For those of us who prefer to play our 
bullet-hell shooters on HD televisions with actual controllers, Taito's 
decision to release Infinity Gene on 
PSN and XBLA is something of a godsend. In case you already played the game on the 
iPhone, you should know that this is a very similar game to the one you 
downloaded last year, with a couple of tweaks (one minor, one major). 
Obviously playing the game on a large HD screen makes Infinity Gene's 
trickier moments much more manageable, but the kicker is that the 
developers created an entirely new gameplay dynamic for this console 
release. The game starts out like the arcade original, with a simple 
black-and-white screen of classic Invaders gameplay; but like the title 
implies, an evolutionary motif is evident both in the game's mechanics 
as well as its aesthetic. You still shoot down alien attackers, but 
before long you're moving around the screen in all directions, and soon 
after that your perspective shifts from 2D to 3D -- a new aspect of the 
console edition. The result is one of the most effective blends of retro
 and contemporary game art styles I've seen since Aksys' Bit.Trip series. 
 That said, Infinity Gene's core color 
scheme rarely moves beyond the simplistic two or three-tone palette of 
the earliest arcade games, and even the most visually advanced enemies 
are still Atari-grade vector drawings. Effects and backgrounds are 
handled the same way; explosions and other on-screen actions are made 
with simple geometric shapes rather than animation, while stages 
themselves vary from flat, scrolling grids (think Atari's Star
 Wars arcade game) to 3D wireframe perspective planes. Visual 
evolution is just as important as the mechanical type, and Infinity 
Gene's retro, minimalist results are pretty impressive. But the odds are stacked against you in a different way than most 
other shooters. In most bullet hell titles, if you're engulfed it's 
usually with the complex, overlapping patterns of bullets, not with 
endless legions of enemies. Not so with Infinity Gene. Shooting a path 
through a wide, constant flurry of ships (which would kill you instantly
 if you let off the fire button for a second) is not an uncommon 
occurrence. Infinity Gene is still hard, it just takes a slightly 
different approach than you might expect. If you haven't played Infinity Gene already, or even if you have, 
it's a worthwhile purchase at $10. If you can get past the short stages,
 repeating bosses and, for some of you, buying the game again, the 
superb design, extra modes and inventive use of retro style seen here is
 well worth the price of admission.



 
	 
                














