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Is Need for Speed World Worth Its Free Price Tag?

A lackluster racing game that desperately needs more things for you to do.


You won't like this if...

you hate unbalanced MMO's or racing games in general.

Need for Speed World Preview
Credit: EA

As an MMO racing game with a free-to-play component, the expectations for Need for Speed World at launch might not be the same as they would be for a typical Need for Speed game. And that's very fortunate for Electronic Arts and developer EA Black Box, because as it stands, NFSW hardly feels like a complete game. With only three basic game modes, there just doesn't feel like there's all that much to do in NFSW. NFSW does away with all of the story elements of recent games in the series -- a move that I'm all for, as story is often the weakest aspect of any racing game. Instead, you grind through either race events (online or against the computer) or try to escape from the cops (Pursuit mode). Either way, you earn money, used to buy new cars or upgrade your existing ones, and Reputation (experience) that allows you to level up and access better cars and more race events. That basic setup works just fine, but there's simply far too little variety both in the types of racing events and the setting for those races.


With races, you have two options: Circuit races and point-to-point Sprint races. That's it. Two modes that play virtually the same without any interesting deviations. What happened to the many other modes we used to see in NFS games like drag races, Knockout, Checkpoint, Drifting, and Speedtrap? And over the past week, patches have already been released to tone down the amount of Reputation you earn from both races and Pursuit to the point where it's going to take an incredibly long time to ever reach the game's higher levels. That means grinding -- lots and lots of grinding -- on the same selection of races (many of which take place in the same general areas) over and over with little to mix up the action.

That problem is compounded by the difficulty in even finding a multiplayer race. Race events are scattered throughout the world, and by driving to an event (or accessing it via your map), you can opt to join a single-player race, a private online match, or join an online multiplayer queue for that race. If you want to play online and don't have a group together, you can only join the matchmaking queue for a single event at a time -- there's no way to opt to join any available race. The result: long waits to get into a race. On more than one occasion, I found myself waiting 3-5 minutes to get into a match with just one other player, which simply isn't a fun way to play the game. It is, however, preferable to the times when I waited more than 10 minutes and still couldn't find a match. In order to increase my odds of finding other players, I found myself sticking with the earlier races that free-to-play players are limited to.

 

And forget about balance between players. Trying to ensure that players are using similar cars or are of similar a skill level would make things take even longer, so it's probably for the best that the game doesn't try, though it would be nice if you could change cars while in the lobby to better match up against the competition.

But the lack of event types is hardly the only area of the game that feels incomplete. NFSW features a big open-world to explore, but it's largely just the cities from Most Wanted and Carbon slapped together. Unlike fellow open-world racer Burnout Paradise, NFSW offers absolutely no reason whatsoever to explore. There are no billboards to smash, hidden locations to find, or super jumps to conquer. There's just a largely static world that feels like it's there only to let you drive by other players and to have somewhere to drive while in Pursuit mode.

Need for Speed 3 more than a decade ago, so its omission from an online, multiplayer-centric NFS game -- where it would fit in so perfectly -- is mind-boggling.





Various other aspects of the game need some work as well. The selection of cars is pretty meager and, for my tastes, it takes too long to earn enough money to buy new ones. Even with the visual settings turned all the way up, the game isn't graphically up to par with other recent driving games, like Dirt 2. Car customization lets you apply all sorts of decals to your car, but in terms of substantial modification and tuning, NFSW dumbs things way down into nothing more than a few sets of body kits that improve your car's performance in identical ways. And there isn't much music in the game, which is a real shame because, as I noted earlier this week in my Need for Speed World wishlist, there was some phenomenal music in the first few NFS games.

One of NFSW's real additions -- power-ups -- stems from its free-to-play aspect wanting to sell things to you. You can spend real world money to buy Boost, an in-game currency used to rent cars or buy Reputation, cash boosts, or power-ups. The power-ups range from a fairly tame nitrous boost to blowing police cars out of the way. They're not as powerful as anything you'd see in Mario Kart and aren't likely to be used as often since the only way to get them is to buy them or earn them after completing a race or Pursuit. 

 


I intend to keep playing the game even after I'm done with this review, which says something about the novelty of this competent MMO racer. I just don't know for how much longer it'll hold my interest -- that'll depend almost entirely on what sort of post-launch support EA provides.

 

See More: MMO | Need for Speed World | PC