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Scott Pilgrim Vs. the World is an HD NES Brawler

Ubisoft's movie tie-in channels the spirit of River City Ransom with aplomb.


Scott Pilgrim vs. the World Video Game
Credit: Ubisoft

A friend of mine introduced me to the Scott Pilgrim graphic novels four or five years ago, way before anyone had ever really heard of them, and certainly before there was talk of a major motion picture adaptation. I mention this fact not for any sort of indier-than-thou street cred but rather to make it clear that when I read the first volume, I had no idea what to expect. I certainly didn't expect a comic that didn't just drop liberal, casual references to cult classic Nintendo 8-bit games but actually made them integral to its story. But there it was: A comic tale of love and relationships whose narrative owed as much to River City Ransom as to Marvel Romance.

Now that the comic is being made into a movie, it's fitting and appropriate that the resulting videogame tie-in also draws obvious inspiration from River City Ransom as well. Honestly, anything else would have been missing the point. But this? This seems like an absolutely perfect way to bring the comic to life.

Scott Pilgrim Vs. the World stars the eponymous hero in his battle to defeat his girlfriend Ramona's seven evil exes in order to earn the right to continue dating her. The game is divided into an appropriate number of stages, each with an evil ex serving as the boss at the end of the level. Since the story is set up with the structure of a videogame, this works out pretty well -- although admittedly there was less time spent punching through mobs of identical nobodies in the comic. But that's videogames for you.

Scott Pilgrim is a pretty straightforward brawler, supporting up to four players at once. Somewhat disappointingly, the game offers local multiplayer only. Still, it's a shining example of a long-disappeared genre resuscitated with style. Scott and his friends (Ramona Flowers, Kim Pine, and Steven Stills) fight their way through settings drawn from the books to take on the bosses in sequence. In River City style, each defeated enemy explodes into coins, which can be used in shops located around the stages to buy health-restoring items. There's even a hidden shop in one level in which Scott's cool gay roommate Wallace sells pricey special moves to add to your characters' repertoire, such as "Speedy the Porcupine." There's also a video shop where the only available item is Scott's late fees, which cost about 20 times as much cash as you're likely to have in the first level -- which, combined with the fact that the level select screen is a Super Mario Bros. 3-inspired overworld map, suggest a slight element of non-linearity, or at least the ability to replay stages.

Fanservice oozes through every crack in this game -- service for fans of the book and classic brawlers alike. The visuals are gorgeously animated retro-styled bitmaps, crammed with color and pixel artist Paul Robertson's distinctive rounded-yet-sexy flair. Each character plays slightly differently, Ramona being the slowest of the bunch thanks to her preference for wielding a massive hammer in battle. Even without purchasing new techs from Wallace, characters improve their repertoire as they advance: You earn new techniques and skills on the go, just like the NES version of Double Dragon. There's also a King of Fighters-inspired "striker" ability that lets you call a helper character for a brief assist, and playing coop lets players perform a sort of triage on downed allies.

The levels and enemies themselves, so far as I've seen, are heavily inspired by the graphic novels. The first stage features Scott and crew fighting through a Toronto residential neighborhood and through highway underpasses on their way to a club. Occasionally doors open along the way to let everyone hop into Ramona's subspace highways, depicted here as a slightly glitched-out homage to Super Mario Kart's Rainbow Road whose only population consists of flocks of flying piggy banks which can be smashed for cash. The level culminates in a showdown with evil ex one, Matthew Patel, whose mystical powers aren't any particular threat on their own... though they become much deadlier once he summons a team of demon hipster chicks who circle him and protect him from attacks. Once the quartet of girls is defeated, Patel goes on the offense, with a pair of demon hipsters materializing at either side of the screen to lob fireballs into the fray.

A later stage takes place entirely inside a nightclub as the crew makes their way through crowds to perform in the battle of the bands against The Clash at Demonhead. That level culminates in a two-part battle: First, the crew faces off against Demonhead's lead singer Envy Adams and cybernetic drummer Lynn Guycot in a tag-team fight. Envy favors simple, powerful, high-priority attacks, while Lynn teleports around the stage and flings her bionic arm across the screen when lined up horizontally with a hero. Once they're down, bassist Todd Ingram jumps in and challenges the players to a bass battle, which ends in the heroes rushing to escape his wall of sound by dashing forward and smashing through a series of doors. The fight culminates in an alley brawl, with Todd using his vegan superpowers to counter attacks with burst of electricity. Periodically he does a Tetsuo, transforming into a biological abomination that hit hard but leaves him winded (and causes the Vegan Police to arrive and briefly depower him).

In other words, it's clearly a work of love for fans of Scott Pilgrim. But what sets it above other recent brawlers is the attention to detail; the graphic style is less simplistic than it looks, and each stage is crammed with activity. The battle of bands level is full of interactive scenery, allowing players to utilize practically everything they see as weapons, be it a broom or a beer bottle. You can kick beer taps, swing boxes, even wield enemies (or allies) as weapons. It's a crisp-looking, no-nonsense tribute to bygone days and a popular game-nerd-oriented comic series all at once, and despite the lack of online support it should be a hit among fans of old-school brawlers. And fans of Scott Pilgrim, of course, although one suspects the Venn diagram of those groups shows a lot of overlap....

Originally published on 1UP.com

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