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Super Street Fighter IV Is Worth Your $$$ and Here's Why

Not just an incremental upgrade -- Capcom does justice to their long-running fighter with this first and only Street Fighter 4 update.


You won't like this if...

you dislike violence, new characters and fast gameplay.

Haduken!  The Long Awaited Super Street Fighter IV Delivers
Credit: Capcom

Vitals

In just one year, I've invested over 500 hours in Street Fighter 4. Playing against strangers and friends in online matches, I've achieved a respectable 68% win percentage (though maybe that's not something to brag about to your girlfriend). I can see myself spending just as much time with Capcom's latest entry in the venerable fighting franchise, Super Street Fighter 4, without ever feeling like I'm playing a mere rehash of the same game.

Super Street Fighter 4 isn't an incremental upgrade, it's something bigger. A lot bigger. And it will help grow the community that SF4 helped engender a year ago. Stubborn players who refuse to switch from SF4 to SSF4 will be left behind. Good luck in finding an online SF4 match; the community will soon migrate, leaving nothing but a ghost town on SF4's PSN and XBL matchmaking servers.

Super Street Fighter Super Turbo, the Alpha series, and Street Fighter 3, the new characters are inventively constructed, despite having similar move sets to their past versions. SF3 characters like Dudley and Ibuki are major threats, each requiring a different strategy unique to their SF4 iteration. Dudley shines when he's in close range, aggravating his opponents with a tricky combination of powerful high-low mix-ups. Ibuki, on the other hand, relies on a deceptive strategy involving a single knockdown followed by an instant kunai attack from the air, which can land on either side of the opponent.

Click the image above to check out all Super Street Figher 4 screens.

Super Turbo characters, T. Hawk and Deejay, aren't as execution-heavy as their SF3 colleagues, but they're both equally as threatening. T. Hawk's design is akin to Zangief's: hits extremely hard, has high priority and long-range moves, and is extremely intimidating at close-range. T. Hawk may not be able to use SF4's signature tenet, the Focus Attack (a mechanic that cancels a move's animation), on most of his special moves, but his normal moves and powerful throws compensate for that weakness. Deejay, in the right hands, is a fighter of many qualities. He excels at keeping his opponent away through intelligent zoning (fireballs fired at irregular intervals and his slide), and possesses a devastatingly simple strategy involving an ambiguous cross-up jump attack and a leg sweep.

Beyond the new characters, the existing roster receives its share of tweaks and balance changes (some are nerfs; others, buffs), a faster Focus Attack, and an extra Ultra Attack -- a powerful attack that can instantly turn the game in your favor. Balance changes, a monumental task for any developer, will raise eyebrows within the community. Sagat, for instance, a Muay Thai fighter with a scar on his chest and an eyepatch over his eye, was unequivocally considered the strongest character in SF4 -- so strong that Capcom has considerably toned down his insane damage output. He's definitely not as intimating as before, and will probably cause the pool of dedicated Sagat players to shrink enormously. Other tweaks will make many players happy: Ken, Bison, and Guile receive the "most improved award," upgraded with better combo opportunities, faster charge times, or better utility on their moves. And because of these changes, opposing players must formulate new ways to deal with their potential opponent's sudden strengths -- a refreshing way to invigorate an established system.

The King of Fighters 98 Ultimate Match or The King of Fighter 12. (The latter made me so upset that I ragequit a match due to the horrendous lag.)

Click the image above to check out all Super Street Figher 4 screens.

The community has been eagerly waiting for SSF4. Some were so eager, in fact, that they quit playing the game competitively in anticipation that the changes brought by SSF4 would create an entirely new game, thus making their tried and tested strategies obsolete. In a way, they were right. Some characters (Rufus) remain largely the same, but other characters (Guile and Ken) will rise on the character ranking ladder thanks to their noticeable tweaks. And dealing with ten new characters poses a new set of problems and solutions for players. For the most part, the balance decisions feel fair, moving the game in the right direction towards a more level playing field.

Change can be scary, but it's inevitable. So long Street Fighter 4, we'll miss your quirks (see: Ryu's superfireball traps, post-round hits, and Sagat's damage output). Now, let's welcome Super Street Fighter 4 with open arms. 

Originally published on 1UP.com.

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