2 #ifndef _YI_ABSTRACT_TIMELINE_H_ 3 #define _YI_ABSTRACT_TIMELINE_H_ 10 #include <glm/fwd.hpp> 12 class CYIAbstractTimelinePriv;
274 const std::shared_ptr<CYITimelineProxy> &
GetProxy()
const;
290 const std::shared_ptr<CYISceneNodeProxy> &
GetRootNode()
const;
CYISignal CompletedReverse
same as Completed, but triggered only when direction is reverse
Definition: YiAbstractTimeline.h:307
The base class for the timeline framework.
Definition: YiAbstractTimeline.h:29
bool ClearSourcePositions(CYISceneNode *pNode)
The base class for an C++ object that has RTTI information and is accesible from script source code...
Definition: YiScriptableRTTIObject.h:28
DIRECTION
Definition: YiAbstractTimeline.h:64
void SetDirectionReverse()
Definition: YiAbstractTimeline.h:66
CYISignal PausedReverse
same as Paused, but triggered only when direction is reverse
Definition: YiAbstractTimeline.h:303
CYISignal PlayingForward
same as Playing, but triggered only when direction is forward
Definition: YiAbstractTimeline.h:300
void SetDirection(DIRECTION direction)
const std::shared_ptr< CYISceneNodeProxy > & GetRootNode() const
The base class for types of timeline groups.
Definition: YiTimelineGroup.h:25
Definition: YiAbstractTimeline.h:58
CYISignal Paused
called whenever the timeline stops playing, including if the timeline execution completes normally ...
Definition: YiAbstractTimeline.h:294
CYISignal CompletedForward
same as Completed, but triggered only when direction is forward
Definition: YiAbstractTimeline.h:306
uint64_t GetCurrentTime() const
CYISignal PausedForward
same as Paused, but triggered only when direction is forward
Definition: YiAbstractTimeline.h:302
void SeekToTime(uint64_t uMillis)
A class used to proxy access to a CYISceneNode.
Definition: YiSceneNodeProxy.h:19
void SetDisablesInput(bool bDisablesInput)
Definition: YiAbstractTimeline.h:45
Definition: YiAbstractTimeline.h:49
void SetDirectionForward()
STATUS
Definition: YiAbstractTimeline.h:55
void SeekToPercentage(float fPercentage)
CYISignal Completed
called when playback of the timeline completes normally (or when the Finish() function is called) ...
Definition: YiAbstractTimeline.h:297
const std::shared_ptr< CYITimelineProxy > & GetProxy() const
bool SetSourcePositions(CYISceneNode *pNode, const glm::vec3 &vPosition)
bool SetTargetPositions(CYISceneNode *pNode, const glm::vec3 &vPosition)
A scene node is the base type for all nodes which are used by the scene manager; it is an integral pa...
Definition: YiSceneNode.h:114
void SetRootNode(CYISceneNode *pRootNode)
CYISignal PlayingReverse
same as Playing, but triggered only when direction is reverse
Definition: YiAbstractTimeline.h:301
Definition: YiAbstractTimeline.h:57
Definition: YiSignalHandler.h:174
CYISignal Aborted
called when the timeline execution is aborted by the Abort() function
Definition: YiAbstractTimeline.h:295
uint64_t GetTotalTime() const
float GetTimeAsPercentage() const
bool ClearTargetPositions(CYISceneNode *pNode)
DIRECTION GetDirection() const
This kind of timeline group will play its children in parallel, possibly with specified offsets (dela...
Definition: YiParallelTimelineGroup.h:21
CYIAbstractTimelinePriv * m_pPriv
Definition: YiAbstractTimeline.h:311
YI_FRAME_MODE
Definition: YiAbstractTimeline.h:40
virtual ~CYIAbstractTimeline()
Definition: YiAbstractTimeline.h:67
Repeats a timeline.
Definition: YiTimelineLoop.h:18
void SetFrameModes(YI_FRAME_MODE eStartFrameMode, YI_FRAME_MODE eEndFrameMode)
This kind of timeline group will play its children in sequence, possibly with specified offsets (dela...
Definition: YiSerialTimelineGroup.h:22
CYISignal StartedReverse
same as Started, but triggered only when direction is reverse
Definition: YiAbstractTimeline.h:305
Signals and slots are a thread-safe and flexible communication framework that will allow various obje...
Definition: YiSignal.h:164
CYIAbstractTimeline(CYIAbstractTimelinePriv *pPriv)
CYISignal Started
called when playback of the timeline is initiated by one of the Start() functions ...
Definition: YiAbstractTimeline.h:296
CYISignal Playing
called whenever the timeline starts playing (from any position)
Definition: YiAbstractTimeline.h:293
CYISignal StartedForward
same as Started, but triggered only when direction is forward
Definition: YiAbstractTimeline.h:304
uint64_t GetStartTime() const