#include <renderer/YiTextureFactory.h>
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| static std::shared_ptr< CYIAssetTexture > | CreateAsset () |
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| static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const CYIString &filename, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
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| static std::shared_ptr< CYIAssetTextureBase > | CreateAssetFromPath (const CYIString &path, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
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| static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const uint8_t *pData, uint32_t uSize, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
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| static std::shared_ptr< CYIAssetTextureBase > | CreateAssetFromPath (const CYIRuntimeTypeInfo &info, const CYIString &path, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
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| static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const CYIRuntimeTypeInfo &info, const uint8_t *pData, uint32_t uSize, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
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| static std::shared_ptr< CYIAssetTextureBase > | CreateAsset (const CYIRuntimeTypeInfo &info, const CYIString &filename, CYIImageAssetLoadParams *pDecodeParams=nullptr) |
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The documentation for this class was generated from the following file: