Vitals
- Products: Rage
- Genres: FPS, Racer
- Subchannels: Xbox 360, PS3, PC
- Release Date (US) - Xbox 360: 2011
- Publisher: Bethesda Softworks
- Developer: Id Software
RAGE ends the seven year slumber
of sleeping giant id Software; they were the king of 1990s shooters
and they are awake to take back their crown.
The silent protagonist, a survivor of
an asteroid collision apocalypse on Earth, awakens 108 years into the
future to find that humanity has rebuilt itself into a twisted
futuristic/western world filled with killer mutants, bandits and
robots. It's a hell of a place to deal with a century-old sleep
hangover, but our guy does it with great aplomb and copes by killing
everything that looks at him sideways.
RAGE is an incredible shooter. A
grit-your-teeth, hold the triggers down and murder everything shooter
that is captivating and entertaining over its 12-15 hour campaign.
But it doesn't just do the shooter genre well, it does multiple other
genres well too. Outside of questing across the destroyed new world
and murdering mutants, you'll also be racing and surviving in car
combat, and competing in a plethora of well-developed and fun and
campaign-distracting minigames. The true story is that Rage is a
solid mix of different game types, not just another fine example of
id Software's stellar shooter pedigree.
The action sequences in the game's many
dank and destroyed tunnels, old labs and secret bases are better than
anything I've played in some time. Action is ferocious, loud and
satisfying. Enemies in RAGE don't fall into the zombie category of
ever-plodding, mindless drones; no, they are fast, tactical and vary
up their attacks to keep you on your toes. You will rarely feel safe
in Rage and you will never drop your controller out of boredom.
The game is downright beautiful. Not
only in the fidelity of the graphics and textures, but in the colors,
design and art that makes up its world. I don't know how many how
many people worked on the artwork on this game, but the team at id
Software should be lauded for their hard efforts. While modern games
often fall prey to copy and pasting environments and textures, RAGE sidestepped the trend and went overboard by making unique and varied
environments at nearly every turn. You will never think that the new
place you are in looks anything like the last place you visited.
RAGE doesn't handle everything
perfectly however. The game's story might be a bit too thin for its
own good and it stutters towards anticlimax in its last third -
which involves a setting change, and a quick march to the story's
end. The story starts slowly and churns and builds over the course of
dozens of side missions and campaign missions, but quickly wraps up
over the course of a half dozen missions after the setting change
from the game's major city, Wellspring, to its second major city
Subway City. The end may be anticlimactic and screaming for
additional DLC missions, but it doesn't mar the overall experience.
Version Tested: Xbox 360