For those of us who prefer to play our
bullet-hell shooters on HD televisions with actual controllers, Taito's
decision to release Infinity Gene on
PSN and XBLA is something of a godsend. In case you already played the game on the
iPhone, you should know that this is a very similar game to the one you
downloaded last year, with a couple of tweaks (one minor, one major).
Obviously playing the game on a large HD screen makes Infinity Gene's
trickier moments much more manageable, but the kicker is that the
developers created an entirely new gameplay dynamic for this console
release. The game starts out like the arcade original, with a simple
black-and-white screen of classic Invaders gameplay; but like the title
implies, an evolutionary motif is evident both in the game's mechanics
as well as its aesthetic. You still shoot down alien attackers, but
before long you're moving around the screen in all directions, and soon
after that your perspective shifts from 2D to 3D -- a new aspect of the
console edition. The result is one of the most effective blends of retro
and contemporary game art styles I've seen since Aksys' Bit.Trip series.
That said, Infinity Gene's core color
scheme rarely moves beyond the simplistic two or three-tone palette of
the earliest arcade games, and even the most visually advanced enemies
are still Atari-grade vector drawings. Effects and backgrounds are
handled the same way; explosions and other on-screen actions are made
with simple geometric shapes rather than animation, while stages
themselves vary from flat, scrolling grids (think Atari's Star
Wars arcade game) to 3D wireframe perspective planes. Visual
evolution is just as important as the mechanical type, and Infinity
Gene's retro, minimalist results are pretty impressive. But the odds are stacked against you in a different way than most
other shooters. In most bullet hell titles, if you're engulfed it's
usually with the complex, overlapping patterns of bullets, not with
endless legions of enemies. Not so with Infinity Gene. Shooting a path
through a wide, constant flurry of ships (which would kill you instantly
if you let off the fire button for a second) is not an uncommon
occurrence. Infinity Gene is still hard, it just takes a slightly
different approach than you might expect. If you haven't played Infinity Gene already, or even if you have,
it's a worthwhile purchase at $10. If you can get past the short stages,
repeating bosses and, for some of you, buying the game again, the
superb design, extra modes and inventive use of retro style seen here is
well worth the price of admission.