The last time we checked out Super Mario Galaxy
2, I innocently asked the Nintendo representative if the company
considers SMG2 the more "hardcore" Mario game while last year's New Super Mario
Brothers Wii was the "uses nostalgia to capture the casuals" title.
Actual difficulty aside, NSMB is pretty damn casual-friendly, with its
fine-tuned mechanics, 2D-ness, and help (from the super guide and the
bubbles). While I realize that "anecdote" isn't synonymous with "data," I
can recall a time when I and a few complete non-gamers actually bumbled
our way through NSMB Wii to completion -- sure, we used shortcuts, and
level 8-1 was an absolute meat grinder, but people who haven't played a
Mario game since Super Mario World were able to finish it.
Since the next 3D Mario includes a host of wacky stuff like hybrid
3D/2D levels, power-ups like the Rock Mushroom and the SpinDrill, and a
fruit-loving Yoshi, it's easy to assume that SMG2 is going to be a hard
game. And after the few times I've played it, I do admit: brushing up on
the original Super
Mario Galaxy is advised (something that frequent Retronauts guest
Chris Kohler has done).
But during a recent demo session, I found that some of the new features
occasionally make SMG2 feel even easier than early levels of NSMB Wii.