic of the clothing items Bigyama is making their debut with, or perhaps caught a glimpse of them in Magnus’ Virtual Item Showcase playing in the Hub last week. You perhaps wondered when on earth they’d be coming out, as their debut was delayed. And I’m also sure that some of you saw the picture (or video) and thought, “Oh gee, some more clothes.” And promptly went back to your regularly scheduled ranting.
Only thing is, these aren’t just “more clothes.” Oh no. If my instincts are right, the boys at Bigyama are aiming for something much bigger.
One thing HomeStation has been clamoring more for – pretty much since day one – are more story-based elements in Home. Lockwood, nDreams and Hellfire have all touched on it with Sodium, Aurora, and Novus Prime respectively. Bigyama it seems has been doing their homework on what works and what Home wants more of, and is doing the same thing. From their press release, courtesy of Dan and Adam of Bigyama:
Forthstar is a world set in the future; we’ve traveled to the stars but in the last few decades things have started to unravel. Central government exists in name only and feudal states are at constant war. The rim of explored space is where only the hardiest can survive such as Gunslingers and Dropship pilots. Gunslinger are outlaws and warriors who sell their skills to the highest bidder. Dropship pilots help get goods and people into and out of the danger zones as war spreads.
For our items and clothing we want to ground them in a consistent universe, so each item has a backstory and place. Our concept for these Dropship and Gunslinger outfits is they’re the type of characters you’d find on the edge of space the only ones strong / clever enough to survive. The general Forthstar theme is sci-fi / western.
The release is four full clothing sets from the Forthstar Universe
Gunslinger Male
Gunslinger Female
Dropship Pilot Male
Dropship Pilot Female
So why is this important? It’s quite simple, really. For starters, they’re laying the groundwork for the development of their own universe, and in Home, having a recognizable universe with which to associate your products is key for customers to remember you. This is no small feat for any brand new, fresh-out-of-the-box developer to pull off. A lot of planning went into this, and – if one was to base their judgement on the detail that’s gone into the clothing items – it shows. It’s one thing to design a virtual garment like a poncho; it’s entirely another thing to make it drape the way it should and move with the avatar’s body and gestures as it should.
Another key factor with any new virtual items is how it compliments existing elements already in Home, as can be seen in the following video created by the Home Community Volunteers promoting Bigyama:
This is extremely important with clothing items. How well an item can mix and match with other clothing items a user already owns is often an important part of the decision-making process behind a virtual clothing purchase. This is something both Bigyama outfits do very well. Not only do items from each outfit mix well with each other, but they also mix well with other items you can find in Home. Items that probably already exist in your wardrobe.
I’ve had quite a few days with which to play around with both outfits, and for a freshman attempt, the devil is certainly in the details. Each item is beautifully rendered, and it’s fascinating how – with just a small change – you can create looks that people have been asking for. For example, the ladies’ Dropship goggles and torso lend themselves well to creating a futuristic steampunk look.
This is not to say that the outfits don’t make a statement all on their own. Take the Gunslinger outfit for one. Maybe it’s because I was raised on what would be considered by today’s standards an unhealthy amount of Clint Eastwood spaghetti westerns, but the idea of dressing up as the iconic “(Wo)Man with No Name” has huge appeal for me; the poncho immediately calls that character to mind. Not to mention that there has been a demand for classic looking Western clothing ever since Red Dead Redemption came out.
And then there’s the larger potential. By providing their items with a backstory, Bigyama has kept the door open for themselves to flesh out the Forthstar universe further, and to reveal to the community where they intend to take it. This can come in the form of a standalone mini-game or an entire in-Home universe, complete with spaces to explore and jobs one can role-play for rewards.
Perhaps as they grow, we could see Bigyama doing what we’ve been asking SCEA to attempt for some time – to create their own proprietary space, based on this one universe, complete with games and tasks which can be performed in exchange for a currency unique to that universe. In short, someone who is willing to replicate the Sodium model with their own unique twist and make Home a game itself. We’ve seen Mass Media is attempting to do just that with last week’s Midway 3 debut, so why not?
That’s the beauty of a brand new business: the possibilities are wide open. If you have the dedication it takes to stay the course and the commitment to bringing the best product you can to the market – a product that simultaneously stands out and compliments others – then you have a great chance at making at lasting impression in Home.
Welcome, Bigyama. We hope you enjoy your stay.
Nice read! from the escription on the blog.. Well, If I had a wish it would be that they stay the theme. I think it fits in to my “Firefly” fantasy and ya know what? It would make for an awesome public space and estate. IMO.
Nice. Now let’s hope they come to Asia as well!
Having a new developer come to Home is always a welcome sight as it shows that some of them actually “get” Home and what is is about and the potential it holds for not only profit but consumer awareness of their products. It will be very interesting to see where this new developer takes us. Welcome Bigyama!
Good News for Home! Now lets see how progressive they remain in their offerings for Home. The clothing looks great. Haven’t gotten the chance to check out the store. Will do though.
Good article Terra. Welcome to home Bigyama.
It should be very interesting where we go from here with these outfits. I really like the idea that things will have a back story to them. The ones created after that should be very interesting also. Keep on experiencing fun times together y’all.
Great video Jers!
Anybody watch the series Firefly, that clothes and the back story remind me of that. I loved it.