Vitals
- Products: Crackdown 2
- Genres: Sandbox, Shooter
- Subchannels: Xbox 360
- Release Date (US) - Xbox 360: July 6, 2010
- Publisher: Microsoft game studios
- Developer: Ruffian Games
Ruffian blew up CTU!
I say that, because I suspect the developer took notes from the 24 school of storytelling to develop its follow up to Crackdown.
FOX's Keifer Sutherland joint, now in a graceless final
season, was last decade's unrivaled success - an action film on TV. Its writing
team, who had created lightning in a bottle with an explosive first season,
made a bold decision in how they would continue the series: new settings, guest
stars and twists, but at the heart, the same old story in which renegade agent
Jack Bauer protects his nation with Machiavellian gusto.
Crackdown 2, set in the same Pacific City as its
predecessor, but ten years later, has aged. Time has produced new skyscrapers
and wrecked familiar landmarks and the equivalent of its CTU, The Agency, is
dethroned from the dominant role it had taken at the end of Crackdown.
In its place - a new powerful gang.
But you're still the equivalent of Jack Bauer, an
unstoppable superhuman with the capacity to improve your skills by driving,
fighting, jumping and blowing up stuff. This is the Crackdown you know,
just with a couple new, interesting spices.
The best new flavor being drop-in, drop-out co-op. At our
demo, a PR cohort and I decimated Pacific City piecemeal, spraying the streets
with bullets, tossing school buses and deploying new explosives. A new bungie
cord mine that connects multiple objects together then explodes was
particularly useful. To demonstrate, my partner in crime-fighting bound a lamp
post to a car door, picked up the post and swung the bungied door like a mace,
flaying enemies across the street with an explosive thwack.
Some of the original's features have been replaced. Gone are
the mob bosses. In their place - Horde mode-like scenarios that pit your hero
against swarms of reanimated monster zombies that when exterminated explode
into fire and dust.
Other features are tweaked. As you jump across the city,
expect to find stray agility orbs that flee from your pursuit, their collection
requiring a swift foot.
At the end, I came away from Crackdown 2 the
way I left the second season of 24: More action, bigger explosions,
flashier weapons and the same, great core idea. More Crackdown? That's
all I ever wanted.