#include "asset/YiAsset.h"#include "event/YiEvent.h"#include "event/YiEventHandler.h"#include "event/YiEventTarget.h"#include "framework/YiPredef.h"#include "renderer/YiCameraController.h"#include "renderer/YiSurface.h"#include "scenetree/YiSceneNode.h"#include "signal/YiSignalHandler.h"#include "thread/YiLocklessCache.h"#include "utility/YiFocus.h"#include "utility/YiRtti.h"#include <glm/fwd.hpp>Go to the source code of this file.
Classes | |
| class | CYISceneManager |
| Scene trees composed of CYISceneNode objects are registered with the scene manager in order for them to be displayed to the user and so that they can receive inputs. More... | |
Variables | |
| const uint8_t | YI_MAX_POINTER_ID = 10 |
| const int32_t | YI_DELAYED_DOWN_EVENT_DELAY = 115 |
| const int32_t | YI_LONG_PRESS_DELAY = 1000 |
| const int32_t | YI_LONG_PRESS_MOVE_TOLERANCE = 10 |