To summarize everything you go through in the first half-hour:
You meet up with Bill Williamson (Marston's former partner who's now
wanted by the government), at an abandoned fort out in the desert. But
Marston goes alone, and Bill doesn't exactly want to come back
willingly. You end up getting shot and left for dead. Fortunately, a
nearby rancher by the name of Bonnie McFarlane finds your half-dead
body, and decides to take you back to her homestead to help you recover.
Click the image above to check out all Red Dead Redemption screens.
And that's when the tutorial begins. Like a good Rockstar game,
Redemption's opening is sweeping, cinematic, and does most of the
talking while you journey between checkpoints. You're slowly introduced
to concepts such as shooting, riding a horse, and Dead Eye. While I
don't have all the time I want, I still take my time. I can whip out an
instant campsite when I'm out in the open and warp to any of the major
places areas I've already visited once I've started journeying, but it's
just more fun to ride across the open range. Not just because the
plains and sky are pretty to look at, but because of the animals and
incidental quests that happen along the way.
No. 2 -- Learning Right from Wrong
While exploring the plains in previous events, I learn about all the
incidental activities you can engage in. I do my fair share of hunting
rabbits, coyotes, and hawks (then scavenging their bodies for fur,
feathers, and meat), and I run into non-scripted people-in-distress. I
come across bandits accosting one man -- I actually want to steal his
treasure map for myself. After taking out both the bandits, the map
bearer gets killed anyway; looting his body gets me the map anyways, so
no loss there. But when I open it, I'm in for a bit of a surprise. The
game's treasure hunting sidequests will be the thing of FAQs; opening up
one of the yellowing pieces of parchment, I find a drawing of a couple
rocks and a cactus. Now, when I'm running around the wide-open world,
there's enough diversity that I don't feel like I'm looking at a flat
plain of nothing, but there are a lot of rocks and cacti. The thought of
narrowing that down to this one, particular arrangement is daunting to
say the least.
But taking out these bandits, and completing missions for the
characters you meet also affects your Notoriety and Honor meters. The
more you do, the more well known you become, while the more good deeds
you do, the more popular you grow with the various townsfolk. I tend to
play as a good guy, so I keep getting reminders, as my Honor meter
climbed, that I'd earn a discount in certain shops. But I also get
warnings that killing too many innocents, and just generally taking the
bad guys' side in a fight would shutter some store doors to me. But with
only a few hours to play, I never learn the overarching consequences of
my good deeds.
No. 3 -- Kicking Around Armadillo
I have other things with which to occupy my time anyway; the town of
Armadillo and Bonnie's ranch provide plenty of extra sidequests and
minigames to while away the time and earn some extra cash. I waste about
an hour just playing poker in the saloon: things start out well, and I
completely bust four of the other players. Then the last guy goes all in
and takes me for everything with a straight flush. It's $25 a game, and
early on, that seems like a healthy chunk of change, but with the
inflated price of weapons and property, it feels like I'll easily be
able to earn a lot more as I the game goes along.
Armadillo also provides a small movie theatre; for a mere $2 you
can sit down to a silent film while a piano player in the corner
provides musical accompaniment. I only sit through one movie, an
animated short about a snake oil salesman, but despite the mostly
authentic feel to the game's world, this part feels more GTA-like...
unless they commonly showed movies where a guy drinks some elixir and
ends up sexually molesting a tree. I get a little bit of the GTA-vibe
from the local newspapers as well. While they're mostly filled with
period stories about what's happening in the greater world, and
occasionally with your own antics, they contain a few of tongue-in-cheek
ads you expect from Rockstar.
Click the image above to check out all Red Dead Redemption screens.
Nope, when you ride your horse off a cliff, you both hit the ground
and die.
There're other mysteries to explore, but now they'll have to wait
until I can actually play the retail game. It's reassuring to find so
many of the bugs I'd seen in earlier builds finally been cleared up (you
always wonder if they'll be able to fix things like flying horses), but
it looks like Rockstar's on the way to delivering a solid Western that
borrows, refines, and builds a lot on their previous games.