The following are the editor rendering settings and preferences.
Fill Mode:
Controls the filling of all Objects: Outline(No fill), Hatch, or Solid.
Background Color:
Depending on your preference the background color can be either White or Black.
Color Overlay:
Opaque - Object colors are drawn solid.
Translucent - Object colors are drawn with a "see through" appearance.
View Composite:
If checked, displays composite layers in their true visual appearance. If uncheck composites are just drawn as normal layers.
LOD (Pixels):
Any Objects bounding box that is smaller (in pixels) than this value can be omitted from rendering.
Fuzz Factor (Pixels):
Controls the size for geometries that are still to small to be completely rendered, but large enough to be visible on the screen. These objects will be drawn with low resolution to improve overall redraw time.
Display Hierarchy Level:
Controls the nested instance depth visible on the screen.
Arc Resolution:
Controls the overall resolution factor for vectorized arcs.