You.i Engine
CYIGLTextureObject Class Reference

Detailed Description

IYIGPUObject implementation for OpenGL textures.

This class is able to encapsulate any OpenGL texture types that can be generated via glGenTextures(), such as GL_TEXTURE_2D

#include <renderer/YiGLTextureObject.h>

Inheritance diagram for CYIGLTextureObject:

Public Member Functions

 CYIGLTextureObject ()
 
virtual ~CYIGLTextureObject ()
 
virtual void Load (const std::shared_ptr< CYIAssetHardware > &pAsset) override
 
virtual void Unload () override
 
virtual void Use () const override
 
virtual void Generate () override
 
virtual void Free () override
 
virtual void InvalidateHandle () override
 
void Configure (GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type)
 
- Public Member Functions inherited from CYIGLAbstractBufferObject
 CYIGLAbstractBufferObject (GLuint handle)
 
virtual ~CYIGLAbstractBufferObject ()
 
virtual void SetTarget (GLenum target)
 
virtual GLenum GetTarget ()
 
virtual GLuint GetHandle ()
 
- Public Member Functions inherited from CYIBufferObject
 CYIBufferObject ()
 
virtual ~CYIBufferObject ()
 
virtual void * Map ()
 
virtual void Unmap (uint32_t uSize)
 
- Public Member Functions inherited from IYIGPUObject
 IYIGPUObject ()
 
virtual ~IYIGPUObject ()
 
YI_GPU_OBJECT_STATUS GetStatus () const
 

Protected Attributes

GLint m_level
 
GLint m_internalFormat
 
GLsizei m_width
 
GLsizei m_height
 
GLint m_border
 
GLenum m_format
 
GLenum m_type
 
bool m_bNeedsFullReload
 
- Protected Attributes inherited from CYIGLAbstractBufferObject
GLuint m_handle
 
GLenum m_target
 
- Protected Attributes inherited from IYIGPUObject
YI_GPU_OBJECT_STATUS m_status
 

Friends

class CYIGLFramebufferObject
 

Additional Inherited Members

- Public Types inherited from IYIGPUObject
enum  YI_GPU_OBJECT_STATUS {
  INVALID,
  UNLOADED,
  LOADED_FRESH,
  LOADED_STALE
}
 

Constructor & Destructor Documentation

CYIGLTextureObject::CYIGLTextureObject ( )

Upon creation, a texture object will generate a valid handle in graphics memory

virtual CYIGLTextureObject::~CYIGLTextureObject ( )
virtual

Upon deletion, a texture object will free all of its memory and invalidate its handle

Member Function Documentation

void CYIGLTextureObject::Configure ( GLint  level,
GLint  internalFormat,
GLsizei  width,
GLsizei  height,
GLint  border,
GLenum  format,
GLenum  type 
)

Parameters are identical to those used for glTexImage2D(). See OpenGL documentation for your platform for details.

The data in pixels as interpreted to be in the format colorspace will be written to the appropriate mipmap level in order to create a width by height texture in the internalFormat colorspace. If the GL version on the target platform supports borders, a border pixels width border will be applied to the image.

virtual void CYIGLTextureObject::Free ( )
overridevirtual

Deallocates the GPU memory associated with this object.

Implements IYIGPUObject.

virtual void CYIGLTextureObject::Generate ( )
overridevirtual

Generates a valid handle. No GPU memory is allocated until Load() is called.

Implements IYIGPUObject.

virtual void CYIGLTextureObject::InvalidateHandle ( )
overridevirtual

This function can be called to invalidate the buffer handle without freeing the associated memory.

This can be used if the GL context is lost and GPU memory is freed implicitly. Calling Free() on this object will result in a crash if the handle is no longer pointing to valid memory, and a new handle may not be created with Generate() if the current handle is valid. This function allows you to inform the buffer object that the GL data has been freed externally and that the handle should be disconnected.

Warning
Calling this function without being sure that the handle has been freed in GPU memory will result in a memory leak. Use at your own risk.

Implements IYIGPUObject.

virtual void CYIGLTextureObject::Load ( const std::shared_ptr< CYIAssetHardware > &  pHWAsset)
overridevirtual

Loads the software data from the associated CYIAsset into graphics memory. If the YI_GPU_OBJECT_STATUS is LOADED_FRESH upon a call to load, meaning that data was previously successfully loaded, the status may become LOADED_STALE in the case where this load failed. See the YI_GPU_OBJECT_STATUS documentation for more details.

Implements IYIGPUObject.

virtual void CYIGLTextureObject::Unload ( )
overridevirtual

Frees any previously loaded data from video memory, but retains the handle.

Implements IYIGPUObject.

virtual void CYIGLTextureObject::Use ( ) const
overridevirtual

Makes the GPU Object active, called by the renderer

Implements IYIGPUObject.

Friends And Related Function Documentation

friend class CYIGLFramebufferObject
friend

Member Data Documentation

bool CYIGLTextureObject::m_bNeedsFullReload
protected
GLint CYIGLTextureObject::m_border
protected
GLenum CYIGLTextureObject::m_format
protected
GLsizei CYIGLTextureObject::m_height
protected
GLint CYIGLTextureObject::m_internalFormat
protected
GLint CYIGLTextureObject::m_level
protected
GLenum CYIGLTextureObject::m_type
protected
GLsizei CYIGLTextureObject::m_width
protected

The documentation for this class was generated from the following file: