During a filming break, Chris Gorak took the time to speak with us. The
bearded, well-mannered director offered insight on how it feels to
direct a big budget movie, what he thinks of the films' foreign location
and the roots of his sci-fi fandom.
Are you an online
junky? Do you hear what people say [about your films]?
Chris Gorak: In this company, unfortunately not. I
apologize. Not an online junky. I think it's my kids that keep me busy.
Let's just jump into
the easy question of, what was it about this that attracted you?
Chris Gorak: Oh wow. Huge sci-fi fan of, you know, sci-fi
cinema. I always wanted to work as a director on a science-fiction movie, if
not alien invasion. And when I first read this material, it was the concept of
the danger being invisible for most of the film, and the enemy being based on-
I'm not sure how much you guys know.
We know a little bit.
Studio rep: You
can talk about the electricity.
Chris Gorak: The
electricity. How that enemy is seen and not seen and then how we could cinematically
tell that story of being chased by something invisible and now you see it, now
you don't and all the opportunity that gives you in terms of storytelling. For
example, here tonight the alien arrives and turns on all the lights as it
approaches, and I think that is something very unique to this kind of genre.
It's quite a large
step in terms of budget from your first brilliant film—how has that been to
deal with? You obviously have experience on big sets as an art director and
production designer; how is it to be in charge of it as well?
Chris Gorak: It's
been a challenge, it's very exciting. The jump up as a director, it's
definitely a great leap, but having worked in other, larger productions, I
think that helps tremendously in terms of understanding how the film will come
together and what everyone's responsibilities are. How to manage that and
having managed big crews, it's just managing it from a different creative
perspective.
Do you have more
flexibility on a bigger budget in terms of what you can achieve?
Chris Gorak: Oh yeah, you always fill the limits of the budget,
because I think as storytellers we always reach to the limit and are pushed
back by the parameters, financially. You always think you want more, but I
actually enjoy being—not enjoy, but...
I like the challenge of working within the parameters to tell the best
story within the limitations.
How about the 3D? Has
the 3D been any problem for you?
Chris Gorak: When we first started developing this film with
Tom over a year ago, we all had a certain 2D movie in our head, and then this
3D tide turned and we started investigating that possibility of 3D and realized
that so many different elements of this film lended itself to 3D storytelling.
Like, for one, Moscow as a new kind of environment that I don't think the
movie-going audience has experienced on such a scale. The alien itself, the
powers of the alien, the shredding, violence and the lightning, and the alien
electrical-charging, all the different elements really lend itself to 3D
storytelling. But there is an added challenge of all that extra technology,
time set-up, and possibility of more technical difficulties.
How does your design
background influence your choices on this film, and what kind of look can we
expect?
Chris Gorak: Having designed so many different types of films, one thing I've learned
through the design process is story comes first. And design is just part of
storytelling. So this is very specific to the alien invasion, Moscow, the signs
of this danger, so the design—it's form follows function all the time for me.
What to expect is something new and exciting and real and gritty; we always
talked about it as sort of a war picture, so we're set in a great old
historical setting and city with all this grand architecture and hundreds of
years of history. All kinds of political history and to have the idea of an
invasion here, I think there are so many things that can permeate through that
you won't even predict.