| By Matt Patches September 6, 2011 |
| 3 | It's Not a Game, It's a Sport |
The evolution of robot boxing:
Shawn Levy: We don't
start with a prologue of that sort, but what we do is in the first scene we
learn that Hugh was a boxer and the kind of boxer he was. He wasn't the champ,
no offense to Hugh, which I'm sure would have been [laughs].
But as Evangeline Lilly says, "24 and 19 but in every fight
a knockout." With this guy, the fight wasn't over until someone was on the mat.
That's how he lives. The guy has no illusions about what he is, but he's a
scrapper and he's going to keep swinging until he can't swing no more. That's
the heart of the movie.
Do we get any shots of Hugh in the ring? Flashbacks?
Hugh Jackman: We did shoot, actually, Shawn and I came up with the idea. We decided that I was going to be more out of shape. Before that happened we shot some sequences of me that are in the movie. You don’t see any film flashback, but you get a sense from that. And then I put on a whole lot of weight - because you want it to look like, you know, he could have fought but is a little out of shape now. I came to the first fitting and Shawn said, “Ok, I think we need to back off a little bit.” I was sort of preparing for another movie too that Lee Daniels was directing, but that got pushed back. So I was twenty pounds heavier than I am now.
On the various leagues:
Shawn Levy: There
are two tiers in the movie: underworld and league. For instance, someone I know
just sent me a website that was making a big deal that we've already
copy-written wrb.com. The WRB is the World Robot Boxing League. It is NASCAR,
NBA, global, corporate-sponsored big money... But that ain't the world he lives
in. He lives in the underworld.
| 2 | The Ins and Outs of Robot Programming |
Shooting the robot fighters:
Shawn Levy: We
basically pre-motion-captured real boxers and converted them into their
avatars. Whereas Avatar took those virtual creatures and put them in a digitally created Pandora, we go
to real fight venues and we re-insert the robot avatars in live action in real
time.
Literally, this didn't exist ten years ago, and there's
about 17 guys out there who invented it with and for Jim [Cameron]. And some of
them were on Avatar for nine years. I'm
very that I got a lot of them.
When Ben and I did Night at the Museum, you're lining up a dinosaur shot with nothing. Same
thing like what Hugh was saying on Wolverine - you're constantly just acting to nothing. Here,
when we line up a shot, I see Hugh and I see my robot already, and I'm
operating my camera to that, and that's called Simul-Cam B.
So, the first step, seven months ago, we brought in these
boxers and we captured them fighting. Then, when you mo-cap, you have that
performance from infinite angles. So you take the virtual camera and you pick
your shots, and I lay out what I think I want my sequence to look like as a
preview. So that's basically heavily evolved storyboards. Then we went into
Crash Palace, we lined up a shot, and the robots get simultaneously comped into
the image, no matter where I put the camera. That's the evolution from mo-cap
through Simul-Cam B.
Improvisation when acting with pre-programmed visual effects:
Shawn Levy: In LA, that would have definitely created
problems, less so in Detroit. There was a lot of improvisation on that day, but
not so much the fighters as much me and the choreographers. Like when Sugar Ray
[Leonard, boxing consultant on the film] came in, he watched the fight and
choreographed some of it and then he goes, "You know what we should do? Mighty
should be so dirty that he should just go right down onto a knee and straight
right into the balls. Because that is something you could never do in a human
fight and it'll be funny." We would allow ourselves to find stuff like that.
| 1 | The Zen of Robot Boxing |
Philospophy behind Real Steal:
Shawn Levy: To quote
an exact line: they find the G1 robot in this trash yard, and the kid says,
"Wow, it's so small. It looks so much like a person." And Hugh says, "Yeah,
that was the point. In the early days they wanted them to look like us, but
then everything changed."
For me, I remember the summer when my second Museum movie came out. I was driving around in DC and
then LA, and I noticed the ad campaign for Transformers 2. They were literally skipping the humans. Similarly, the same weekend that
my movie opened Terminator: Salvation opened. It was that in combination with, you know, Robot Wars and some of the stuff I had seen coming out in
Japan even on YouTube - robot dance displays, even some machine battles - I
just had been thinking - now this was a year and a half ago - about this move
towards increased fetishization of machines. My first observation was purely
selfish because I had a movie coming into the marketplace and I had Ben
Stiller, and everywhere else I looked there were robots. And it just made me
realize, "Wow, that's an interesting dehumanization and how we are selling
entertainment." And that's the premise of this movie. Dehumanization and the
selling of entertainment.