In just under two weeks, Pokémon Black and 
White will be released in Japan (after receiving a 
perfect score from Famitsu). The latest monochromatic entries
 in the long-standing series are shaping up to be the best yet, offering
 a surprising number of gameplay changes and improvements and, of 
course, tons of new Pokémon to collect.
 While it's not uncommon for some to spend years playing a single 
installment of the franchise, now there's yet another reason: seasons. 
Based on the Nintendo DS's internal clock, the environment will change 
around you, and more than just graphically. For example, high-up areas 
that are inaccessible most of the year can then be surmounted with a 
snow bank that appears only in the winter. And, of course, the seasons 
will affect what Pokémon you can collect, as well -- at least one of the
 new Pokémon revealed, a Normal/Grass fawn, changes appearance based on 
the season. These are no doubt but a few examples of what are sure to be
 a number of season-based features you can look forward to, and 
fortunately the seasons aren't tied to what they would be in our world 
-- they change every calendar month. Black and White are more than colors this time around. While previous 
pairs of Pokémon games typically just mean a few different obtainable 
Pokémon apiece, Black and White look like they're aiming for something a
 bit more ambitious: subtle differences in towns and other areas, and 
even exclusive areas in one game in place of the other. Pokémon Black 
has Black City where Pokémon White's White Forest lies. Is there more at
 work here than just bullet points for the back of the box? Maybe Black 
and White is each in its own parallel universe?   But what about the Pokémon? The games' director has made an ambitious 
promise: that none of the previous generation's critters will show up 
until the end of the game. How many new Pokémon total there are is as 
yet a closely guarded secret, but the handful revealed so far show a 
surprising variety and mixture of new types. Players can look forward to
 collecting electric spiders, possessed sarcophagi, and axe-mouthed 
monstrosities, just to name a few. You can expect some old friends to get new evolutions and prevolutions, 
but strangely only one has been revealed so far: Mamanbou, the evolution
 of Luvdisc (the oft-derided kissing fish Pokémon). It should be safe to
 assume that some Pokémon people actually like will be getting a nod 
from Darwin, too. Of course, everyone's mostly excited for the new 
starters: Tsutaja the grass snake, Pokabuu the barbeque pig, and 
Mijimaru the emo water otter.   Also, there will be the requisite number of new legendary and event 
monsters to collect. Gracing the boxes are Reshiram and Zekrom, the 
feral embodiments of Yin and Yang (a big theme in Black and White). Also
 revealed is Victini, a flaming rabbit-like Pokémon with a special 
number in the Isshu Pokémon: 000.   Of course, this is still a Pokémon game, so the Isshu region is replete 
with the customary trappings one would expect from a Pokémon game. Eight
 gyms? Check. Eight gym leaders who still mysteriously insist on 
specializing in a single type of Pokémon? Check. Nefarious gang of 
criminals? Check. Pokémon Professor? The first female professor... and 
check. Foe-wise, you have Team Plasma, an armor-clad group of idealistic 
miscreants inspired by the Knights of the Templar. Unhappy that the 
world's fauna have been enslaved for glorified cock-fighting, Team 
Plasma idealistically strives to change society, no doubt hypocritically
 armed with a handful of the lamest Pokémon in the game. Oh, Team 
Whatever... will you ever learn? Let's hope not. You'll also be going up against the mysterious "N," a powerful rival 
trainer whose ideology goes a step further than Team Plasma's. He's 
searching Isshu for a way to separate humans from Pokémon forever, 
something that no doubt will require the power of the legendary monsters
 gracing the games' boxes. So far, so normal, right? Wrong. The core of the game, the battles, are 
getting a major overhaul. First up: triple battles. As the name 
suggests, triple battles allow you to throw out three Pokémon at a time.
