Edge of Tomorrow may unintentionally be an uncomfortable commentary on some modern AAA video games. Kill. Die. Repeat. And…not much else.
Edge of Tomorrow may unintentionally be an uncomfortable commentary on some modern AAA video games. Kill. Die. Repeat. And…not much else.
In Home, you can spend years interacting with someone without ever knowing their true appearance.
How important are appearances?
E3 is *the* games industry event of the year. Let’s reflect on this year’s journey.
As Home has grown and changed…have you done the same?
Continuing our interview series with the architects of Home — SCEE Home Platform Group — let’s talk to someone who’s on both the developer support team and the features team: Thom Saunders.
Would Home have been more appealing if it had more grinding built into it from day one?
It’s one of the great classics of the PS3 — and one of the best S-RPG titles you’ll ever find. Let’s revisit Valkyria Chronicles.
What are the key features of PlayStation Home which have successfully driven user engagement for more than seven years running?
Time for another caption-this-picture challenge — and this time, we’re taking on SCEA Home’s release manager, Eric Brummel!
This is a four-thousand-word treatise on Home community machinima written by someone who publishes both community and professional machinima in Home. Only read if this subject is of serious interest to you.