When Masahiro Sakurai first joined HAL Laboratory, the company didn’t look like much at all. They’d made games for the Commodore, Coleco Vision, the MSX and the Famicom. None of those games ever hit big. HAL’s foray into making games for the newly-released Nintendo Entertainment System wasn’t faring too well either. The Adventures of Lolo trilogy went mostly unnoticed, as did Air Fortress and Day Dereamin’ Davey. Davey, however, was a fairly good game. HAL needed a hit and fast. It was then, at the age of 19, that Sakurai came up with a game character of his own. He presented the idea to the company, and HAL decided to go with it, but not before releasing Kabuki Quantum Fighter, another semi-gem that went unnoticed by the majority of the world.