 Unlike double battles, positioning is now an essential component of 
triple battles; depending on their position, your Pokémon can only 
attack certain others. By switching your combatants' positions, you can 
take different offensive and defensive stances to maximize your attacks 
and minimize your opponents'. There's also a Triple Battle variant 
called Rotation Battle, which pits one monster against another at a time
 instead of all at once, and you can rotate them without using a turn. In the previous games' double battles, there were always beneficial 
monster, attack, and type combinations, but true combination attacks 
were strangely absent. Well, no more -- a new line of "Oath" moves, such
 as Grass Oath and Water Oath, can be combined to create devastating 
super attacks that will affect your opponents' entire team with damage 
and status effects.   The battle presentation is getting a major overhaul, too. After 15 
years, Pokemon will finally be fully animated in battle, no small feat 
considering there are likely to be over 600 Pokémon to animate. Attacks 
are flashier than ever, and also look speedier than any of the previous 
DS releases. Some of Pokémon Battle 
Revolution's streamlining seems to have made it's way into the game,
 too, with weather effects no longer announcing themselves every turn, 
for example.   Each entry in the series also has its handy little adventuring gadget. 
Apparently tired of attaching "Poké" to the front of words, this time 
around you'll be armed with the "C Gear." The C Gear can make phone 
calls and display a map, as you might expect, but also can use something
 called "Deru Power" to give you temporary bonuses in battle, such as 
increased experience point gain. These bonuses can be collected and 
traded with your friends. Raising your ball-bound partners also just became much easier thanks to 
infinite-use TMs. No longer will you need to hoard Earthquakes or worry 
about wasting another Giga Drain, because you're now free to experiment 
without fear of repercussions.   Nintendo isn't exactly known for its online prowess, but leave it to 
Gamefreak to take those irksome Friend Codes to interesting new areas. 
First up, is the "High Link." This mode allows you and your friends to 
engage in a number of online co-op missions spanning Isshu. How exactly 
some of this will work is unknown, but color us excited. Next up, seemingly in the "because we can" category, players with DSi or
 3DS systems can video conference with up to three other people. OK, so 
this may be where the aggravating "enhanced security" of Friend Codes 
might be a boon -- the last thing Nintendo needs is for Pokémon Black 
and White to become the next Xbox Live Uno or Chatroulette. Potentially signaling an interesting strategic shift for Nintendo is the
 new "Dream World." By huffing "dream smoke" excreted by two of the 
weirder new Pokémon, players will also be able to send their friends on a
 trip to the "dream world." Yea, okay. But what this actually means is 
that you'll be able to upload your pets to the web and play a number of 
minigames with them from your PC's web browser. While dreaming, your 
Pokémon may run into monsters from previous generations, allowing you to
 catch them early. Online battling also gets a major upgrade with the Global Link. Not only
 will players be able to engage in battles against random players at 
long last, the Global Link web site will keep rankings and detailed 
statistics to egg on your competitive streak. Last, but certainly not 
least, the Global Trade Station returns, allowing you to asynchronously 
trade with people across the world.     So, in summary: Pokémon Black and White are shaping up to be a major 
step forward for this perennial favorite series. While it's still not 
the revolution some people may be looking for, it's a pretty significant
 and radical evolution. Keep an eye out for 1UP's forthcoming Pokémon 
blog series, Gotta Blog 'Em All, where we'll cover the Pokémon Black and
 White's epic launch on Saturday, September 18th, followed by hands-on 
impressions! Originally published on 1UP.comA Whole New Place With A Brand-new Attitude
 Like every previous Pokémon installment, the fifth generation Pokémon 
RPGs take place in an all new region of the parallel Earth those 
collectible monsters call home. Called Isshu, this region seems to be a 
bit different than the sleepy, backwater regions of the past games -- 
home to more than one bustling city, a theme park, and a slew of new 
areas to explore.
Oh, You're My Best Friend...
...In a World We Must Defend
Advanced Battle Is The Ultimate Test
You Teach Me, And I'll Teach You
Brave and Strong, Together We Will Be
I Wanna Be The Very Best
What You Need To Know About Pokemon Black/White
We run down everything we know so far about the next set of Pokemon and why it might have just received a perfect score in Japan.
|  | By 1UP Staff September 9, 2010 | 


 
                














