![]() |
By Aubrey Sitterson January 7, 2011 |
11 | Power Pad |
What's dumber than stomping on a big plastic mat to J-Pop and calling it dancing? Stomping on a big plastic mat to generic 8-bit tunes and calling it running. But what made Nintendo's Power Pad truly insufferable was that it didn't even work all that well. Everyone knew that if you wanted your character to truly book it in World Class Track Meet, you had to get down on your knees and pound on that mat with your stupid little fists. And what are you trying to do anyway, make my dining room chandelier fall out of the ceiling? Oh, is that so? We'll just see what your father says about that smart mouth of yours.
10 | Dreamcast VMU |
Have you ever been in the middle of a video game and thought to yourself, "This is fun, but I wish there was something else to look at. Something black and white, low-resolution and only tangentially related to the action on-screen."? Of course you have! That's why Sega created the VMU in 1999. An overpriced memory card that lodged itself in your Dreamcast controller, the VMU could also act as a portable console, featuring Tamogotchi-caliber games.
9 | Super NES Mouse |
The Super NES Mouse and Mario Paint helped to successfully bridge the gap between video games and the crappy software that came bundled with your home computer. Sure, the Super NES Mouse was pretty important if you wanted to use the game's many creation features, but you and I both know that none of your friends were the least bit interested in watching your terrible drawings run through Mario backgrounds. Much less with your awful 15-second song playing in the background on repeat. Recent statistics show that 99% of all time spent with the Super NES Mouse involved swatting flies in one of history's laziest mini-games.