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Peter Molyneux: Wii and PlayStation Move Are 'Kind of the Same'

We asked the game designer why we didn't see Milo and Kate at E3 and what he thinks of the competition.


Project Natal's Milo
Credit: Microsoft Game Studios

LOS ANGELES -- Motion control was the theme of this year's E3. Both Microsoft and Sony showed their latest wares -- Kinect and PlayStation Move, respectively -- hoping to cut a slice off the Wii marketshare.

One person who was instrumental in showing off Kinect (then codenamed "Project Natal") when it was announced last year was Peter Molyneux, the creative director of European studios for Microsoft Game Studios. He demoed Milo and Kate, a title which promised interactivity with a young boy. Yet at this E3, Molyneux only talked about his new game Fable 3. Milo and Kate were curiously absent.

I got a chance to speak with Molyneux who explained why we didn't see the game that made a big splash at last year's E3. He also told me what he thinks of the competition, saying, "It would be very easy for (Microsoft) to have created something like the Wii, but instead they did go that extra mile," referring to Kinect.

Read on for the rest of the interview and more of what Molyneux thinks of the Wii and the PS Move.

UGO: Last year, Project Natal was introduced, and you showed Milo and Kate. And this year, Kinect had its big E3 showing, so it's odd we didn't see more of Milo and Kate this year. Can you tell us why?

Molyneux: We are developing it, and it is probably the most interesting and fascinating thing I've ever done in my life. I'm actually giving a talk about that soon, and we will be going into more detail there. I think it was one of those things where we said, "Should we show it at E3? Should we show it?" I think that we made the right decision to not show it, but it very much is a project that we hold dear to our hearts, and we're as excited as we can be.

UGO: Are you involved with any of the other Kinect projects that Microsoft is working on?

Molyneux: Only in as much that I look at them and say nice things about them while they are in development. I've got this creative director role. I went and saw Kinectimals, which is kind of hard to say, and the sports titles; I made a few suggestions which they pretty much ignored, but quite rightfully so.

UGO: I did notice there was a little bit of lag when I played it. And in some games, there were visual cues that told me to jump a little bit before I intuitively would jump, like the hurdles in Kinect Sports or the obstacle course in Kinectimals. Is that something that is still being worked on?

Molyneux: I think there is still a little bit of time left to do some tweaking and polishing. I think, like any games in development, there are always framerate issues until you've got it in the can. I know which ones you're talking about, that may be the issue for some of them. I know when you look at Fable 3 downstairs (at the event), it's not at a perfect 30 frames per second at the moment. It's very, very hard for teams to go through E3. Because you really have to kind to say, "Look, I'm only two months away from finishing this game. Can we delay the whole E3?" You've got to take what you've got, and you've got to show it. That means you've got to take a lot of risks with it.

UGO: Was that the reason we didn't see Milo and Kate at this E3?

Molyneux: That wasn't the reason, no. I think when you see Milo and Kate, you'll realize what the reason was. Gosh, you're great; you're really tough. You really are. (laughs)

UGO: With Kinect, do you see the future of gaming having any controls at all?

Molyneux: I think Kinect is one aspect of gaming. In a way, if Kinect was a bicycle, it's like you say, "Do you see everyone in the world riding bicycles and not driving cars?" No, I think Kinect gives us opportunities to entertain people in different ways. It doesn't functionally replace the controller. I think there are games that are controller games and that are designed for controller games, for sure. I think it does change the way that we think about video games and the audience that we're doing games for. I don't think it is the only answer for the future of games.

UGO: What do you think of the competition, like the PlayStation Move?

Molyneux: I find it hard in my mind to differentiate between the Sony Move and the Wii. They seem very similar in their scope. I know Sony and Nintendo would argue that they are different, but they kind of seem the same. They enable certain sorts of experiences, and they are analogous to Kinect. And this is not me talking as a Microsoft employee, this is me talking as a designer, but I have to take my hat off to Microsoft. Because they really did go one step beyond what they needed to do. It would be very easy for them to have created something like the Wii, but instead they did go that extra mile and they said, "No, we're going to make that huge step." I think the real benefits are going to be shown in the next wave of titles that come out.

Read more from my Peter Molyneux interview:


Peter Molyneux Talks Fable 3 DLC, Kinect Use and... Taking Valium

Peter Molyneux: Black & White With Kinect Could Be 'Super Cool'

See More: E3 | Kinect | Peter Molyneux | E3 2010 | Microsoft | motion control | Playstation Move | Wii